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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Heh, that means leaks about the unannounced game are unlikely. ? I don't understand the connection TBH. Well, I guess I was hoping they might let slip a design example or two from the unannounced game. Oh ok.
  2. Heh, that means leaks about the unannounced game are unlikely. ? I don't understand the connection TBH.
  3. I don't know, the story didn't seem particularly tied to the FR setting from what I remember of it (very little) so, while I don't believe they will re-use it entirely they could use idea, characters etc., like they're doing for New Vegas with Van Buren.
  4. The latest one had a lot of "interviews" that weren't new, but a good share of it was never shown before. The new PR agency must be using stuff that wasn't used before to create some of the new things. Well the new PR Agency is DOING something and that's good, no matter how old the footage is.
  5. It almost seems like they're posting now old dev diaries.. which is.. strange I admit. Anyway, what Matt says is interesting, but if I can be completely honest seems also... pretty obvious stuff.
  6. Uh, pretty sure that the only person who recognized that it wouldn't have a speech skill one year ago was me. Yeah I know we know now that there are no Speech skills, and this wasn't the first introduction of it. But I was calling it way earlier than anybody else. Feel free to point out how I'm wrong. Oh wait, you can't, because I'm actually right! Boom, headshot! In fact you were calling it TWO years ago, not one. Anyway, I wasn't here 1 year ago, nor I was here 2 years ago, so it's not like I ever argued about dialogue skills in Alpha Protocol.
  7. And it sounds like they're doing 2 action games... so yeah, I really doubt it's somehow connected to this project.
  8. As long as it's handled more like FO1 than FO2. I mean, I liked the parody aspect, but I'm not sure if I can stomach it for more than one game... Still, we're talking about New Vegas here, Sin City, I'd be surprised if there's not at least a hint of prostitution/drug market.
  9. A REAL GameInformer preview this time? It will ruin FOREVER the memories of the fake.
  10. Even more vague : will it EVER be revelead or will it be cancelled before?
  11. Uhm, we knew that AP doesn't have speech skills for at least 1 year.. what's the point?
  12. Obsessed is maybe a tad excessive but I'm certainly interested a lot.
  13. Don't worry, I can understand your reluctance on talking about dates. Anyway happy to hear that you feel you're developing a strong game.
  14. Maybe it's just my imagination but I remember the devs saying there were side missions you could choose to do (or not) in your hub in the various cities.
  15. The screenshots are obviously gorgeous, probably the only time in my life I've seen in-engine graphics surpass concept arts. However I can't say I'm particularly interested, since it seems a tweaked Crysis with a lil' bit more story in it. I'll still probably give the demo (if there is one) a try.
  16. Untill I play the game I obviously can't comment but my guess is that players without toughness will have to rely on their armors, so a stealth character that uses a fragile but very stealth-y armor would be ****ed up in open combat while a more balanced approach (still stealthy but with an armor that make a bit more noise and is a bit more resistant) would be preferable if you are spotted by the enemy.
  17. That bit stood out to me as well. I'd prefer it if you couldn't kill everyone if you have zero skills in the particular weapon. But judging from that earlier preview, I guess it's gonna be really hard and/or frustrating. That or he was talking about active skills (like Chain Shot). It wasn't exactly clear.
  18. I'm not saying you should care about the mods, I'm just saying that since this systems have been already quite succesfully implemented by the community so FNV devs shouldn't have any problem implementing it and maybe they've already (after all that's what they did with the weapon mods). As for the content I found some quests rewarding and decently-designed (even if most were silly story-wise) but most of them were just... disheartening. I trust J.E. and his minions will do a better job.
  19. Sorry, we all ready the paid the assassin and can't reach him :/ Don't worry, it was me. You are the shemale assassin I hired? I told you it was a secret, dammit.
  20. The interview is definitely interesting, however I'm not sure what point they're trying to make when they say that the game can be concluded without using RPG skills if the player is good in action games. Especially after the previews that talked about dice-roll shots.
  21. I point to FWE again. With a sufficient Repair skill you can build repair parts (usable for almost every weapon/armor) from scrap metal. Alternatively you could simply buy them.
  22. Sorry, we all ready the paid the assassin and can't reach him :/ Don't worry, it was me. Jokes (or serious business?) aside any hint on how close you're to an announcement? Other generic question that expects generic answers : do you already have something strong to show off?
  23. Well, mods show that rebalancing Fallout 3 it's possible while not losing the RPG components (actually, some of the most famous mods like Fallout Wanderer's Edition ENHANCE the role-playing/choice aspects). What I would like to see in Fallout New Vegas is a level design that minimize the NECESSITY of combat. In Fallout 3 pretty much every build should be a combat character, with or without twist. There's really no reason to not tag at least ONE combat skill.
  24. Hum, it's the first time he leads a project? Should be interesting. Not that we know much... It'd be interesting knowin' the size of the teams that are working at Obsidian now. Since from what I understand AP is finished (or has a very very small team working on it now) and FNV has a small size team, and since probably WoT has a small team too, this should be the new big project for Obsidian. Ofc, it's just speculation.
  25. Good luck in San Fran then.

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