
PliantWalkJojo
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Stationary defenses
PliantWalkJojo replied to Silentstrime's topic in Grounded: Feedback & Suggestions
I do hope that we will be able to build something that can kill mosquitos upon spawning though. -
I also thought about this a lot. It would also be great if we can switch outfits quickly in a similar way when a god damn mosquito shows up out of nowhere.
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I agree, the compass would be great. I have the same problem sometimes heading towards a completely wrong direction. I now understand why people can easily get lost in a forest.
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Next Update and Suggestions
PliantWalkJojo replied to Piratelou's topic in Grounded: Feedback & Suggestions
The loot mule idea is nice. I don't really enjoy going on a hunt for pebblets and plant fibers. Maybe you have to train your pet through an operant conditioning process for it to learn what objects to pick up and what objects to ignore.- 2 replies
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Yes that is the case. It will make gathering for a weevil shield a lot easier. @ScritchOwl Those are great examples! But I imagine putting a fresh meat next to a nearly spoiled meat, instead of making the latter half fresh, would only spoil both really fast.
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In don't starve, they average the time when stacking. Although convenient, that makes little sense in reality.
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I like the telescope idea!!
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I often have a hard time placing building at the exact place where I intended, especially when it's high up or below a surface. Instead of having to move the character around, can we have a second building mode similar to the free camera mode? It's just placing blueprints after all. The character should not have to move and duck and jump to envision where a wall will be planned.
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"Peaceful Survival" Mode?
PliantWalkJojo replied to ufologan's topic in Grounded: Feedback & Suggestions
Maybe the developer can build a custom UI like that in Don't Starve where player can customize the amount and aggressiveness of everything -
Acorn mine carts & weed stem tracks
PliantWalkJojo replied to Achievement Hunter's topic in Grounded: Feedback & Suggestions
I remember riding a mine cart in minecraft and got derailed by a stupid cow. Things like this can only happen more often in grounded if we don't wall our rails. I also once got bumped out of my zipline by a bee and died. -
Crow Feather Frustration
PliantWalkJojo replied to Prussian's topic in Grounded: Feedback & Suggestions
For me I have the most luck getting feathers near the bird bath. They often fall in the same water puddle on which a blueberry hung. The feathers can fall in all different directions and get stuck on random places. I once saw one (using photo mode) stuck on the top of the northern laser thing which is not easy to get to. -
Some people posted about the idea of a boat, but I somehow think a canoe fits the reed-growing pond much better.
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Oh I totally got the protagonist size wrong when calculating these... Somehow I thought 0.76 cm was 76mm In that case the protists would be totally worth incorporating! Also the rotifers would be something cool to see swimming in the pond.
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Seeing that Grounded has already included some cool and less well known creatures makes me really happy. The game is a perfect place to introduce fascinating non-vertebrate animals. Here are some ideas I got so far: Animals Hydras. They are basically tiny anemone that grow in freshwater. Their tentacles have special cells that shoot poisonous harpoons when triggered. It's possible to craft ropes that can stick to tadpoles out of these. Millipedes. While not aggressive themselves, when threatened, they can secrete cyanide to protect themselves. Imagine dosing a decoy with such poison to kill a wolf spider! Fleas. Mentioned in a previous post about the sandbox biome. I want to add that, since fleas have these tiny gears on their legs for synchronizing jumping, you can craft some gear-powered(?) system if you harvest enough of them. Planarians. The land planarian is pretty disturbing. They wrap around their prey and pull out their stomach and digest the prey alive. You can exaggerate their regenerative ability, and make it so that if you slash one with an axe it would split into many smaller bug, up to 273 pieces. Velvet worm. ( Honestly this might overlap with the web-shooting orb weavers. But they look so weird and cool, and they're of their own animal phylum! Earthworms that create tunnels you can explore. Leeches Snails and slugs Horsehair worms. When the heavily asked mantis prayer is added, these parasites could be a welcomed surprise to come out of the ravenous insect you're fighting with. Plants (I'm not a plant person so thoughts are limited) Garden balsam: they have exploding seeds that can be used as grenades Lamb's ear: Offers a warm-fuzzy coat. Nepenthes: If you dare venture down its sac, you can find a rich reservoir of bug parts, provided that you have a way out. Bladderwort: sucks player inside its trap pouch if triggered. Many plants have long hairs that make it difficult for insects to climb on. When more realistic climbing behavior is introduced for the insects, these plants can serve as a defensive building materials for the base. Protists While the shrunk size of the protagonists offers great opportunity to explore the microscopic world, I think most protist bugs are still too small to interact meaningfully with the player. A lot of interesting ciliates will be no bigger than the size of a pebblet. It is possible though to build the visuals so we can see how the water is thrived with planktonic creatures. Maybe the devs can create some area rich in diatoms, which players can harvest in bulk to get glasses for building or diatomaceous earth for water-filtration. (Can you build halteres for the mosquitos?)
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I am preparing tons of smoothies for entering a certain biome. While I can get the other two ingredients reliably, aphid honeydew is something I'm not entirely sure where to look for. The most consistent place I found so far was on the south bank of the pond in the clover forests early in the morning, before the ants ate them all. I tried trapping aphids inside enclosures, but they were too stressed and would not produce honeydews. In real life, if you remove an aphid when it's sucking on a plant, its mouthpart would detach from its body and got stuck on the plant, causing the plant to constantly flow "aphid honeydew" out of the small needle. (http://bio1152.nicerweb.com/Locked/media/ch36/pressure_flow.html , much like the sap collector in game) Scientists used to study the content of plant fluid using this technique. In grounded, I once shot an aphid on the back side of a grass and it did not fall onto the ground even though it was dead, and I thought that, if not a bug, was the developer's work of building in this mechanism. I wonder if the team can further build upon this phenomenon and give us easier access to "aphid honeydew" that did not pass through the animals gut. The grass/clover would keep pumping out the honeydew for a day or so and die because of malnutrition.
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Grounded - New Insect Idea -Ticks!
PliantWalkJojo replied to Pulatinc's topic in Grounded: Feedback & Suggestions
Ticks, like the lawn mites and spiders, are arachnids and not insects. Very detailed idea, but I don't see how the niche is not already covered by the mites. -
Ant thieves still steal from far away
PliantWalkJojo replied to McSquirl Nugget's topic in Grounded: Feedback & Suggestions
Wow and here I was thought I had a problem when an ant was stealing 2 foundation blocks away. -
New biome idea, rolly polly, and ant queen.
PliantWalkJojo replied to wisdom Newt's topic in Grounded: Feedback & Suggestions
I like your ideas! I do think the grain size (0.6 - 2 mm) of sands could be a potential obstacle for implementing, considering that players are ~ 7.6mm (according to fandom wiki). Not having sandboxes where I grew up, I can only guess the sand is on the finer side. If it's 0.6 mm, it would be like a sea of pebblets. But if it's 2mm, it would be like a sea of ant parts. -
Heres some Shed ideas
PliantWalkJojo replied to GroundedFan's topic in Grounded: Feedback & Suggestions
As a person who works with mice, I'd say they're too enormous for the player's scale. A newborn baby is ~3cm long, ~6 times the size of a ladybug. And they are naked and blind, and need mouse milk to survive. Very hard to not die without their mom. It takes only ~10 days for them to become fluffy little creatures ~5 cm long. That being said, it's weird to not having squirrels or other rodents in such a backyard.