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MonkeyLungs

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Everything posted by MonkeyLungs

  1. Let me be clear here: DS3 is probably going to be a really fun single player experience. I hope we see some signature Obsidian Dialogue and C&C. However if this stuff is the focus then I wonder why they didn't just make the game Single Player with couch co-op only. Having all the advancement for characters tied to the Host's save is just poor design. Tethering the characters together so they are forced to remain in relatively the same gameplay area is poor design that has been derided by the gaming community and critics for other games and this game. This will hurt sales. I want Obsidian to make a big pile of money so they can make a really amazing Icewind Dale 3. I don't want reviewers and gamers to slaughter their newest game like they did with Alpha Protocol which happens to be the most underrated game released in recent times. Of course they made their bed with the MP design already. Oh well here's hoping they get it right in Icewind Dale 3.
  2. Obsidian is one of the last of big budget studios making RPG's. They create some amazing dialogue and C&C in their games. They have made some of my favorites and many of their members come from studios that long ago in the forgotten times made RPG's of legend. The multiplayer for DS3 is a cheap cop out. Maybe they are saving their real MP approach for Icewind Dale 3? More options in and of itself does not mean better. I wasn't advocating for crap options. More good options is always better. More good gameplay is always better. And multiplayer that allows for a varied approach on the multiplayer gameplay is better. 1. MP the way we have it now. Story focussed with the host controlling saves. Peiople who don't like the other modes can play this mode until you get bored and trade the game in. 2. Story mode where players can bring THEIR version of the character with them whether they play single player or multiplayer. Multiple difficulty levels so that players bringing advanced character to the story still can advance and find a challenge. (IE. Sacred 2 Bronze-Silver-Gold-Platinum-Niob) 3. Free mode where you can explore the world without having to engage in story if you don't want. Free mode should feature OPTIONAL PVP. 4. Focussed MP modes like team dungeon challenges where the host can select from a robust list of options to fine tune each dungeon experience for them and their friends. 5. Trading mode with larger lobbies allowing players to trade items.
  3. You guys are just parotting developer PR speak. They don't have to speak they have you c2B. More options, more choices and more features is actually quite possible for game developers to achieve when making a sequel the fact that you are unable to understand this tells me alot about your understanding of games. I will always lean towards the side of defending the consumer and arguing with developers, game companies, publishers, and especially fanboys because I think games can and should be better, more in depth, less streamlined, and full of options.
  4. Tethering the players together is pointless design. Having such limited multiplayer is going to hurt this game in sales. This isn't me being hyperbolic, this is the truth. This is why they tried to hide the info on MP for so long bec ause they know it is lackluster. Having a nice 20 hour story is all well and good but games that stand the test of time do so on their gameplay. Everyone out here in the NEWFAN video game "I like RPG's!" world that eats up this 'cinematic experience' and 'this is different kind of co-op, we're in it together, the game is ddesigned for a very specific experience' are just doing harm to gaming as a whole. After you play that 20 hour story a few times (maybe some of you - ie. a TINY fraction- will actually play through 4 times) then you are just going to put this game on the shelf and wait for the next hyped up lack of substance game. And people will still be playing Diablo 2.
  5. It all just sounds like excuses to me. I don't believe developer hype for games, been burned way too many times. Developers can't seem to tell the truth, maybe their projects have certain levels of non-disclosure? Maybe all game developers go to the same PR conferences? I don't really know and I don't really care. I believe in gameplay when I play it and I believe in my own analysis of game systems. I have been playing RPG's since before computers so I know what I like. A strong story, pre-determined characters, and the le vel 30 cap are not mutually exclusive with fully featured multiplayer. We need to see MORE FEATURES from developers in sequels and even fresh IP's. MORE FEATURES and MORE OPTIONS than games in the past. Not cut features and cropped gameplay with a nice marketing PR fluff.
  6. It is technically way way way EASIER to design co-op the way Obsidian has designed it. It is much more difficult and time consuming to develop a fully functional robust multiplayer game.
  7. Creating a solid multiplayer component was not the focus of the developers on this title. They should have just made it a single player game. Reviewers love to shred Obsidian games to pieces and this is going to hurt this title. HOW DO YOU PEOPLE GET JOBS MAKING GAMES WHEN YOU MAKE SUCH HORRIBLE DECISIONS? WTF Feargus????!!!
  8. So online MP is just local co-op with a client-server framework to connect ps3's, xbxox's, pc's ... This is a pretty WTF 'feature'.
  9. If it's a good single player game with Obsidian level writing and C&C it will be fun. It is just unfortunate that it won't be an epic with gaming legs like Diablo 2.
  10. Because a: story is their strong point b: it makes DS3 unique among rogue-likes. It doesn't make it unique. It makes it a throwaway title instead of a classic that can stand the test of time.
  11. This is going to be remembered as another horrible design decision by Obsidian entertainment. You guys make some cool games but come on. The way the MP currently works should just be one option for MP. MP Options: 1. Dedicated co-op for storyfans. Ie. the current way it is now. 2. Drop in drop out co-op with persistent character saves ----a. Story mode ----b. Free Roam Mode 3. PvP Mode(s) 4. Trading mode with larger lobbies so more gamers can meet up and trade.
  12. I don't know why they decided to do an action rpg with more focus on the story than the core gameplay and multiplayer. Definitely seems like casual gamer fare and bargain bin purchase material. C2B you souldn't be feeling good about yourself at all ... you are coming across pretty lame this entire thread.
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