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Labadal

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Everything posted by Labadal

  1. really why the game has by far more skills and progression in the game (they dont have talents and stuff like that) but whats wrong with the game other then its a downloadable game that doesnt have the funding of bigger titles and still made the game almost exactly like this one cept the graphics and have one less charater what different please tell me id love to hear it Bad design, boring battles, bad inventory. Long loading times. It was ok when I played it in co-op with friends, but isn't a great game on your own. Maybe not a p.o.s. but also not very enjoyable for me. That doesn't mean others didn't enjoy it. yea i agree on the long loading times but the battles are similar to most games of this type, the design is almost exactly like ds3...and the inventory was ok nothing ground breaking just a normal inventory trully what im hoping for and the reason why these 2 games intrigued me is a new champions game loved them on my ps2 and was hoping for one with online and the fact that the online sucks just makes me go man is the game worth buying I can understand everyones frustration with the online, but it's not a problem for me personally.
  2. really why the game has by far more skills and progression in the game (they dont have talents and stuff like that) but whats wrong with the game other then its a downloadable game that doesnt have the funding of bigger titles and still made the game almost exactly like this one cept the graphics and have one less charater what different please tell me id love to hear it Bad design, boring battles, bad inventory. Long loading times. It was ok when I played it in co-op with friends, but isn't a great game on your own. Maybe not a p.o.s. but also not very enjoyable for me. That doesn't mean others didn't enjoy it.
  3. Dungeon Hunter might have done online coop the right way, but the game is a p.o.s.
  4. If you want to know about warding, doom, etc go to main menu-> help. There are explanatioms there.
  5. Music Design/art direction, lighting Lots of loot Stances Abilities and talents and the upgrades you can put in them No Loading screens for area transition
  6. Unfair bosses? It takes about 6-12 headshots to kill them. But yeah there are some major issues that could be sorted out. Allow for complete customization of face etc. Much better animation for everyone. Keep the cover system. What king of any soldier doesn't use cover. Better gunplay. Different body hits. Allow for good, bad and neutral character builds for better replay value. Keep Thorton's voice actor as he has a very neutral sound. Making different American race created characters fit. If it is something Alpha Protocol offeres, it is replayability.
  7. Topics going off topic is the norm around here. But I do agree it should stay a little bit more on topic.
  8. MGS 2 & 3 HD Collection in november PS3/Xbox 360. Peace Walker HD on PS3/Xbox 360. God, yes!
  9. My impressions: Let's start with the gameplay. I really liked it, and it felt to me that this is basically a BG:DA/CoN inspired game with some twists. Add dodging and different stances, remove enchanting of weapons/armor and you have Dungeon Siege 3. let's start with stances. Anjali can be played in very different ways. make her a tank with great crowd control or let her play as a mage with a summoned hell hound to rip enemies apart. Let's start with the melee approach: She uses her spear to hit several enemies at once, with the right equipment her criticals are great. I got her critical chance in melee up to 23%, wich means every fourth hit could be a critical. I only used one special attack with her melee form and it was great for dealing high damage at once. Pump her agility up and her block rate increases if you upgrade the right talent, or she could sometimes get healed by enemy attacks. Then we have the fire form. Aura of Immolation is a very useful ability. hurt enemies over time. you can either raise the damage output or get healed by it if you stand in it. I used this vs bosses. AoI on the boss and take out the henchmen with fireballs. Summon the Hell Hound to help you. Most of my upgrades went into this. The way I liked to use her like this: Focus on melee, and the Hell Hound. Now go pummel the hell out of enemies. use fire form only when in deep ****, because you can use aura of Immolation. When you use enough skills and attacks a purple power sphere appears. use RT and A for an extra strong attack. These are very effective. I had tons of fun playing as Anjali. I might even play as her on my first playthrough. Lucas is a tank as you expected, using a one handed sword+shield or two handed swords. there's not really much to say about Lucas, melee. two handed swords for crowd control, sword and board if you want to last longer, used this one on one. To be honest, I didn't like playing as him. That's ofcourse because I had no interest to play as a pure melee character. He does have an ability that has a good range that can be used against long range enemies for both stances. this would probably be a good character to play as if you aren't used to these kind of games. Dodging and blocking. Never did use block much, but dodging was a life saver. My HP went down to red a few times and dodging saved my life several times. Easy to use, can't be spammed, but still used enough to save your ***. I wonder how this will be handled on PC, more on that later. Loot. I started as Anjali and the first armor I got changed my appearence. every piece of armor does not change your appearance, but with 15000 generated items, it is no surprise that this is the case. I got four different looking staffs during the demo, and i think three different looking armors for Anjali. I didn't finish the demo with Lucas, but his appearance did not change. new looking swords, I did see. lots of loot to get, and some hidden in areas you don't have to visit. the store had some good items, but I didn't nuy anything. this part of the game will most likely not disappoint me, lots of loot and I changed equipped items lots of times. Voice acting, writing, story and music. Not great, but not awful in any way. Anjali is so-so but ok overall. Don't get the complaints at all. I skipped most of this for the full game. Music was up my alley, but this is a very subjective matter. Graphics and performance. Graphics during gameplay is solid. not the best, but FAR from the worst. I personally think it looks very good. I like the design and detail is ok. Some framerate dips in the town, the only time I actually noticed the framerate drop. I don't see very well wich means I have the "luck" to not see screen tearing, framerate drops and jaggies as well as others. Dialgue models aren't super hot, but they don't make my eyes bleed. they're basically standing still and talk to you, atleast their mouth moves. I think the PC version will look very good. The lighting was what impressed me the most. Exploring. In the demo, it is mostly corridors, but you can ofcourse not visit everywhere. There are crossroads that leads to different places, but this is as we all know a demo. I think there will be some exploring optional areas, but don't expect Sacred 2 style exploring. Overall: If you are a fan of the previous games. You will either rage or accept that it was either this or no Dungeon Siege III at all. Deal with it, or not. I advice you to try the demo. it might be disappointing to you, but what I played felt like a competent game. I only played solo, when Lucas joined me, I got to level him up and equip him as i saw fit. After playing the demo, I am very excited to play the full game. PC and PS3 versions for me. EDIT. The only big worry for me is how this plays with KB&M. I know I will be using a gamepad. And for the love of god, up the brightness the first thing you do.
  10. Playing Outland on PS3. I'm really enjoying the game so far. Nice visual design and solid gameplay, plus I can almost swear it runs at a consistent 60fps. It plays like a Castlevania game, add in some Ikaruga mechanics and you've got Outland. Oh and smooth *** controls. This was my most anticipated game for PSN and it hasn't let me down so far. Edit: Also played some Streets of Rage 2. Love grabbing the head of an enemy and repeatedly punish him with knees to the face.
  11. Being able to play it on my PSP on trips is a dream. The game is my favorite of all time.
  12. Playstation Store is up. Crazy traffic right now so expect a lot of errors. Did manage to download Final Fantasy VI, wich was the most important thing for me.
  13. sorry about having quoted you, this isn't directed at you, but at every DS fan out there. this seems to be a common misconception. 1) the original Dungeon Siege was a mediocre game, that appealed to those gamers, that tend to play anything that "lasts" (and for all the wrong reasons), no matter how bad it is. fact 2) Dungeon Siege 2 was a piece of trash that only got picked up by said gamers. fact 3) Obsidian tries to save the franchise (not their original intention of course, they're trying to exploit your weaknesses), and you start to go on about how they're ruining a "great concept". pah-lease there was no core gameplay. Diablo 2 had core gameplay. neither of DS did. and coming here saying that the ability to play over the Net is more important than story and proper implementation of RPG mechanics - just makes you people look like fools, seriously. haven't played the demo, and I don't need to in order to see flaws in your argumentation. at least think a little before posting, sheesh. 1) Dungeon Siege was by no means the greatest game ever or anything. However it appealed to a certain type of people. At the end of the day it was just a fun game you could play with your mates. 2) Dungeon Siege 2 was pretty bad compared to Dungeon Siege. I didn't enjoy it anywhere near as much as the original. 3) Obsidian aren't trying to save anything, other than their own jobs. Obviously their publisher realises that they are a bunch of failures when it comes to new IP so they are trying to ride the cash train of already existing IPs they have no history / experience with. At no point are we claiming the original Dungeon Siege to be a master piece... it was simply some mindless awesome fun. However here are Obsidian and their fanbois going on about Obsidians deep story that involves you to sit through 90% dialogue for a game... I mean where is the game part of the... you know computer/video game? Obsidian should write books, not video games, that way they don't risk terrible graphics, lack of gameplay and game breaking bugs to ruin their product. Reading your post, I am fairly certain you have never played an Obsidian game before. The 90% story must have been a game I have never played. And your comments about replayability that you wrote in one of the other threads crack me up. Their games offer far more replayability thanks to great choice and concequence. I will withold judgement on Dungeon Siege III until I have tried it myself, but your comments about Obsidian games in general are untrue.
  14. David Gemmel was one of my favorite authors. Russian writers, eh? Nick Perumov. Diamond Sword, Wooden Sword series.
  15. I think it is shutting down, oh wait...
  16. Mass Effect 3 <3 Kinect?
  17. I'm ok with that. I don't mind if we have to stick together as long as I can control my own camera. That was the only thing that scare me when I read impressions yesterday.
  18. That would be catastrophic for 4 player co-op.
  19. We haven't seen any actual online play, have we?
  20. oh even for demos? No. I have an american account for american demos. But most retail games are region locked.
  21. Most Xbox 360 games are region locked.
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