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Raithe

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Everything posted by Raithe

  1. 10 yrs later and we are still saying that. Because it's true.. I'm not quite sure whether to say that it's unfortunate that it's true that no-game since has managed the blend that well or better.. Or just think that Dues Ex was just that damn good. Although I do look forward to any game that might be comparable or better.. I hope it comes out some day.. and at the moment, from the looks of it AP might be reaching towards it.. but we'll have to see just how it actually plays rather then base it on the pure teaser trailers seen...
  2. Forumites - Firm believers in the concept that winning an argument over the internet gives you possession of your enemies catgirl...
  3. As Harrison Ford once said to George Lucas.. "You can write this stuff, you just can't say it." Video games tend to emphasise a certain.. overblown, over-the-top cinematic events.. and it's very hard to develop dialogue that can be taken that seriously when the events are a touch..beyond the fringe
  4. The new style of play for Alpha Protocol.. James Bond - Jack Bauer - Jason Bourne - Agent Smith..
  5. Sacrilege! You're never too old for computer games.... Although when athritis kicks in on the fingers of your w-a-s-d hand...then you're in trouble
  6. Always good to see a few more interviews and get teased on what the games like..
  7. Although it's as much suggestions for possible DLC... As they have mentioned that depending on how well sales go, they would be considering possible DLC... Besides, people always like throwing ideas around even if there is no real results from it..
  8. I don't think humanity has the big overwhelming fear of AI that the rest of the galactic population has... The majority of the Council races have the big fear because they were around when the Geth first kicked Quarrian butt... which is why they passed all the laws.. Humanity just turned up 10 years ago.. and the only reason they don't do heavy AI research is because it's against Council Law.. but am I the only one who got the feeling that the Moonbase outpost showed that the Alliance was perfectly willing to skirt the edges of those laws in the shadows? And most of the Normandy SR-2 crew is humanity..so.. it does kind of make sense they don't have the uber-fear of AI that most others do..
  9. Humanity is just a minor blip in the population level of every other alien species that share the Citadel and are organised under the Council's general "rule". Apart from the first encounter with the Turians, and Shephard fighting of 'Saren' and his Geth Army, most of the galactic community doesn't really care two figs for Humanity..or show much awareness of them apart from the "potential pushy new race". Why should they give a crap about some human colonies disapearing? And for the Human Alliance, all the colonies are the ones that are outside the Alliance's jurisdiction, they chose to go that far to get away from the Alliance. Would you be worrying over much why groups that didn't want you involved suddenly start disapearing? I'm not saying it's great writing.. just.. that's the way it could be taken from a certain point of view....
  10. Yep, survivors of Eden Prime - besides the crew of the Normandy? There were about 4 people .. so, wow, yes, randomly run into them on the citadel while you're with a Geth.. and the Citadel.. most of the Geth were in the ships, not on the citadel.. and when Saren led that force of Krogan and Geth from the mini-Mass Relay to the Tower.. they were killing everybody as they went. Know how many survivors there were then? Didn't seem to see many as you went along.. C-Sec didn't really fight them, the security systems were scrambled, and C-Sec are based out of the lower wards , not stationed on the Presidium where the Geth went through on their way to the Tower.. So, if you look at it in that squinty way, how would people really know to recognise them on sight? The Council cleaned up a lot of the information about what happened and did a nice spin-control press release.. Do you think they really made a point of showing Saren and Geth pictures around to everybody in warning?
  11. Technically, they can sort of get away with it on the Citadel with a slight reach.... Very few people actually recognise Geth beyond the name.. Until those "heretics" teamed up with Sovereign.. no-one had seen the Geth (apart from the Quarrian fleet) for a few hundred years.. So the people that saw them during Sovereign's attack were mostly killed... When you go walking around the Citadel.. most of the people there wouldn't even have seen pictures of what a Geth looked like.. they just know the scary stories and the name of them... So, technically a reason..
  12. Hm, I don't really see why people are complaining that theres a sense of things being too linear.. You only go into the maps when you have a mission.. that means a specific set of objectives to accomplish.. which is always going to imply a certain sense of linear action. Even if you have a whole variety of ways to accomplish those objectives. And for flashy trailers , it's always going to have the roaring cinematic gunfight approaches because they usually "look" more exciting. The idea of the railway yard in Moscow has an aspect of narrow maps, due to the design of railway yards.. and the only other maps we've really seen are short clips of the Saudi armed camps..
  13. No cthulhu please. "You've created your character. He's driven mad. He dies. Roll a new character."
  14. the visit to London and around the Thames could be.. interesting Or in Dubai... the jet set mix... interesting architecture... Venice... If you're going to have the joys of James Bond action, anything that works in chase sequences around the canals.. or take a page from NOLF's book.. Akron, Ohio for the bizzare..
  15. Not to forget the classic fps / rpg that was Deus Ex.. open worlds don't always flow well. A series of "hubs" that are fairly open-ended can work very nicely for the story side of things.. Especially if you can bounce back and forth from hub to hub, returning to ones you've visited and have all those consequences change elements....
  16. I have to admit, the look of the shooter/rpg mix with the secret agent aspects makes me want to hope that it'll follow in the footsteps of Deus Ex for that gaming experience.. And the whole push of choice and consequences.. That's something I really want to see and play with.
  17. EA are working with 38 Studios (Previously known as Green Monster Games) to develop a new single-player RPG. R.A. Salvatore and Todd McFarlane being the creator/idea guys behind the rpg.. So the men who gave us Drizzt and Spawn go forth into crpg... Games Developoer Conference...
  18. Solomon Kane.. entertaining in its way, without being overly brilliant. Pete Postlethwaite and Alice Krige do a nice turn as the "friendly puritan family". Some average to good minor cgi effects for "minions of hell" And a fair few sword/axe fights and blood spillage.
  19. If only I could get that flight over the atlantic.... tsk..
  20. I'm half-tempted to dig out my old copy of Privateer 2 and see if I can get it to run on my current pc.. There aren't that many good space sims.. at least with a mix of gameplay and story. Still have fond memories of Tachyon Fringe.. but maybe that's because they had Bruce Campbell doing voice work for it..
  21. Vampire Bloodlines? Although that's based on World of Darkness stuff.. (yes, I played various WoD pen n paper and actually enjoyed some of it) although when you step back, for all the "dark and angsty and gothic" elements, nearly every WoD game line was a metaphor for adolescence... "Oh look, something's changed you from the "innocent" you were, and now you've found out the world isn't the place you thought it was.. " Gamewise.. Dark doesn't automatically mean "bloody with some sex thrown in, and a bit of rough language" - but a lot of computer game designers seem to think that way..
  22. Hey, Gilbert & Sullivan always rule. It's always fun to see some of those songs tweaked for such situations like Mordin singing..
  23. If you take Zaeed on the recruit Archangel mission you do get some points of recognition and other dialogue from the mercenaries over his presence... Not a lot, but some.
  24. I played the first one on pc.. and while it was crazy fun in it's way... but after a certain point it was just.. doing the same thing again..and again..and again. I can't quite remember where the tipping point was.. It makes me wonder how much this one will be like that.. "It's another mission where you use the grapple in a crazy way to break into a prison/army base/political house , rip off drug-dealers , kill some official/drugbaron/military officer.. cause several explosions, then ride a vehicle off a cliff while parachuting away to safely." Fun in doses.. but it was a bit hard to string an entire storyline to that..
  25. Ah the joys of forum personality clashes. Still, with the whole Hammerhead dlc supposed to be out in a few weeks, it'll be interesting to see what exactly it adds to the gameplay. What thoughts are there? Something similar to the Mako from ME1 with better terrain? Or more a scrolling , explore/shoot em up mini-game type? Apart from the design concepts for the Hammerhead vehicle, I haven't really seen anything showing off what it might play like...
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