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Dalmir "The Dark"

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Everything posted by Dalmir "The Dark"

  1. Sorry, I've been commenting about NWN 2 on the Bioware Boards as of late but when I stopped by and saw that little comic, I had to comment on it.
  2. That little comic is such utter rubbish. It's not really about D&D at all; it's just another ruse to spam religion.
  3. I went to the site, and poked around but didn't really find much of an answer there. Why, exactly, was WISH cancelled? Do we have any specifics rather than the brief mention on the site?
  4. Hell No! We Won't Go! ... Oh, who am I trying to kid. It's not going to make a damn bit of difference. <still camping in pitched tent>
  5. Whoever said "size doesn't matter" was lying!!! What?
  6. NWN2: Icewind Dale? Not to say that I wouldn't enjoy playing your supposed expansion pack, but this seems a little unoriginal and a little bit to cliche. I wish they would make an expansion for the old Bloodstone modules!
  7. Baldur's Gate (with Tales of the Swordcoast Expansion) Baldur's Gate 2 (with Throne of Bhaal Expansion) Whatever happened to games that allow you to continue your journey in the expansions?
  8. I really like the 'Dorf'. However, could you try drawing one that is a little more puntable? "
  9. I have no desire to visit the Bioware Forums. I always avoided them in preference of the NW Vault. I truly have nothing against Bioware, but I could really care less for their boards. I feel that we had a good thing going here and now a lot of people are upset. I just hope that this does not adversely affect the development of NWN 2. Time will tell. I would much rather hang out here and talk about anything else than waste my time on the Bioware Boards. And I still have an account there. Edit: I am really trying to be constructive, but I can't restrain myself at this point and hold back the fact that I am extremely upset at this decision. :angry:
  10. I got to reading everybody else's posts and realized that I haven't really told you all a whole lot about my style of play. Allow me to rectify that: Am I a powergamer or a roleplayer? This is a very touchy subject for some and even more touchy for others. If I say that I'm a powergamer I will be frowned upon by the half of the community that are avid roleplayers. If I say I am a roleplayer, then all of the powergamers will have their own opinion of me as well. Let me be as honest as I can be within the confines of time, the inability for any of you to see my facial expressions as I type, and the restriction (or freedom) that none of you really *know* who I am. I can honestly say the I am truly a roleplayers at heart; there is nothing better in the world than losing yourself to the moment that exists when you adopt the personality of someone entirely different than who you really are. There have been times in my PnP campaign where we have laughed, cried, fought, loved and even hated each other. I remember spending entires evenings (sometimes, not often though) where no dice were rolled; no creatures were fought; no books were opened, but story and plot lines were advanced, sometimes even *created* by my brilliant players. I have been so blessed to have the most amazing people adventure their characters in my campaign world over these last decades that it is often times difficult to say goodbye. My players have been so brilliant that they were even capable of taking the reigns from me and DMing my world to allow me to play my evil Dalmir "The Dark" as a PC for intervals at a time. This always gave me great joy as I am often restricted to using him only as a flavorful NPC. Yes, I can honestly say that I have truly roleplayed over the years to the fullest. Yet, there is another side to me altogether, or shall I say another side to that wicked, terrible, vile necromancer Dalmir? Dalmir was always the quite type; everybody knew that he was kind of a loner. He played his cards from the beginning so that no one really ever knew what he was up to. He was the patient one; oh so very patient. He always knew what he wanted and he knew that he would one day achieve it, he must only be patient and it would come. Dalmir craved power more than anything else. Power over the undead, power over demons, power over mankind and more than anything else, the power of his art. The forbidden art - black necromancy. Over the years, the cold calculating Dalmir bided his time making small advances towards his ultimate goal. Supreme independence - he would bow down to no one in the end. Every new spell brought him that much closer. Every new skill, gave him that much more talent. Every new tome made him hunger that much more. As time passed, he mastered his art slowly but surely until one day, he parted from his companions once and for all. But his evil did not end there. Seduced even further by the power of the dark side, he took an unholy bride - one of the most feared women on Oerth. The mere mention of her name caused peasants to cower and entire theives' guilds to be on their guard. A woman so vile that her deeds were comparable to her "Dark" husband. Her name caused many a planar creature in Sigil to become infuriated at the mention of it. Salaandra was as bad as they come. Seductress, warrior, magi - she had all the charm of a succubus and all the wits and spells of a wizard. This is not why the multiverse hated her though - her fighting techniques were like no other woman in history. She fought dirty; she fought hard; she fought with ultimate skill, inhuman strength, and she only ever fought... to win. Dalmir "The Dark" and Salaandra had a witch child Tabitha shortly after they were married. Dalmir "The Dark" has since abandoned his search for ultimate power. And why shouldn't he? He has already attained just about everything he could ever dream of - Mastery of his Dark Art; the most dreaded, beautiful woman in the multiverse as his wife; and a beautiful, talented, intelligent daughter, with emerald eyes, like her mother and blue black hair, just like her father. But his lust for power never diminished. It has only been put on hold. Am I a power gamer, or a roleplayer? You decide.
  11. WoTC needs to allow somebody to make a game using the material in the Book of Vile Darkness.
  12. They had to shave his head when they performed the operation... ... after that tremendous blow to his head.
  13. The only quality part of the Neverwinter Nights Campaign was the Final Chapter of Hordes of the Underdark. Truly bizarre, innovative, creative and original. The rest of the game was rubbish.
  14. :"> Aah... You shouldn't have. I'm feeling all warm and fuzzy all of a sudden. :"> No but seriously, I like the community here as well. I enjoy posting my own ideas and also like listening to everybody else's. I think we have a really good community here. I know that I am kind of new to these boards compared to some people (Ahem... Enderwiggin), but I am by no means new to the D&D game. What I like most about the forums here is that there is a good mix of intelligent opinions, that many times conflict but will ultimately lead to better game development.
  15. I have been an avid player of D&D since the 1st Edition. I support most all CRPGs (that are good) that use the D&D rules. I don't play online, although I might one day when I finish school. I want a good hearty OC from NWN2 and the ability to recreate my campaign world set in The World of Greyhawk.
  16. I just got Morrowind for my PC but I am having one hell of a time configuring the joystick I just bought. There are so many controls.... GRrrr... :angry:
  17. Morrowind would be a better choice if you like non-linear stories.
  18. Ever since 2nd Edition was released my D&D campaign has been a hybrid of all of the rules that I find add the most realism to the game (roleplaying-wise, not combat-wise). Rules are made to be guidelines and need to be broken sometimes for the game to work right. This is one of the drawbacks of CRPGs - a computer cannot be accurately programmed to know when to break the rules or fudge a die roll.
  19. I found both IWD & IWDII to be lackluster compared to the Baldur's Gate series and Planescape: Torment. I did like being able to create a whole party from scratch, but I really missed the interparty banter present in BG & PS:T.
  20. I do this as well. I have gone into this a little bit on the pages of another topic but since I moved around a lot as a kid I would lose my entire gaming group often and sometimes use their PCs as NPCs in my ever growing world. Trust me when I say that my Greyhawk is *my* Greyhawk. My players over the years have been very involved and since we use Greyhawk as a home base, many of the details are left to our imagination. One of my player's PCs ended up becoming the new baron of Dyvers - he drew a map of the entire city. I not only allow this type of participation, I also encourage it. My campaign has always been a creative collection of ideas from all involved. Same here - When the Bloodstone modules came out for the Forgotten Realms setting, I found a way to lure to character's to the Realms to play through the modules, but when they finished off Orcus in the last one, they returned to Greyhawk. Enderwiggin, I love the Greyhawk setting because that is where all my childhood memories of D&D (actually 1st Edition AD&D at the time) come from. But in all actuality, it probably could have been any setting. Gygax made Greyhawk so that each group of players could customize it to be their *own* world. That is why there are intentional gaps in source material. I like it that way.
  21. And just for the record, I absolutely loved PS:T; however, I don't really think Baldur's Gate & PS:T can be accurately compared to one another. They are two totally different types of games.
  22. Do yourself a huge favor and replay Baldur's Gate I. You may just change your opinion on the best CRPG ever. Baldur's Gate II (even with Throne of Bhaal) cannot be truly appreciated without beating the crap out of Sarevok in Baldur's Gate I. BTW - Welcome to the Forums!
  23. I personally use Greyhawk as a home base and Forgotten Realms as a secondary stomping ground. I also use Planescape because it connects to everything as has a lot of flavor in and of itself. My players have even ventured to Dark Sun and been sucked into Ravenloft on occasion. They have also frequented a good number of the inner and outer planes on a regular basis. My campaign, when active, really has very few limitations. Game settings become more like planes and are considered as either the prime material plane or alternate prime as needed. Once Greyhawk was no longer supported by TSR, I started incorporating some of the Forgotten Realms material into my campaign and just took it from there. My overall campaign world has evolved into quite a hybrid over the years as a result.
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