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Purkake

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Everything posted by Purkake

  1. That would be an adventure game, or a movie They did it in PnP, games like FUDGE and Amber for example. They end up as free-form storytelling as much as games, I suppose it's fun if you dig that kind of thing. Haven't a clue how you'd integrate that into a 'puter game though. Since gaming Year Zero there's been two ends of the RPG spectrum - wargamers and role-players, most live happily in the middle. Me and Maria probably dwell towards either end of those ends (as I've said before). As for groupthink? Look at this thread, there is a healthy divergence of opinion. For Maria's revolutionary free-form non-combat RPG (I think there's probably room for it in the indie end of the market) I'd obviously swap it out for a crunchy turn-based pure tactics game on hexes (I think there's probably room for it in the indie end of the market). I'm OD&D and Maria is 4E I suppose. I wouldn't call my worst enemy 4e I know of the free-form storytelling PnP RPGs. But I think that having a solid framework of rules to deal with conflicts can sometimes help the roleplaying. The rules just have to be general enough to allow a lot of freedom. I'm sure there are some video games where you just walk around and talk to people, but I don't know any specifically. I guess it would be like Myst, but with dialogue options? @Boo: I believe you, but that's no need to call them emos and make weird sexist comments.
  2. Looking at the companions on the DA wiki, I'm not seeing the Half-Naked Plant Lady. What happened to her? I demand my Half-Naked Plant Lady:
  3. Hight five! Tremere are awesome!
  4. Because you always run into those annoying webcomic fans in real life. Oh wait! If random strangers run up to you to talk about webcomics then you must be doing something wrong.
  5. Not much of a surprise after all their latest games bombed.
  6. Umm, yeah, hi! Some are nicer than others...
  7. Holy wall of text, Batman!
  8. Thanks but no luck. Oh well. HA! I found it, it's called Weird War and here's your yellow submarine: Your Google-fu is weak, grasshopper.
  9. Nope, was there perhaps a "virtual" tutorial room? If not then it must have been the menus and maybe the effects(looking at screens, most of them are blueish). The menu and clothes mostly, the other two things not particularly. Maybe I'm crazy. It was like 10 years ago too.
  10. Try the Mobygames games browser to narrow it down or you can check the World War II concept page at Giant Bomb @RPGmasterBoo Uplink was awesome. There's another game that should be similar, but with more stuff called Hacker Evolution. I haven't played it, but it looks cool.
  11. Nope, was there perhaps a "virtual" tutorial room? If not then it must have been the menus and maybe the effects(looking at screens, most of them are blueish).
  12. I finally figured out which game Defcon copied You have played Mind Rover and Stratosphere? You crazy man, crazy!
  13. The great cleansing is finally here! Spare no heathen, have no mercy.
  14. The literal versions: A-Ha - Take on Me Bonnie Tyler - Total Eclipse of the heart
  15. Hostile Waters was fun. Stratosphere: Conquest of the Skies - A mix of action and strategy as you outfit your flying island with spikes, cannons and generators to battle other flying islands. XIII - I mostly remember this because of the awesome art style. It's basically a shooter, but it has some adventure elements and the story is presented in comic book style.
  16. Something about an anime girl shooting things with really ugly graphics? I think I played the demo, i remember blue, lots of blue.
  17. I've heard good things about The Last Express as well.
  18. Cute video, but no PC version = no buy.
  19. Every first person game from now on should have this. The Farcry 2 dude is one ice cold sob. Well, there's another one and this one will have Spielberg.
  20. Another interesting one is Mind Rover. It's basically a simulation of building and programming a robot to fight other robots or navigate a maze or capture the enemy's flag. The programming is pretty easy to do with the graphical interface, but you can set up really complex behaviors.
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