I'm not even remotely interested in realism. If I want that I can go to work or wander up the road. I want to play a larger-than-life character, and if that means an archetypical villain then so be it. Am not interested in woolly, muesli-eating BS about relativity, TBH.
Why exactly do you play Obsidian games then?
To be clear, are you suggesting that the NPCs, from a rural midwife to a joinable wizard, won't have clear ideas of good and evil? Some might take a more philosophical view. Others will absolutely *know* what is good and evil. As concepts, good and evil exist and will need to be addressed within the game.
Read my last post. Ofc they will have concepts of good and evil depending on their values. Obsidian will just not approach them WRITING in good and evil terms.
They never have before in their other games as well.