
pmp10
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Everything posted by pmp10
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You are wrong and you'll have to live with it
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Because he doesn't find the stealth challenges fun. Unlike the combat ones they are actually quite boring.
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Sterling Warning: Why Boycotts Fail Where Whining Tantrums Win Interesting perspective and all too close to reality.
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NIF fails yet again. Shouldn't really surprise anyone aware of NIF history & accomplishments.
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It's her regain-loot post game mini side-quest. You just beat up specified guys around museum. Waste of time IMO.
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I see nothing insane about them. Still doesn't answer how he hopes to transition single-player games to F2P and why would server-based multi-player games need to.
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Arkham city. Pretty good overall. Open world is a nice improvement over the asylum but I'm still not a fan of the stealth sections or game-over screens.
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Onlive reported to have only 1600 users. Not terribly surprising. The future of network distributed content will likely happen thorough ever more restrictive DRM and digital stores not stream-interactive-video-to-home solutions.
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AFAIK the game is good but the port is so-so. Few graphics options and keyboard/mouse controls have issues.
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Unepic. For something that looks like a portable game it has it's charm.
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I'll believe it when the game is out. I doubt they will even dare to realistically handle gender roles in medieval society let alone touch religious believes.
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He means the bnet menus. In-game is unchanged.
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Bethesda acquires rights to make STALKER games? I say it's a match made in heaven. "Get out of here stalker - before you'll take an arrow to the knee."
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Except most games are still a product and need to be bought. No matter how bigoted and offensive your regular customers may be - they can be depended upon to buy your product provided you fulfill certain expectations. How far are you willing to anger them in order to appeal to people that may or may not become occasional customers? Perhaps it's easier to hope that eventually the latter will be assimilated and become more like the former?
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Can't agree here but that's besides the point. The online behavior many players exhibit is exactly the one they learned as children in the Call of Duty/Halo/Gears of War communities. The only way for it to even partially improve is to correct their attitude in those games today. Anybody you know many people ready and willing for missionary work of that sort? Otherwise they will keep repeating the "harassment is part of our culture" message even when they are 30 just as the fighting community demonstrated.
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I'm surprised at how often it's been implicated in this thread that gaming is for children. Do you people even know where you are posting? In a very niche gaming community centered around a developer of a dying genre. You can't seriously claim that we represent any significant portion of player population in online games. Many here have already admitted that they avoid multiplayer games due to interactions that occurs there. And yes as a rule - the more popular a title the more child oriented it is regardless of any age ratings. And it's always the majority that sets the behavioral standards.
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If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time. Nobody has attempted to fix it. There are some games with a "report harrassment" button or similar, but they remain mostly unused due to indifference and acceptance of the problem and the consequences are pretty much nonexistent. Ignore buttons don't work because they'll just jump unto a different account or toon or change their name and continue harrassing you. Report button is exactly an attempt to alleviate the problem and it's as far as the developers will go - those abuse-spouting kids are their target audience after all. There is simply no way to police player behavior in game - the sheer amount of languages and internet-slang mean even text-chat monitoring is ineffective and there is absolutely no-way to get voice-chat under control. The only way to get such online communities to behave is for them to police themselves. And for the biggest ones that won't happen as they are full of children.
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If they were easy fixes for a problem like this it would be long gone by now. While multiplayer games are chiefly aimed at children there is simply no way to change things. Player demographics being what it is mean that one adult cannot force behavioral change on a whole crowd of teenagers. Especially since the latter have a lot more free time.
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Max payne 3. It's ok overall but gets repeatable and the storyline is a mess. I don't get the hype behind it.
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It has been discussed before. Until Valve/EA lose a major court case over this nothing changes. The whole ruling will likely prove meaningless anyway. The time to fight for right of resale was when developers declared their software a licensable service instead of a product.
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Might be a FoV issue. Try a mod that gives you at least 80-90 degrees and see if that makes any difference.
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Took a shoot at Endless Space but just can't get into it. On surface it looks like just another 4X game but ends up just too abstract and repeatable to be involving. May work better in multiplayer as clearly that's where the devs focus went.
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Space Rangers 2. A utterly bizarre combination of genres. Nice choice of options means it's quite fun when you start to play. But that works only until initial learning curve is defeated - that's when the game turns out to be too shallow to be interesting long-term.
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I suppose 3D will be next to go. And I don't understand how can you play games like Portal or Bastion and think voice-overs can't add to the experience.