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Raithe

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Everything posted by Raithe

  1. Pretty much the opening paragraph to a book I was reading... Something about it just kept me amused...
  2. Has that actually been confirmed or just a guess? I was taking the logic that you get more xp because of the added risk of opponents being re-awakened by other enemies.. After all, if they're unconscious, there's nothing really stopping you from rifling their bodies.. It was actually something that was brought up in the gamebanshee preview. There was a comment about extra XP being awarded with a "Ghost" tag which I assume is for getting through an area completely unseen. I'm just guessing, but I wouldn't think you'd get that bonus if you went around knocking everyone out with stealth takedowns. The reason for the extra stealth XP is probably a combination of factors. Ah I was more referring to if you ko someone, you should still be able to loot them.. One of the reviews talked about how killing someone gets you 10xp, but knocking them out was worth 20xp... Although I could almost foresee some twinkies seeing if they could farm xp that way by knocking them out, waiting for them to be woken up then go back to ko them once more...
  3. Has that actually been confirmed or just a guess? I was taking the logic that you get more xp because of the added risk of opponents being re-awakened by other enemies.. After all, if they're unconscious, there's nothing really stopping you from rifling their bodies..
  4. So I went out and did the grocery shopping.. and got home to discover my mother trying to unload the dishwasher and going "Ow! Ow! Ow!" as she struggled to put the cups and mugs back in the cupboard, nearly dropping several on herself... Now.. I can appreciate the whole struggle to prove yourself independent to a degree, but with physical pain and physical problems actually making it dangerous to do so.... There's just something wrong about having to take that "parental" tone to your own parent...
  5. The important question isn't whether it's aggreably profitable or not.... but how much more profit they can squeeze out of it... It's a capitalist business. The key concept is "how do we make more money" not "hey, we made profit, that's good enough."
  6. "Are we there yet???" ..and now I'm getting flashbacks to Cthulhu Road Trip... "Moommm! He's got his tentacles on my side of the seat!!" "Just another 100,000 years to go till we get to the alignment kids..."
  7. Well as long as you go by the first "proper" mission that all the reviewers have been harping on about and not the "trainee/introductory to the basics" section pre-augmented character.. It certainly sounds as if there's a lot of variety and pathways through the level. So if they keep that up through the rest of it... Also, for the random note of potential interest, JJB has always loved the original Versalife level design and apparently pushed for that style of multiple pathways.
  8. Hm, so THQ has confirmed Saints Row: The Third should be coming out holiday 2011... and with the promise of the most "outlandish gameplay scenarios ever seen"... Throw in the odd swipe at the GTA series with "There's no delivering pizza, no shuttling family members about in a long series of taxi missions." That could be interesting.. Personally I found Saints Row 2 a hellava lot more fun then GTA IV.. but I'm weird like that.
  9. And that discovering routes around enemies will also award xp... so bypassing combat is just as rewarding as plotting complete kill/ko zones... Of course, how well that'll work with letting you wander back and forth...
  10. And that's the second reviewer I've seen mention that you earn more xp for knocking out rather then killing opponents...
  11. Well.. I'm the unsociable one who rarely if ever plays online .. but what the hey, I'll slip into the Obsid group on steam as well.. just on the offchance..
  12. Oh what was it.. There was a short lived tv series something like Total Recall 2070 or some such.. and they'd actually kind of fused elements of both Total Recall and Bladerunner together... And hey, regardless, how many people can forget the impression of Rutger Hauer's brilliant improvised speech at the end??
  13. You should try reading the original Bourne book trilogy.. although they're getting just a wee bit dated now..
  14. Watched an episode of jdorama "Gallileo". Interesting but quirky in the way that the japanese can do...
  15. Although, remember for the really impressive... Lego House The two story house made of lego, including a working toilet, hot shower and a very uncomfortable bed
  16. Enjoying the late night heart flutter when about 4 hours into defragging the primary drive of the computer.. it decides to lock up and then reboot...
  17. Heh, if the trend continues.. maybe Rockstar will go back to releasing PC games...
  18. Although you do have to ask the question.. Adam Jensen doesn't get a choice on being augmented or not.. his boss decides to have it done to save his life.... But just what kind of boss then turns around and says "hey, since we're giving him cybernetic arms to save his life..let's like.. put big, retractable chisel blades in his arms! He can use them to open cans!" Just what was the thought process there?
  19. It's always fun when there's some baggage you just can't seem to let go of.. and every now and then something brings it to mind when you're not expecting it.
  20. Well they already wrote a sequel trilogy of books to Bladerunner.. It was only a matter of time before someone returned the idea to hollywood.
  21. Frankly, if you have enough personal confidence in yourself.. or absolutely no understanding of why your peers might look down on you for it.. You should never need an excuse...
  22. Snap. I had that when I was a kid. Also the big yellow technic jcb with the pneumatic parts...
  23. Heh, some months back whilst sorting out cupboards, I stumbled on a batch of the really old space lego stuff that was still stored away.. (none of the actual bricks though) and in a random nostalgia moment I somehow ended up building this over the course of half an hour :
  24. They also include a "this is the most impressive attempt to make the decisions a player makes in a game mean something"... I'm not sure whether to take this as a good sign about the whole "10 year evolution of a city depending on what you do".. or whether to automatically dump it in the "bad games journalist who doesn't really know what he's talking about" cynicism...
  25. Although I do have to admit, whilst I enjoyed reading Deathwatch and seeing just how they've set it up ..... I do kind of get the feeling that they did it less for the sense it made as a roleplaying game.. and more for the "It's Warhammer 40k. We have to let them play space marines somehow!!" As an agent for the Inquisition, or as crew for a Rogue Trader I can see all sorts of potential roleplaying arenas and potential hooks and places you can use... But Space Marines by the very nature of what they are seem quite constrained. Then add on top the secretive nature of the Deathwatch adding even more constraints... You're going to roleplay training and meditation. Then you're going to roleplay them travelling to some combat type zone. Then you're going to have lots of combat with potential recon/info gathering/ possible diplomacy talk with other members of the imperium.. then you're going to kill large amounts , before you go home. Then start all over again. I can sort of see how you can expand it a touch... but I don't know. Something just never feels quite totally solid.
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