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Purkake

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Everything posted by Purkake

  1. He's actually got it mostly right, there were one or two choices that were hard because there was a SIGNIFICANT benefit to doing the evil effect, but usually it was just "Minor inconvenience or ease?" It would be interesting to have a game where being good actually meant personal sacrifice and no other benefit than feeling good about helping someone. Not every feeble old lady has to have a +7 longsword left to her by her lost husband that she will happily give to you. Maybe you'll lose an eye to save someone and have to live with it or give up someone you love to save a stranger... Speaking of moral stuff, where is "practical evil"? Most games make the evil choice either being a total jerk(and actually still doing the "good" thing) or pretty much eating their family in front of them and then killing them horribly. How about threatening them with horrible things or something? Indeed, you can check out his site for all his stuff.
  2. They make dragging that book from your inventory to hers sound so hot. That must be one special book. I guess it would be funny to play a total prude, totally ignoring all advances. I'm sure they'll have horrible female romance options available as well. Any word on the lesbian romances? At least the Witcher didn't make such a big deal about it. Bioware is treating this as the holy grail of character interaction.
  3. inFamous review packed with lulz and also some much needed bashing of the "moral choice" crap.
  4. It's not worth to shut down MMOG once it's released unless operating costs or reputation damage is too high. This means that even if project was way over-budget, full of bugs and players fleeing by the masses, it's still usually worth to keep game running. That's what happend to EQ2, EVE, CoH and many more games. EVE has managed to grow almost exponentally after very slow start. They are full success in their budget range. EQ2 or CoH never really recovered from initial subscription losses. Thru hard work by Scott Hartsman, EQ2 managed to get some players back. If game is online long enough and have enough players, it might be profitable in the near future (or might even be right now). Problem comes from the fact that it took years to reach that profit. Sony can put all their MMOGs under station pass but I bet someone inside the organization had to explain the failure after the first waves of subscribers left the game. And they left for WoW Of course MMOGs don't have to reach WoW numbers just like singleplayer games to have to reach Halo or GTA numbers. If you aim lower, you have to balance your budget lower too. Recent heavy hitters like LotR, Age of Conan and Warhammer Online targeted way too high with their big budgets. They didn't reach the goal (LotR almost got it). Success or failure is only tied to budget, not artistic merits or how good the game might be. I loved Asheron's Call but it took years and years to get profitable. At least EVE does some interesting stuff like having almost everything player-run and it actually works.
  5. I'd be surprised if anyone made another half-way successful MMO in the next year or two. It's pretty much the same stuff over and over again, AoC had pretty graphics but they will really need to do something different to get more/new people to play these days. It seems like it's the same group of MMO players who jump from WoW to a new MMO and then back after a month or so.
  6. I guess it's nice to have the option, I'm not really a crazy Shepard fan, but my Shepard probably wouldn't sacrifice herself. I hope they make it something more original than the lame "I'll hold them off, you run!". It would also be nice if choosing to stay alive had some interesting complications...(but no half-geth crap please)
  7. You have until fall, then you have no excuses.
  8. Yay! More waggle!
  9. Doesn't anyone have any imagination? Think of the possibilities!
  10. That's pretty much how I imagined it. It would be fun if
  11. Slight spoiler? Really? Also, I'm pretty sure it's going to be a choice and not just something that happens spontaneously because you didn't help an old lady cross the space street.
  12. Best trailer in the history of time confirmed! It was nice, but it won't be winning any Oscars.
  13. I'll check it out, the first one was awesome.
  14. Interesting, I never played the second one...
  15. It's called Jagged Alliance 2 I totally forgot about that, good old Deidranna. But what about a female Hitler/Stalin-esque dictator?
  16. Equal opportunity genocide! Hmm, why isn't there a game about a female dictator? That could be interesting...
  17. For a single player RPG, sure. But I can't see that system working for an MMO, especially when it comes to spells. Can you imagine being a level 1 mage? * Log on * Cast three spells * Log off for 24 hours. For a MMO, sure. It's practically designed for it.
  18. It was more of a funny remark than a command... I don't even know any of the characters' names
  19. 4e is the devil! Maybe they could call it the Never Neverwinter Nights? 4e is great. 'Neverwinter Naughts' I'm sure it's easier to use at the table thanks to all the great streamlining and whatnot, but it would get pretty boring if all the classes play pretty much the same in a CRPG. I actually prefer the spell-crazy unbalanced BG2 system for CRPGs.
  20. Get a room you two!
  21. 4e is the devil! Maybe they could call it the Never Neverwinter Nights?
  22. Big red-lettered trolls! RUN!
  23. On the positive side, they'll fail three times faster as well.
  24. Apparently buckets of blood with splashes on the screen is the new explosions.
  25. Hungry Hungry Hippos you say?
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