Everything posted by MonkeyLungs
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Best ARPG gameplay ever?
Um ... Combat is basic and simple. Upgrade from poit and click? yes. Anything legendary? nope. Fun? sure. Best ever? nope. Really lacklucster rumble support for the control pad. Eenemies with really basic attack patterns. Corridor maps detracting from tactical combat by squashing everything into small areas. Combat animations are ok. Good enough for me. I'm not saying the game is bad, it just isn't anywhere near the best of this genre. I'm glad the upcoming release has you so excited though.
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How do u get better loot?
Very classy. You have a different opinion than other people on the internet and don't want to have to suffer their differences ...
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Reviews
My interest is aimed squarely at the story for the moment. I hope its great.
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Playing Demo ='s Cancel Pre-order for me!
With his defensive ability and rolling and blocking Lucas is really hard to kill.
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PC Demo - Post your impressions.
I would take full blown auto attack as a third option as well. Preferably: Option 1: The way we have now. Option 2: Continuous input. Option 3: Auto attack.
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DS3 Demo: High Praise from a long time Dungeon Siege series enthusiast.
That
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DS3 Demo: High Praise from a long time Dungeon Siege series enthusiast.
I was more aiming that comment at the kind gentleman MechanicalLemon. ARG's kind of are just "The Deep Roads" style gameplay (hack and slay) for basically the whole game. I thought the Deep Roads weren't long enough to be honest and you couldn't really get lost which sucked. I hope the story is really great BTW and hope that each character has some differences in the story.
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Reviews
PC version costs only 31-40 euros in Europe shopto.net has it for
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Reviews
It's not a GD UPDATE! Its a digression ... less features, no persistent character. Stances aren't really all that strategic. They are cool but its not any different than switching your weapon. For Lucas it literally is just switch out your weapon.
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PC Demo - Post your impressions.
I wasn't talking about banking input. I was talking about attacking twice, then attacking a thrid time when maybe you might have wanted to dodgoe or soemthing and now you have to wait for that attack to finish. Its no different than holding the button down for slightly too long andf initiating the third attack in the combo. Either way its a mistake and either way you have to wait for the attack to finish to do your next move. My character can be doing the fighting while I hold down the button instead of button smash. I stillhave to dodge, block, use special etc. If there is a deeper gameplay system to the button pressing like Ninja Gaiden then it can be fun. If it's just an ARPG with weak fighting animations and very simplistic fighting gameplay then pressing buttons over and over is really not needed. Further continuous input and button smashing could co-exist and people who like button smashing can smash up them buttons and people who don't could use contiuous input.
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Reviews
I don't think it's very proper to mention Champions of Norath and DS3 in the same light. The Norath game are so much more feature rich than this title it really IS NOT FUNNY. PS2 games that are WAY more feature rich than this title. DS3 should be a half-price release. I'll wait until its $30 regardless.
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DS3 Demo: High Praise from a long time Dungeon Siege series enthusiast.
ARPG's basically ARE filler. They are combat heavy and have big dungeons. Are you expecting DS3 to really be that story heavy and have tons of reactivity and C&C?
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Almost here
Well it will probably be in the bargain bin pretty quick so I'll just wait. $30 sounds like a good price for the game. I'll wait until I can get it for that.
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PC Demo - Post your impressions.
I don't really like button mashing ... is kind of my reasoning. Maybe other people don't feel the same but I would much rather have continuous input. Continuous input is not auto attack. You can accidentally press the button 3 times when you meant to press twice also and make the same 'problem' you described happen as well.
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PC Demo - Post your impressions.
Because the game uses combo system. Your third and fourth attack is not the same as your first and second. That isn't an insurmountable design task. Holding the button for specified time activates next attack in combo. Either button smash or hold down button to continue all attacks in the chain. Keeping track of the time continuity of the button press/mouse press is no harder than keeping track of which number button smash or click you are on. Holding down input contiuously should attack at maximum available attack speed so determining necessary button press mouse click time is easy.
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Reviews
@ Tigranes: Fair enough ... I can understand that though its not my perspective. I mainly just play my current/old games over and over because so few titles come out that I want. I actually think that playing through as each character and seeing the differences in not just gameplay but hopefully story/dialogues is one of the strengths of this title. Since every character is highly predetermined it makes for a stronger chance for real differences in each playthrough
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PC Demo - Post your impressions.
Why no continuous input for attack? Why make us click/button smash to attack each time? Maybe would be better to allow for just holding down the attack button? Clicking/button smashing over and over and over not so fun.
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Reviews
Wait what? You serious? Yeah I would never buy this game if I didn't want to play through with each character. If i don't feel like the game will be good enough for at least those 4 playthroughs I won't be picking it up.
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To forum visitors, don't fall for the glowing reviews, by pc gamesites/users.
I find demos to be largely representative of the final product. When there is a large negative reaction to a demo people say you can't trust the demo. People said that about the DA2 demo but that was very representaitve of the final product.
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Reviews
For people that only want to play as one character I fail to see the appeal here. Wouldn't you just rent this title? There is no persistent character building so if you just play as Lucas for example your experience will be very limited and over once the credits roll ... do people buy games to only get that limited of an experience from them? People can just gamefly or rent some other way for that. $60 for single slog through the (potentially limited) story with one character seems like you won't be getting a very good deal for your money.
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Savegames online co-op
Norrath games also had story based co-op with predetermined characters and seemed to be able to handle this while also allowing for persistent saves. These games were on the PS2 and were more in depth. Heck Phantasy Star Portable 2 is so much more feature rich than DS3 it is mind boggling. This is a PSP game that I'm talking about folks. And I'm not getting into subjectives I'm talking about straight up comparisons of gameplay options and features.
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PC Demo - Post your impressions.
As far as feedback goes the controller support for rumbling for feedback is very weak and poorly implemented. Using the rumble effect of a controller properly can really enhance a game. Failure to do so in an action focussed game of any kind is a misstep.
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Reviews
It won't be cool if the game is really short. There aren't many options of gameplay modes so if the only gameplay mode is really short ... well not so good I think. Hopefully it isn't short. I don't like to skip 'optional' content though nor do I rush through games so I always take a bit longer than most gamers.
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DS3 Demo: High Praise from a long time Dungeon Siege series enthusiast.
All the blatant hostility and insults from the OP towards anyone with criticism tells its own story. On the plus side: Obsidian Defense Squad is rising! Those who rise together eat curly fries together.
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Why does this game have the Dungeon Siege name?
I'm glad that Obsidian made New Vegas. They made some great improvements in their version of the new s*** fallout. Hardcore mode was sweet and the faction gameplay was very welcome. I would have greatly preferred a fully modern isometric turn based experience that just took the original Fallout gameplay and REFINED it instead of REBOOTING it. It seems like a cheap tactic to me though overall ... to just take an old idea and not really stay true to it but adapt it for the NewFans. Why not just make up something original if you aren't going to honor the gameplay of the originals? Are people really that tapped for ideas? Don't you get paid to think? To be fair this may be slightly out of the developers hands but it still seems strange.