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Spydude

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Everything posted by Spydude

  1. So if ME2 sold 1.8mil in over 5 months how is 300-400k in the first month so bad for AP when it had less than 1/10 the advertising? Virtually all of AP's sales were at full retail price. It has just now today been discounted at Steam. I didn't buy ME2 until it was $30 as sci-fi doesn't interest me that much.
  2. I did the recruit run on normal without purchasing any armor. Of course that was a stealth build so... It actually wasn't too bad (in fact it was kinda awesome), but I will tell you that I died A LOT during End Game. Made it though. I may have to try this when I replay the game. I'm doing FarCry 2 on infamous now. The stealth you learn in Alpha Protocol helps a lot in that game.
  3. You can change the values yourself in APGame.ini and find what works best. Make sure you can still outrun Brayko though. lol I believe you can press 'V' to slighty alter the camera to each side.
  4. The premise of the game is that you have to find your own money. They tell you this. As well as the game is about choice. If you try to get all the money you can there is close to $1mil total. I'll have to count up the exact figure, but you can start at Saudi with $35000 or so and discounts on gear/intel. I never buy all maps and intel. I pick and choose the good ones. Most of that stuff is unnecessary. If you want a character that requires a bunch of funds to make it then you need to make compromises(choice). If you are trying to actively seek out a bad build then I'm sure it's possible to not make it. Has anyone tried a hard/recruit run with no skills and only default weapons?
  5. Edit the levelling cfg in my documents \alpha protocol folder. You can award yourself level 20 from the start if you wish and max out sabotage skill.
  6. So damage can't be increased through the ini but accuracy can? Have you edited any of the AI to see if it has an effect? If the levelling effect could be reduced it would be almost as good as increasing damage of the weapons.
  7. Too accurate on your mod video. I barely see a 6 inch spread with full auto. Could you work on a realistic version that is somewhere between yours and vanilla? Double the default damage and double the default accuracy for starters. Mostly just for pistol and SMG and lower level shotguns possibly. I think you would like that better. Some challenge is always nice. But good work anyway. I think I'll download it and peek at the files. Edit: I only see that you edited it to have 0 spread, and changed default 450 to 10. lol 45 times more accurate. I think editing the mydocuments files doesn't work. I changed the damage and it is the same. 9 confirmed hits to the body in Saudi Arabia with the default pistol and silencer. Critical headshots do kill, but when you get to the second hub they no longer kill with the first shot. Part of the problem is the levelling enemies as when you get to level 5-6 they have 50% more health and your pistol is still the same or maybe 10-20% more powerful. AI and weapons will have to be edited if you want to make the game more like splinter cell or whatever. I do think it would be a cool mod to have.
  8. You get $20000 for Darcys training mission, over $100,000 from bribing Halbech, weapons cache in Moscow you can sell, trophy weapons you can sell. You can get more money in safes with the higher sabotage skill. You can also bribe Hong Si. I'm sure $1,000,000 is a possiblity. Not bad scratch for a rogue spy. lol
  9. I changed all damage=20 to damage=100 and it didn't change anything with my pistol or smg. Do you have to start a new game and are you editing the mydocuments configs?
  10. Exactly. I just edited the bottom damage to 25 from 20 and I will see how that does. I edited the guards ability to heal but haven't noticed much on that so far. You can easily edit the damage they do as well. There appears to be some levelling buit into the game as the variable SDL which adds health,damage and clipsize to the enemy for each level you get. So basically most things are editable.
  11. I agree mostly, but it would be nice if the pistol and SMG could do some damage when you hit an enemy. This isn't Gears of War. The people that complain about accuracy expect headshots from 60 feet with a pistol and don't know what spread is. The game forces you to use stealth skills and chain shot and I would like to play without those with more realistic weapon damage. The game could be fun that way especially after you have beat the game 2-3 times.
  12. Put it on easy and give yourself level 20 and don't worry about alarms and stuff. Boost your sprint speed, sprint time and you can blow through each mission in 1 minute. lol
  13. I don't have a problem with the accuracy. Have you found a way to boost the damage for all weapons? On hard level I shoot people 6 times-- and I do hit them as I hear the sound and they react to it-- and they don't go down. I would rather boost damage of the pistol and SMG at least 20% and not make it 1 shot 1 kill. That would be too easy unless you find a way to spawn more enemies. Do you need to start a new game after editing? I gave every class the ability to heal and gave them beserkability but I don't notice much in the way of changes.
  14. I have never had lag in PDA or Clearinghouse(i7 920,W7 x64,6GB RAM, GTX 470 SLI). I still have missing dialogue when I force AA with tweaks. AF works fine.
  15. That was already pointed out a couple of pages ago. I started on a new playthrough and not planning on using shadow operative,silent running nor chain shot. Even awareness I am mostly not going to use. The game gets easier and easier the more times you play it. I'm on my 3rd playthrough now on hard/recruit and I am running and shooting. lol I've only died a couple of times, but I'm only on my 2nd hub so far. I am thinking of modding a realistic mode ie. Enemies alerted easier, capping skill level at 7-10 or so. I would like to mod out the stealth cheats but it looks to be hard coded. The weapons are fine. This game is probably closer to realism than any other game out there without the skill cheats. I prefer the game without skill upgrades, but allowing weapon/armor upgrades. That would make it closer to a real stealth based game. I haven't noticed a difference with the graphical tweaks but it might be a minor difference. It's possible the shadows look better. I also noticed the lockpick minigame is more responsive now. I'm not sure why though.
  16. MaxStaleCacheSize=512 MaxOverallCacheSize=1024 I was able to up these to 1024,2048. When I tried 2048,4096 it wouldn't load. I have the poolsize up to 4096 so far without crashing. It appears levelling up can be modded as well as unlocking special skills. Only up to level 20 is possible. APlevelchart.ini LevelChart=(MinXPNeeded=0,APGained=30,SkillCap=4,SpecialSkillCap=4) LevelChart=(MinXPNeeded=1500,APGained=10,SkillCap=5,SpecialSkillCap=7) LevelChart=(MinXPNeeded=3250,APGained=10,SkillCap=5,SpecialSkillCap=7) LevelChart=(MinXPNeeded=5000,APGained=10,SkillCap=5,SpecialSkillCap=7) LevelChart=(MinXPNeeded=7000,APGained=10,SkillCap=7,SpecialSkillCap=10) LevelChart=(MinXPNeeded=9000,APGained=10,SkillCap=7,SpecialSkillCap=10) LevelChart=(MinXPNeeded=11000,APGained=10,SkillCap=7,SpecialSkillCap=10) LevelChart=(MinXPNeeded=13000,APGained=10,SkillCap=7,SpecialSkillCap=10) LevelChart=(MinXPNeeded=15250,APGained=10,SkillCap=7,SpecialSkillCap=10) LevelChart=(MinXPNeeded=17500,APGained=10,SkillCap=9,SpecialSkillCap=13) LevelChart=(MinXPNeeded=19750,APGained=10,SkillCap=9,SpecialSkillCap=13) LevelChart=(MinXPNeeded=22000,APGained=10,SkillCap=9,SpecialSkillCap=13) LevelChart=(MinXPNeeded=24500,APGained=10,SkillCap=9,SpecialSkillCap=13) LevelChart=(MinXPNeeded=27000,APGained=10,SkillCap=9,SpecialSkillCap=13) LevelChart=(MinXPNeeded=29500,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=32000,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=34750,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=37500,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=40250,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=43000,APGained=10,SkillCap=10,SpecialSkillCap=15) LevelChart=(MinXPNeeded=46000,APGained=10,SkillCap=10,SpecialSkillCap=15) Here are the basic variables that can be edited for AI. I can't find which class for which enemy however. APAIClasses.ini (Health=100,ExtraHPPerSDL=15,NoiseLevelSuspiciousAt=8,NoiseLevelAlertAt=16,Visio nDist_CalmNear=50,VisionDist_CalmFar=50,PeripheralVision_Calm=0.906307942794297,P eripheralVision_CalmVertical=0.999048223189468,TimeSafeInCalmFar=10,VisionDist_Su spiciousNear=10,VisionDist_SuspiciousFar=10,PeripheralVision_Suspicious=0.9961947 04516065,PeripheralVision_SuspiciousVertical=0.996194704516065,TimeSafeInSuspicio usFar=5,VisionDist_AlertNear=10,VisionDist_AlertFar=10,PeripheralVision_Alert=0.9 96194704516065,PeripheralVision_AlertVertical=1,TimeSafeInAlertFar=0.75,TimeToVul nerableToTakedown=10,TimeBeforeCanSearchForEnemy=20,TimeBeforeCanCooldownFromAler t=20,FireDmgMult=1,ShockDmgMult=1,ExplosiveDmgMult=1,CQCDmgMult=1,StunTimeMult=1, StunTimeAddition=1,HitHead_DReduction=0,HitTorso_DReduction=0,HitArm_DReduction=0 ,HitHand_DReduction=0,HitLeg_DReduction=0,HitFoot_DReduction=0,HitDefault_DReduct ion=0,HitExtraPerDiff_DReduction=0,DR_SKILL_ACTIVE_SLOW_MO=0,DR_SKILL_ACTIVE_BULL ET_STORM=0,DR_SKILL_ACTIVE_ROOM_SWEEP=0,DR_SKILL_ACTIVE_OVERCLOCK=0,DR_SKILL_ACTI VE_FURY=0,BlindFireChance=0.33,PeekChance=0.1,CoverOptEnemyDistMin=300,CoverOptEn emyDistMax=500,FiringPointOptEnemyDistMin=150,FiringPointOptEnemyDistMax=500,Gren adeThrowRange=1500,bHasGrenadeEvadeAbility=1,GrenadeEvadeRangePerc=0.13,GrenadeNo ticeRangePerc=0.47,GrenadeEvadeCooldown=0,GrenadeEvadeMinDelay=0,GrenadeEvadeMaxD elay=1,CQCDamage=20,CQCDamagePerSDL=2.5,AutoBlockDuration=0.75,BlockChance[0]=0.3 ,BlockChance[1]=0.3,BlockChance[2]=0.3,BlockChance[3]=0.3,BlockChance[4]=0.3,Bloc kPCSkillChanceReduction=0.033,BlockScalingDifficultyFactor=0.041,FlyingKneeBlockC hance=0,FlyingKneeBlockPCSkillChanceReduction=0,FlyingKneeBlockScalingDifficultyF actor=0,RoundhouseBlockChance=0,RoundhouseBlockPCSkillChanceReduction=0,Roundhous eBlockScalingDifficultyFactor=0,CounterDelay=3,CounterChance[0]=0,CounterChance[1 ]=0.1,CounterChance[2]=0.2,CounterChance[3]=0.15,CounterChance[4]=0.1,CounterPCSk illChanceReduction=0.06,CounterScalingDifficultyFactor=0.04,bFragileOrdinance=FAL SE,bNumberOfTimesCanHeal=0,FamiliarWithNoiseMaker=FALSE,bHasBeserkAbility=FALSE,J amsRadar=JAMSRADAR_NEVER,bUseFastReload=FALSE,RunSpeedMult=1,SuspiciousMoveSpeed= 35,bBeltedAmmo=FALSE,) All sounds can be edited. The sound dropoff meters and rate could be useful so that enemies are more alerted further away. APNoiseStats.ini Noises=(Noise_Type=NOISE_M_PISTOL,Noise_Level=28,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_M_SMG,Noise_Level=26,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_M_ASSAULT,Noise_Level=30,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_M_SHOTGUN,Noise_Level=36,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_SNIPERRIFLE,Noise_Level=16,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_HEAVY_WEAPON,Noise_Level=36,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_TURRET,Noise_Level=36,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_RECON,Noise_Level=10,Build_Up_Seconds=2) Noises=(Noise_Type=NOISE_SILENT_TAKEDOWN,Noise_Level=12,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_WALK,Noise_Level=14,Build_Up_Seconds=2) Noises=(Noise_Type=NOISE_PLANT_PUCK,Noise_Level=8,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_RELOADING,Noise_Level=12,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DOOR_OPEN,Noise_Level=12,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_RUN,Noise_Level=17,Build_Up_Seconds=2) Noises=(Noise_Type=NOISE_SPRINT,Noise_Level=20,Build_Up_Seconds=1) Noises=(Noise_Type=NOISE_CQC_STRIKE,Noise_Level=14,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DOOR_KICK,Noise_Level=20,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_EXPLOSION_EMP,Noise_Level=5,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_EXPLOSION_FLASH,Noise_Level=20,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_EXPLOSION_HIGH_EXPLOSIVE,Noise_Level=30,Build_Up_Second s=0) Noises=(Noise_Type=NOISE_EXPLOSION_INCENDIARY,Noise_Level=26,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_EXPLOSION_REMOTE_MINE,Noise_Level=30,Build_Up_Seconds=0 ) Noises=(Noise_Type=NOISE_EXPLOSION_SHOCK_TRAP,Noise_Level=8,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_GADGET_SOUND_GENERATOR,Noise_Level=18,Build_Up_Seconds= 0) Noises=(Noise_Type=NOISE_GRENADE_BOUNCE,Noise_Level=12,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DESTRUCTION_SMALL,Noise_Level=12,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DESTRUCTION_MEDIUM,Noise_Level=20,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DESTRUCTION_LARGE,Noise_Level=28,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_DESTRUCTION_ENORMOUS,Noise_Level=40,Build_Up_Seconds=0) Noises=(Noise_Type=NOISE_CALL_FOR_HELP,Noise_Level=32,Build_Up_Seconds=0) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_SILENCER,Noise_Suppression=16) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_STEALTH_ARMOR0,Noise_Suppression=1) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_STEALTH_ARMOR1,Noise_Suppression=2) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_STEALTH_ARMOR2,Noise_Suppression=3) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_STEALTH_ARMOR3,Noise_Suppression=4) Noise_Mods=(Noise_Mod_Type=SUPPRESSION_STEALTH_LURKER_PERK,Noise_Suppression=1) Noise_Mods=(Noise_Mod_Type=NOISE_ADD_OVERCLOCKED_PUCK,Noise_Suppression=-2) Noise_Mods=(Noise_Mod_Type=NOISE_ADD_COMBAT_ARMOR0,Noise_Suppression=-1) Noise_Mods=(Noise_Mod_Type=NOISE_ADD_COMBAT_ARMOR1,Noise_Suppression=-2) Noise_Mods=(Noise_Mod_Type=NOISE_ADD_COMBAT_ARMOR2,Noise_Suppression=-3) Noise_Mods=(Noise_Mod_Type=NOISE_ADD_COMBAT_ARMOR3,Noise_Suppression=-4) Sound_Dropoff_Meters=1.5 Sound_Dropoff_Rate=2
  17. RPG usually means there is levelling of some sort. I don't understand the complaining. The subtitle to the game states "espionage RPG". If you want Splinter Cell play that instead. In most RPG's you must be careful early on until your stats/upgrades are high enough so you can afford to be less careful. I am considering playing my current game without shadow operative or silent running, but still playing it stealthily. It isn't difficult to use cover and sneak and still surprise enemies without the skill upgrades. Weapons are okay with minimal skill upgrades if you know their strengths and weaknesses.
  18. At minimum on hard I would get 2 levels of Sabotage and the printed circuitry. Upgrade the gloves to the moderate bonus ones when they are available. I was able to get through the game with this. I used EMP 2-3 times all game.
  19. MarteenDee, can any of the values you listed be higher or are those settings as high as it will go without crashing? For instance, is it possible to raise the minshadowresolution to 128 or 256 to improve shadows or does it only cull shadows below the value you set? Edit: You can also edit the max decals and decal lifetime in APGame. I haven't tested it yet if it actually increases them.
  20. I would turn off ambient occlusion first as that uses a lot of resources. Dynamic shadows are important. Motion Blur isn't too necessary either. If you are desparate for better frame rates see if you can change compositedynamiclights to true. That should help a bunch if it works.
  21. Some guards don't die with 1 chain shot or criticals. I end up having to shoot them a couple more times. Is there a difference to chain shot with targeting early or waiting for the critical before shooting? Maybe that is what I am doing wrong. I usually just do 2 quick headshots and that is 100% effective.
  22. Incendiary grenades FTW. I got Marburg and Sie down with 5 grenades alone. Since I am playing with a shotgun Sie is too far away to use it and I didn't want to use cheat shot.
  23. First time it was Madison and Scarlet. I made sure with Scarlet giving her all emails. lol This time I bribed Halbech and still have Scarlet up to +7 through dialogue alone. I just got Mina and about to contact Scarlet now on my 2nd playthrough. Wish me luck. lol
  24. If you are quick you can still jab most of them. I have 1 sound dampening and can jab them right as they turn around. Also if you are crouched behind something you can pop out just as they get there and do a frontal jab and knock them out. A lot of the game can be stealthed without shadow operative/silent running.
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