Everything posted by C2B
-
The Obsidian Order of Eternity wants YOU! part 3
Many thanks to Sick for this awesome banner/sig.
-
[Merged] George Ziets as as the 2.8 million stretch goal
He is *known* to most cRPG fans, but he certainly isn't a celebrity. So that doesn't surprise me, but I'm sure glad he's involved in the PE. The problem I have with it is to get word of mouth going you need coverage. *Who is George Ziets* in response to these articles. And then said rpg fans explaining *Well George Ziets is that guy who wrote that really awesome game*. Well hopefully, the updates so far reach attention again, after today's.
-
[Merged] George Ziets as as the 2.8 million stretch goal
I must say, I'm disappointed that George's Addition doesn't seem to have generated much media attention. In fact, they more or less seem to have ignored the last two updates in general.
-
The official Update 20 camp-out thread
Someone backed out. Probably the RPG-Codex as they are doing it over paypal.
-
The official Update 20 camp-out thread
They won't do full voice-acting. No. Voice Acting related goals are still possible though. For example hiring a especially good narrator.
-
Funding Graph
- Cultures (Charachter Creation)
From the VGRevolution Interview- Josh Sawyer VGRevolution Interview
Among other things, reveals the Female Dwarf Rangers name to be Sagani http://www.vgrevolution.com/2012/10/interview-with-project-eternitys-josh-sawyer/- Update #19 - $2.6M Achieved! Adventurer’s Hall in! Full List of Rewards at Every Tier, Art for T-Shirts and Mouse Pad
- Update #19 - $2.6M Achieved! Adventurer’s Hall in! Full List of Rewards at Every Tier, Art for T-Shirts and Mouse Pad
- The 2.8 mil stretch goal rubs me the wrong way
NWN is funny series, its original OC was more of a tech demo to show off the toolset, than an actual game. It's important to remember NWN1 was a Bioware effort. Not many people got that. People were supposed to use the toolset to run games of their own, DM style, for other players. SoU and HotU were more along the lines of actual games, with HotU being the superior of the two, in my mind at least (though SoU had its moments). Actually the gem of NWN1 was Darkness Over Daggerford, which was just plain wonderful in every possible way. NWN2 was an Obsidian effort, rather than a Bioware effort. NWN2 suffered, at first, in a similar way. NWN2's original campaign was . . . not Obsidian at their best, though, I would maintain that it was still enjoyable in its own right, and that it was a much better effort than NWN1's original campaign. Mask of the Betrayer was absolutely stunning. I know Mask of the Betrayer is a big favorite, and for very good reason, but I'll be honest . . . there were aspects of Storm of Zehir that I adored, absolutely adored. As much as I loved MotB, it's SoZ that I've gone back to play far more. I do think MotB had the stronger story and character elements though, so that's not a hit against the strong points of MotB, because it had plenty of very strong points. NWN is funny series, its original OC was more of a tech demo to show off the toolset, than an actual game. It's important to remember NWN1 was a Bioware effort. Not many people got that. People were supposed to use the toolset to run games of their own, DM style, for other players. SoU and HotU were more along the lines of actual games, with HotU being the superior of the two, in my mind at least (though SoU had its moments). Actually the gem of NWN1 was Darkness Over Daggerford, which was just plain wonderful in every possible way. NWN2 was an Obsidian effort, rather than a Bioware effort. NWN2 suffered, at first, in a similar way. NWN2's original campaign was . . . not Obsidian at their best, though, I would maintain that it was still enjoyable in its own right, and that it was a much better effort than NWN1's original campaign. Mask of the Betrayer was absolutely stunning. I know Mask of the Betrayer is a big favorite, and for very good reason, but I'll be honest . . . there were aspects of Storm of Zehir that I adored, absolutely adored. As much as I loved MotB, it's SoZ that I've gone back to play far more. I do think MotB had the stronger story and character elements though, so that's not a hit against the strong points of MotB, because it had plenty of very strong points. SOZ is severly underrated, true. Certainly the best overall mechanics in the NWN series. IMO.- 2.6 mil!
- 2.6 mil!
Yes- The Obsidian Order of Eternity wants YOU! part 3
Ahhh, forgot to officaly thank LordCrash for my shield. Awesome work! ^^- The Obsidian Order of Eternity wants YOU! part 3
Like? Avellone wanted to be that gnome.- Obsidian store
- The Obsidian Order of Eternity wants YOU! part 3
Stop taking things on Twitter seriously. That sadface could mean anything.- The Obsidian Order of Eternity wants YOU! part 3
Edit: Ahhhh, changed my mind. Again.- The 2.8 mil stretch goal rubs me the wrong way
That's. Yes, yes he is. Even without personal bias developer salary is normally the highest factor in costs regarding the development of a game itself. Not to mention another designer can focus on a new/certain aspect of the game, thereby providing more actual *game*. Especially one as talented and dedicated as Ziets. With personal bias: 2.8 Million as a whole isn't enough for Ziet's greatness.- Yo, Alvin and the other Obs Devs
Need new gifs.- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Journalism
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Cultures (Charachter Creation)