Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Purkake

Members
  • Joined

  • Last visited

Everything posted by Purkake

  1. They should totally but cloaked anti-air missile batteries into SupCom 2, damn air raids always killed my shields.
  2. You could also have a much larger "defense zone" around your base to discourage air raids and whatnot. Bunching everything up was a recipe for disaster.
  3. I actually thought I was asking for better character design. You can have interesting character design and still write them like you usually do. I'm not asking for Elder Gods with incomprehensible minds here, just something imaginative. While the geth are cool, they are pretty much the standard hive mind/collective consciousness, except that they are linked in groups and not to everyone. The whole hive mind and being a frickin AI is pretty downplayed though, Legion might just as well be another human. What I proposed before was just off the top of my head, I don't consider myself to be a great designer, I would just like more variety and unique designs instead of a mish mash of existing stuff. @Niten_Ryu: Oh you don't let them anywhere NEAR the writing, you just get cool ideas from them. Another problem might be that game writers are still too much of fanboys and want to do homages instead of going all out and making something truly unique.
  4. That's where the fun comes in. There's no point in just disallowing turtling, it's a valid strategic option. You just have to make the game so that you can use your freedom of movement to your advantage and balance it out in the end.
  5. I'm really surprised that more companies don't do that. For example, quite a few people offered simple, awesome and still scientific stuff for the latest Star Trek movie instead of the the whole Red Matter fiasco. I guess the writers think that they are awesome stuff and don't need anyone's help. Then we end up with Space Drow and Space Chickens
  6. Oh and speaking of things related to bad movies with funny commentary, check out RiffTrax, it's basically a continuation of Mystery Science Theater 3000. It's from the same guys but they do all kinds of movies now, including Twilight The Nostalgia Critic always comes off as a giant douchebag to me, but the Nostalgia Chick usually brings up some interesting points instead of just doing dumb humor.
  7. But it keeps drop bears away! The whole eating thing is just a front to keep the foreigners ignorant, right?
  8. I mean non-floaty blobs, and they should be in a constant state of flux not static like the Hanar. The next step is to talk to an actual scientist and get some interesting ideas how the physiology would affect their culture, instead of using what you saw in the latest Sci-Fi blockbuster or dream up when you were 10. Most of the scientists are geeks and would probably happily help out. The Hunter is indeed what I was thinking of, interesting... Colossus?
  9. I'm still looking forward to the race of amorphous blobs, a race that is permanently rooted and one who's individuals are composed of thousands of tiny insects so each is basically a hive mind. Seriously, apply some lateral thinking instead of using the Tolkinesque stuff and mixing it up a little with bits from our cultures or using some kind of linear formula like Heavy gravity world -> bulky + talk slow.
  10. @Calax: Well, yeah, but that kind of firepower and civilians just don't mix, you might just as well nuke the planet from the orbit. @Matthew: That was fun, but trying to coordinate a multi-pronged assault with air and tactical missile support was even better
  11. Actually you had all the battles on uncivilized planets with robots for a reason in the first game. Yes, SupCom has mass and energy. What are they changing in this one?
  12. :/ Now post a picture of a Quarian, I'll get a barf bucket. Turians = space chickens.
  13. I think a system that encourages a support structure would be nice. This way you could build your cloaked missile bases in remote areas, but would have to use a much more expensive power plant than if you were building around some pre-placed energy source. You don't really need actual supply lines when you only have robots and orbital support.
  14. @Will: That part was pretty weird, yes. The dropships worked fine in the first game and you could even set them up to keep ferrying units to a certain location which was awesome. SupCom is great for playing against human opponents, the campaign and skirmish are pretty average.
  15. We can't let any bit of innovation go to waste, these days it is a precious thing indeed(especially in a high profile game that will actually reach the gaming public, unlike indie games). While Mirror's Edge did some cool stuff stylistically and in terms of gameplay, I think Heavy Rain has a lot more to offer in future RPG storytelling. Going by the critical acclaim, this going to end up as a cult classic even if it doesn't sell particularly well.
  16. Do they actually explain why everything went to hell exactly at the 1959 New Year's Eve party? I think I missed that part in Bioshock 1.
  17. No one has tried it with modern technology(well Fahrenheit did, but that failed for completely unrelated reasons). Whether it will fail or not, the industry needs innovation and you don't normally see AAA titles taking the risk and trying something completely different(for the current generation at least). PS3 games are $59.95 in America and the same in Euros. I'm not saying you should play this or that it will be a good game, I'm saying that the developers should get some respect for trying something different in a bland market of sequel after sequel in the same ~4 genres.
  18. The game isn't about QTEs, they are just the best gameplay mechanic they could think of for their "interactive drama". At best it will create a new genre, this won't bring QTEs into every other game(well at least not more than there are already). Can you think of a better gameplay mechanic for what they're trying to do?
  19. Yeah, screw dynamic storytelling and meaningful choices. More shooters plz, kthxbai.
  20. Inspired by all the Supreme Commander talk in the Games You're Looking Forward To thread, I looked up Supreme Commander 2, which comes out for PC on March 2nd in North America and March 5th in Europe followed by the 360 version later that month. I like the new graphics and level design. The new research feature seems pretty interesting, although I wish they had done away with the ACUs. Having an avatar in the world just doesn't fit the large-scale strategy feel of the game and I'm sure there are other ways to deal with early game rushes. Here's a gameplay trailer with Chris Taylor.
  21. Weird, when I look at it I see a cool excavator for digging giant ditches, no tetanus. I guess we all have our phobias.
  22. It's a real thing, thank you very much. And there's a much more awesome one in Borderlands:

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.