Jump to content

Raithe

Members
  • Posts

    3659
  • Joined

  • Last visited

  • Days Won

    1109

Everything posted by Raithe

  1. You don't have to do anything. Literally. You have to stand there not doing any actions and after a short pause, he'll start doing "The Robot".
  2. Although I'm tempted to give it up as one fragging bad idea now. I just keep getting asked to put in CD 6 to run the game. the BG dvd doesn't work for it (and checking on that it just has data for CD1-5) the Tales of the Sword Coast disc doesn't work for it either... Dammit, if they're going to repackage it on dvd you'd have thought they'd have at least done something about that crappy disc checker.
  3. Ah gracias. I'd just figured out it was something to do with the Tales expansion..
  4. My impression was that the whole "You have failed, we will find another way" was being said to Shepherd .. Kind of like the big bad doing the "Mwah-Hah-Hah Hah, you think this has stopped me? You fool!" monologue .
  5. Well I would be playing it.. but every time I try to run it it gives me the "this game will only work in canada or usa.." and shuts down. Hm, which is bloody strange since the BG Compilation has the pegi european rating and such...
  6. Just installed the Baldur's Gate compilation and about to start playing it... Man, it's been about a decade since I actually last played BG...
  7. As I seem to recall.. at that ending sequence of ME2.. The Collector-General is scuttling around, goes to that pillar with the holographic of a Reaper.. and Harbringer's voice does the "Releasing Control" tone, and the Collector-General's eye glow dies out, and he slumps down. Which really hammers home the idea that Harbringer was a Reaper who was possessing the Collector-General from a distance to organise the Collectors.. Rather then the Collector-General being an intelligence on its own that would then possess other Collectors. Kind of making the Collector-General just a "biological relay" device for Harbringer to use...
  8. To be fair.. sort of to JJ Abrahms.. the whole "Red Matter" was half meant to be an in-joke to the fans from Alias.. even if it was a rather crappy sci-fi thing. "JJ Abrahms - Makes a career of showing us a box.. and then spending 3 years not telling us whats inside it."
  9. There are only so many ways you can do : gracefull, exotic, lithe, dexterous, long lived and "mystically" endowed... Any format is going to feel a touch "elf-like" And ravaged by rabid fan-boys.
  10. Now if we could just see the Council's reaction to Shep walking on to the Citadel with Legion...
  11. Something I haven't played in years... possibly nearly a decade... just ordered up the "Baldur's Gate" compilation disc which should arrive in a couple of days... BG1 & 2, plus the "expansion pack" for each... That might while away a few hours while waiting for Alpha Protocol to break out from its thaw..
  12. Or it might be judged that Humanity is the race that was able to successfully kill a reaper. And it's that act which the reapers use to judge what race is going to be used to "respawn" other reapers..
  13. Hm, Civilization, Masters of Orion, Alpha Centuari maybe? There are lots of choices and consequences you make within those sorts of strategy / exploration / research type games. They don't always have much story to them (although AC did make a nice effort), but they definitely have a wide open ability to choose as you wish and then have consequences to deal with from every choice. But you are not playing a character, are you? The lack of the PC is what makes a strategy game not an RPG, although there's plenty of C&C of course. On a certain level you do have a "pc" .. Alpha Centauri you picked a leader and the type of ideology they had.. customising the benefits of your "group" and deciding what approach you'd take to events.. I wouldn't call it an rpg.. but it has certain fuzzy elements. Especially if you look at it from the right angle with a squint
  14. Well putting the question here might cut down on some of the thread derailment of "what is a crpg" on the assorted DA and ME2 threads.. Maybe. If we're lucky. Very lucky. That and it might produce some interesting exchange of ideas rather then venting linked to specific current games.
  15. Yup, I can agree to a lot of what Boo says. Personally I enjoyed the Eye of the Beholder games at the time, although I didn't really consider them crpgs. More that it was a fun adaption of the D&D I played with my friends. I don't like Diablo, and most of those styles of games, because they come down to combat grind with very little in the way of.. interactive storyline. I consider them inspired by rpgs... but I don't really think stat advancement and a few elves and orcs make for an rpg by themselves.
  16. I'd agree with those. Hm, and I think it's the C&C within the storyline , and how other characters react to you that make me feel that Alpha Protocol is much more an rpg then anything else. Or at least, the C&C that's supposed to be within it. For the thread derailment : dang it, I really want to try it out and see if it's really as c&c as they say it is...
  17. Ah, maybe the reviewer felt that TIM was the final boss and you had to fight him or not using purely those dialogue options? I mean, the had the options of choosing a paragon reason for whacking it, a renegade reason for whacking it, or the generic middle of the road reason for whacking it..
  18. Thereby firmly linking the need for a story to rpg's... (although to be fair, Alpha Centauri did link things to a shallow storyline.. hm, and so did Alien Legacy but that's a fairly ancient game now)
  19. I would guess the "hard choice" he's talking about is your response to the Illusive Man .. whether to Some people might take that as a "hard" choice to make depending on how you view it..
  20. Hm, Civilization, Masters of Orion, Alpha Centuari maybe? There are lots of choices and consequences you make within those sorts of strategy / exploration / research type games. They don't always have much story to them (although AC did make a nice effort), but they definitely have a wide open ability to choose as you wish and then have consequences to deal with from every choice.
  21. .. a game with a gru about to eat you? Edit: for a proper answer. But depending on the storyline that went with it, I could see a rpg using purely dialogue to play through. Some of the best pen n paper rpg sessions I've had with friends involved no combat, but was pure roleplaying dialogue in various situations.. political machinations and the like, whether d&d fantasy based, vampire emo angst based, or even space opera Star Wars.. All dialogue, dialogue, dialogue, with choices and consequences.. If the storyline works with it, that's all you need for roleplaying.
  22. Although to be a tad more serious, I think c&c along with the "puzzle" aspects in one form or another make up an adventure game, not just the c&c.
  23. .. Or most japanese . hm. bishojou games?
  24. The awesome twist to the end of ME2 "insert disc 3".
×
×
  • Create New...