Article contains SPOILARZ.
They say that the multiple-choice dialogues and characters were at Bioware's usual high level (of course, I now expect a reply from Boo when he'll say that it means that the game's story and characters will suck). The rogue's ability are Backstab, Explosive Strike and Miasmic Flask. The rogue is pretty much how they expected an archetypal rogue to be, but they lament some problems with the camera and general confusion.
As I've said before, they praise the ability progression system, and give some examples: the 'Rush' ability can become 'Charge' OR 'Blitz', 'Miasmic Flask' becomes 'More Miasmic Flask' (great name btw ) and so on. Graphic-wise, there were some framerate problems, characters' details look to be about the same as DA:O but the city's design and detail looked much better than in its predecessor and the lighting engine is not at Mass Effect 2's level. They conclude that the demo was too short and that it's too early to judge it Bioware's design choices (which they define as 'bold') will pay off.