Jump to content

C2B

Members
  • Posts

    4194
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by C2B

  1. He is *known* to most cRPG fans, but he certainly isn't a celebrity. So that doesn't surprise me, but I'm sure glad he's involved in the PE. The problem I have with it is to get word of mouth going you need coverage. *Who is George Ziets* in response to these articles. And then said rpg fans explaining *Well George Ziets is that guy who wrote that really awesome game*. Well hopefully, the updates so far reach attention again, after today's.
  2. I must say, I'm disappointed that George's Addition doesn't seem to have generated much media attention. In fact, they more or less seem to have ignored the last two updates in general.
  3. Someone backed out. Probably the RPG-Codex as they are doing it over paypal.
  4. They won't do full voice-acting. No. Voice Acting related goals are still possible though. For example hiring a especially good narrator.
  5. Among other things, reveals the Female Dwarf Rangers name to be Sagani http://www.vgrevolution.com/2012/10/interview-with-project-eternitys-josh-sawyer/
  6. NWN is funny series, its original OC was more of a tech demo to show off the toolset, than an actual game. It's important to remember NWN1 was a Bioware effort. Not many people got that. People were supposed to use the toolset to run games of their own, DM style, for other players. SoU and HotU were more along the lines of actual games, with HotU being the superior of the two, in my mind at least (though SoU had its moments). Actually the gem of NWN1 was Darkness Over Daggerford, which was just plain wonderful in every possible way. NWN2 was an Obsidian effort, rather than a Bioware effort. NWN2 suffered, at first, in a similar way. NWN2's original campaign was . . . not Obsidian at their best, though, I would maintain that it was still enjoyable in its own right, and that it was a much better effort than NWN1's original campaign. Mask of the Betrayer was absolutely stunning. I know Mask of the Betrayer is a big favorite, and for very good reason, but I'll be honest . . . there were aspects of Storm of Zehir that I adored, absolutely adored. As much as I loved MotB, it's SoZ that I've gone back to play far more. I do think MotB had the stronger story and character elements though, so that's not a hit against the strong points of MotB, because it had plenty of very strong points. NWN is funny series, its original OC was more of a tech demo to show off the toolset, than an actual game. It's important to remember NWN1 was a Bioware effort. Not many people got that. People were supposed to use the toolset to run games of their own, DM style, for other players. SoU and HotU were more along the lines of actual games, with HotU being the superior of the two, in my mind at least (though SoU had its moments). Actually the gem of NWN1 was Darkness Over Daggerford, which was just plain wonderful in every possible way. NWN2 was an Obsidian effort, rather than a Bioware effort. NWN2 suffered, at first, in a similar way. NWN2's original campaign was . . . not Obsidian at their best, though, I would maintain that it was still enjoyable in its own right, and that it was a much better effort than NWN1's original campaign. Mask of the Betrayer was absolutely stunning. I know Mask of the Betrayer is a big favorite, and for very good reason, but I'll be honest . . . there were aspects of Storm of Zehir that I adored, absolutely adored. As much as I loved MotB, it's SoZ that I've gone back to play far more. I do think MotB had the stronger story and character elements though, so that's not a hit against the strong points of MotB, because it had plenty of very strong points. SOZ is severly underrated, true. Certainly the best overall mechanics in the NWN series. IMO.
  7. Ahhh, forgot to officaly thank LordCrash for my shield. Awesome work! ^^
  8. I think he mentioned t-shirts and other wear a few days ago for other merch as well.
  9. Stop taking things on Twitter seriously. That sadface could mean anything.
  10. That's. Yes, yes he is. Even without personal bias developer salary is normally the highest factor in costs regarding the development of a game itself. Not to mention another designer can focus on a new/certain aspect of the game, thereby providing more actual *game*. Especially one as talented and dedicated as Ziets. With personal bias: 2.8 Million as a whole isn't enough for Ziet's greatness.
  11. more than possible. probable. project eternity has currently more pledges than double fine in the same timeframe
  12. Will George join as a *real* employee? So, if Project Eternity would end up successfull at retail he could even stay?
  13. Because Obsidian bases their story around the mechanics and concepts of their games. So, most of these stretch goals DO add story. Not to mention every penny you donate makes the world bigger and richer with content.
  14. GEORGE ZIETS-----------------------------------------GEORGE ZIETS --------------GEORGE ZIETS------------GEORGE ZIETS--------------- ----------------------------- GEORGE ZIETS--------------------------------
×
×
  • Create New...