
Reg1.1
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Everything posted by Reg1.1
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Let me get back in here for a sec. Now I am not saying that the games are alike in any way, other than the montioned ones, I compare them on the feeling you get when you play it, that distinct, "this is way better than most things out there at the moment, but if it only had .... wansn't .... and so on" VtMB is a cult classic, and am a part of that cult, I can easily see how AP will become a cult classic in the same manner. Bloodlines is one of the greatest RPGs ever, so is AP, because they do somethin new. If 20 years from now, when scouring my old games collection I find all the RPGs I own, I would rather play AP and VtMB instead of say Dragon Age (which is also a very good game) . Back on topic, you can't tell me that both games aren't a fresh RPG that brings something new to the genre/have a small following/are cult classics (as far as I am concerened AP is a cult classic, look at the number of people in this forum, we are a cult [ minus the goat slaughter ] )
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Use performance boosting software to disable all unwanted processes that run in the background, this usually casses bad alt-tabs. I use gamebooster, and my crappy rig can actually alt-tab out of AP with ease. Gamebooster is free, just google it.
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General Questions with regard to QA/Playtesting
Reg1.1 replied to PwNinat0r2000's question in PC Support
Also, very rarely, the final version of a game does not get tested. So any bugs fixed from the previous version, that were tested were fixed, but more were made, and no one noticed it, because the game did not have final testing, which should take around a few weeks to a month. It rarely happens and mostly with rushed games, but SEGA said that AP was delayed for tweaking, I guess no one tested it after the tweaks, at least that is what it looks like. -
Never mind, neglecting that objective and moving on helped I just missed out on the conversation and found this bug/glitch. Lock the thread.
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I'm not saying it has the same ammount of bugs, but it does have them, and No I do not mean polish, say the checkpoint/ enemies disapear bug, the load checkpoint and Mike is standing bug, sometimes the game does not register objectives as completed, on the mission where you intercept Shaheed, I found an alternate route which lead to one of the main objectives not being completed, I was locked inside a building and couldn't get out, thus I had to reload the safe house, Ai sometimes bugs, and the drop from ledge droping you under the map and many more, as far as this goes, it has bugs, not as many as VtMB had, but still bugs and is one of the more buggy/glitchy RPGs uppon release, atleast for some people, me included.
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*Both games have an original concept. *Both games feel highly unfinished uppon release. *Both have an abnormal ammount of glitches and bugs for a new game. *Both garner a small but strong community. *Both stand out with original writting and good story. *Both make the mistake of calculating in a RPG style when it comes to shooting. *Both have a very distinct atmosphere. *Both could have been larger than live succeses if they were more polished. *Both are worthy of cult classic status. Do you think that AP will get a list of patches addresing the issuesd it has, will it have a modding community as strong as VtMB, will it have a sequel, will it become playable after the patches?
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Alpha Protocol 2, suggestions.
Reg1.1 replied to Reg1.1's topic in Alpha Protocol: General Discussion
Due to not being able to edit, here's the next suggestion, why can't we switch cover like Conviction, why do we stand up and sprint at the cover and get everybody alerted, and why when we roll out of cover do we stand up, WTF, oh and also, if we can roll, why can't we have a bad ass system like in Conviction where when you run and click crouch you slide, here you we can roll maybe and have a nice animation for rolling into cover, maybe like in Chaos Theory where when you hold down the crouch button while running you roll as opposed to crouching. P.S. Don't think that if Conviction wasn't out I wouldn't give these same suggestions, for years people have been wanting a good cover system and the other ones are fueled by the SC series, because it did spy/agent game before this and layed down some ground rules. -
Please halp I can not play the game until this issue is resolved, I can not finish this mission, thus I can not finish Taipei, thus I can not continue, unless I **** up my entire experience.
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In Taipei, the mission where you have to infiltrate a hotel and gather information about Sung and the NSB, the very begining, where you go through the small security office area, there is a main objective to meet with Steven Heck. Here is the problem, he just ain't there, not spawned in the level, later when I go to a different area to meet Scralet and the small AP loading logo pops up in the bottom right I can go back to that area and he spaws, only problem is that he spawns in a combat stance, when all enemies are dead already, holding his tranq pistol upside down and aiming at a filing cabinet. When I go back to the area with Scarlet, load, go back to area Steven, load, he stops his retardation and stands in the centre of the office with a normal stance, waiting for a conversation, I walk up to him and nothing happens, it is a main objective and I can not complete it, because the NPC either does not spawn, spawns in combat versus nothing and can't start the conversation, or just plain can not start the conversation. Any helpful advice. Oh and yes, I loaded the save, I loaded the safe house save and started the mission again, 8 times till now, the same thing happens.
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Optimization, please, I can run Mass Effect 2 with ok FPS, and AP lags like hell, WTF.
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Anyone found any cheats ?
Reg1.1 replied to DarthCaine's topic in Alpha Protocol: General Discussion
Why yes, use an assault riffle and you win the game every time you pull the trigger. -
Alpha Protocol 2, suggestions.
Reg1.1 replied to Reg1.1's topic in Alpha Protocol: General Discussion
Ever played Borderlands, ok let me elaborate, because I wasn't clear enough, take most of the RPG part out of the combat, **** criticl hits, only headshots are criticals (like in real life) and are one shot kills, unless someone has a helmet, where it takes more than one, they can also keep the aimed critical (which takes time to line up the shot) but make that random chance to get it, but headhots are always crits, but ofcourse make headhots hard to get. Make the gun skills make you more accurate, but not reduce your reticule, please no, just add a crosshair sway which get's reduced via putting points in the skill, so that if you are point blank behind a guy with a pistol trained on his head and miss because your stats arent up retardation is mother effing retarded like that. Make the combat, actuall combat, make it into a thrid person shooter for the combat, and have the RPG stuff just help that along, not dictate it, make the enemies though to kill, make their guns actually do damage, so that they give a reason to take cover at all, make this game fun damn it. Also, quick edit, make the pistol chainshot skill look like Mark and Execute from Conviction/Deadeye from Red Dead Redemption, actually is more like what needs to be done, yeah, exactly like deadeye, because guns can not shoot more than one bullet from the barrel at a time, atleast make him move the gun and aim at the targets real fast, no need for slomo after you select everyone, just make him aim and shoot real fast, so that it has some realism. After all "this is game is all about realism". -
Alpha Protocol 2, suggestions.
Reg1.1 replied to Reg1.1's topic in Alpha Protocol: General Discussion
Learning a new engine could have been avoided if they just hire people with some experience, UE3 is by any meassure an old engine. Hell, it's not like experienced people aren't everyone anyway, modders have made things with less bugs and the like, not saying anything bad about Obsidian, they just needed to hire some experienced people. AP is not rushed as well, it's just not complete, even if they took time to tweak it, do you think they would have changed anything, or rather keep it as it is now, just a bit more polished, aka less bugs, but no new elements, what I am suggesting is refining the elements to make them fun and current age. Right now AP could have easily come out in 2007, todays standards for a stealth/action/spy game are just higher, thanks to the Splinter Cell series mostly, which is why I suggest taking inspiration from there rather than making everything from scratch and with no clue how to, because they haven't worked on a game where they needed to create the action, rather just refine what was there. The one thing they nailed was the story and dialogue (please give us like 2 seconds more to pick the option, it won't kill the tensesiness) . If Obsidian takes this franshise to it's true potential, shutting the mouths of fans and critics alike with the sequel, they will create an instant gaming classic, without the need for that much innovation, just refining and mixing elements we already know, love and most importantly want. Take the two new racing games that were released, Blur and Split-Second, both games are arcade and very fun to play, for one hour before it gets repetitive, sollution, more tracks, and ****ING COMBINE THESE TWO GODDAMN GAMES YOU ARTARDED DEVELOPERS, seriously, these games would have been so much better if they were one, so much reason to play for hours on end. Just like what AP would have been is Obsidian lowered their proud heads and actually put the Conviction cover system, took the RPG parts out of the combat and such. -
Now, let's get some personal info out of the way, before the flame war begins. Me:17 years old/male Why should my suggestions be read:Avid gamer with a love for the medium, upstart writer with a publishing deal, game reviewer for TheGAMEnet/PC mania/PC club/asorted forums (all retired due to people arguing, even though everything is just objective oppinion, and bosses saying I was being to harsh on games) Reason for bad grammar: I come form a small eastern european country and write in my own language, engrish is bad. Now with that stuff out of the way, a very, very, very, very, very, very, very, if you didn't guess already this is very, very, very important messege for Obsidian. I love your games, I love what you do with the franchises you have been entrusted with. You did well on KOTOR 2 and you made NVN 2 very enjoyable. But there is always just one thing all Obsidian games lack. One gram/ounce of polish and/or outright stealing. Oh get with it, every game steals most of it's elements from other games, all adventure games have Mario elements in them, and most shooters are the same, blah blah blah what you say, this is my oppinion. Developers steal, BioWare does it, Epic does it, Bungie does it, infinity Ward does it, everyone does it (Zynga too) , except for Obsidian, you, yes you, Mark (worth it to **** with all the people named Mark). You Obsidian refuse to steal, why, why create something, when someone has already made the same thing better. It's not even stealing really, all shooters have you firing guns, does this mean they steal from old SNES games, hell ****ing no it does not. Let's does this bit by bit. List of things you need to improve on, if not jack from the right places in AP2. Stealth/Cover system: We have always seen cover systems in games, the sticky ones where you glue yourself to a wall like a parasitic tick wanting to suck the plaster of it. Except in one game. Splinter Cell: Conviction, there you just held a button to stay in cover and when you let go, you go out of cover, simple, yet it was the only cover system I would call intuitive or enjoyable, or useful, or fun, you get the idea. Play the game, see how well it's done, put that in AP2, instant gameplay level up, put points in Fun, achieve succes. Now to the other element, the stealth. Obsidian, WTF are you doing, you say your game can have stealth, but you don't put a simple thing to tell us how well we are hidden. I'm not saying a light meter or sound gauge or a breath holding button. The gaming community has (d)evolved beyond the need for those, hell not even the screen going black and white when hidden, here's an idea, when you use Perception, don't give me a ****ing arrow (actually please do, it is very helpful) instead light up the line of sight cone of every enemy in green (while making the entire area slightly more dark, so that it can clearly be seen (also highlight pickups when you use perception, it makes sence if you "perceive" things that you can see that that bag has cash in it), and when they are looking in your direction but not seeing you, but have a chance to start searching, light iy up in yellow, and when they spot you, in red. Or something like that, make stealth actually work. Hell if you can please make a walking speed control via the scroller, oh to hell with everybodies whining that no game needs it, it's in depth, more so that stupid XboxLive kids brains. Splinter Cell:Chaos Rising style, so that you can actually sneak up behind someone and shank his brains out (instead of duck/sprint/walk/poo your way to him, and have him obviously hear our secret agent, because he is so high and tense, that he can't contemplate how to walk slower) . Yes if I am citing way too much Splinter Cell it's because this is the stealth system section of the post, duh. Look if not take elements like that, then atleast, please play the SC games and get inspiration for your own way of doing it. Action: More weapons, more weapon types, very important. Now, please give us a reason to use anything other than ARs for the entire game, give pistols a chance at long range, make every headshot kill with one shot, make headshots hard to get, make the AI better, allow us look through the scope of our gun if it has one, give us different scope options, you get the idea. Also make the game less action oriented and moe stealth/action oriented, because I don't think a spy/secret agent is a front line soldier, look at Conviction again, there was a very nice balance there (**** YOU, yes I want this to be closer to Conviction, it was a good game, this will be better once it get's gameplay of the same level) I want to write some more, but there is a specific mission in Tai Pei that needs taking care of, will finish post when I have time. >>>Flame suit ON<<< Enjoy your raging at me. P.S. If you read this in Yahtzee's voice, kudos to you. P.S.S. If my language is very bad, please excuse me, used to writing colums in a fashion close to this and it shows in my posting habits. Cheers "Raven"
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Ok.. who's up for ALPHA PROTOCOL 2 !
Reg1.1 replied to khawaja07's topic in Alpha Protocol: General Discussion
Obsidian if you are reading this, please, please listen. You have no idea how you almost struck so much gold and epicness with this gem of a game, I can see it becoming a cult classic much like VtMB, but not quite a real classic because of some glaring faults. It is obvious where you took inspiration from, so take that full swing. Make the cover system flexible and enjoyable like Splinter Cell: Conviction, if you make it the same, there, instant gameplay level up. Give us the abillity to jump and please, instead of contextual ques, please just give us a simple acrobatics system, powered only by the jump button. I will go into detail with suggestions later, because I want to play some AP, excuse me. -
Ass with a lot of games, different versions of core software give problems, especially netframework and visual c++. I find that Vc++ 2005 is the best one to have installed if gaming. http://www.microsoft.com/downloads/details...;displaylang=en Delete whatever version you have and install this, also don't worry about the x86 it doesn't matter, I have a x32 too and use this version, works great.
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Not a problem.
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As I often do, after you buy the game, just download a crack to get rid of all the pesky DRM and to smooth out your game. If it doesn't have multiplayer and you own it, why bother with the restrictions manufacturers put in there for people that don't buy it.
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i feel like you are trying to talk down to me, but i replied with banter, i dont really care for the "real" reason, and speculating doesnt prove your point any more or less Not talking down to you. Wanted to say that you made a slight mistake, nothing more, nothing less. Peace.
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This is a mistake made on the developers part, there is a way to atach 2 scopes to one firearm, done by marksmen with high rate of fire rifles, one scope where you would think, and one on the side, for close quarter combat. The reason you stated is wrong, because all scopes have a corsshair and you wouldn't need a red dot.
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Was very pissed when it happened to me, turns out you need to select it with the mouse, instead of WASD, and you need to bouble click if I'm not mistaken.
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Number 4 sometimes happens after .ini editing, atleast for me.
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Excuse the deff and the blind I did not at all pay attention to the standard settings and went directly to advanced. Much better now. If only someone could look into what can be disabled without screwing up the game I will be so