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Everything posted by Raithe
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Books don't have interactive sex scenes. Neither did the game.. Or did I really miss something in the romance?
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Man, you miss out then. I'm always seeing Amazon.co.uk do that. Take Deus Ex , I pre-ordered the Augmented Edition so it's costing me just
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Well.. if she wants to create this thing where you skip past combat and gameplay and get the story.. Isn't that just that new-fangled thing..oh .. what is it called... a book.
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Dang.. now I'm getting annoyed. That enjoyable fantasy series I've been reading.. I've read books 1-4. and I've got book 6 waiting on my shelf. But apparently I can either spend
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Regadless of whether the PC development is outsourced or not, I'm still waiting until I hear what people on this forum think. Unless one is flush with excess money, waiting a few weeks on a major release until the initial dust settles, is always worth it. I don't know. I've seen a lot of pre-orders that have
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The concept of the game was good, the idea of consquences over time in a single city could have been great. The execution just kind of sucked. The city could have been developed better, the three acts didn't really feel gelled together... And whilst there were nice things about some of the c&c... There was a whole bunch that didn't feel as if they really mattered regardless of which way you went. The waves of enemies and drop in from the sky did suck. I had some fun, I had a lot of disapointment.
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With the upswing in Deus Ex material of late, I've been poking around at the old Shadowrun material.. and I got struck by a totally random question.. I mean, the last decade now the Stage/Street magician, the grand illusionist and such have all been quite the hit in popular culture. But what on earth do you think actually happens to that profession/life calling when the world suddenly discovers real magic in Shadowrun? Does it fade away under the harsh lights and the Awakened spark of real levitation, magical pyrotechnics and the like? Does sleight of hand and cunning technical ability with non-magical illusions linger on? I mean, can you imagine the likes Pen & Teller or David Copperfield having to compete against people who can become invisible, throw flames around a stage, levitate objects around and stage and actually read the thoughts of the audience? You have these groups of old-school Magicians.. the Magic Circle and such-like... Passing tricks and traditions down to promising kids.. with influence and contacts all over the place. Can you imagine how well they might have survived into the awakened world? Would people forget about simple sleight of hand tricks and technical illusion? Heh, or the bunch of runners caught up against someone they think is an actual mage so they take what precautions they can..but never realise he's just an incredibly talented sleight of hand artist..
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If you're interesting in something, and enthusiastic about something.. is it wise to wait a year for a cheap version of it to come out? Is it worthwhile waiting to see what other people think of it? Will their perceptions match yours? Does waiting 6-8-12 months for a game make it better just because you might end up spending $10-30 less? C'mon, going by that rationale I should never have picked up Alpha Protocol, because pretty much the majority of reviewers slammed it and people who gave the most voice complained about it. While to me, a lot of the complaints made weren't really an issue compared to the fun I had with the game, and expect to have more enjoyment when I go back and replay it again in the future. There are a heap of games that have got raved reviews, that people have talked about.. that I've then found to be a total waste of money regardless of whether I picked them up during the initial release or a few years on when they were in the bargain bin. It comes down to this, if you think you're going to have fun with a game, and you're excited by the ideas that are supposed to be in a game.. You're willing to take the risk on your own cognizance. It's not bad, it's not good. It's your perspetive.
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and there's now a 1.01 patch available now.. but I think it's geared to a few "unlock the game" issues rather then in-game stuff.
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Hm, now after a batch of bad memory anniversaries over the last couple of months, I think I'm back to a pretty even keel. But I've been thinking bout things and kind of realised that while I have a knack for being partially flippant and stereotypically English in dealing with life, the universe and everything... I can't seem to think of much that really has me upbeat and happy in my life. More things that provide momentary pushes of curiousity, amusement and the odd distraction. Which kind of makes me ponder on things, how many people on the forums here can look at their life and say that yes, they have several things in their life, that pretty much keeps them happy day to day? That thing that can put a smile on your face, and gives you that warm glow to the soul? Or is that just the worn-down melodromatic romantic in me that feels there should be something in your life that does that?
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I pretty much pictures it as one giant slope up.. You have the docks at that low level ..then just winds up through Lowtown then Hightown. Although , yeah, beyond that it's kind of hard to get a full image of it since so much is lacking.
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For further movie related trivia.. Stephen Fry is all set to play Mycroft in the upcoming Sherlock Holmes sequel.. and for the grave news.. Elizabeth Taylor has popped her clogs.
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So.. not a good idea to lose any of the most irritating class members out in the wilderness?
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Ah, but did you ever actually feel that anyone really reacted to you as if you were the most popular do-gooder in town? Apart from a few cut-scene moments that is...
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Although being able to pile all the crap in Paul's apartment in front of the door did help you keep him alive...
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The interesting question being.. if a game makes you feel like it has c&c, does it matter whether it in fact does or not?
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Now I'm feeling paranoid about this thread...
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I'm a 32 year old lean, bookish , bespectacled individual.. with a receding hairline that at least is holding steady enough that I'm the first male of my dad's side of the family to not actually be bald before 30. I need a haircut, half the time I have a few days stubble, and my usual casual wear for moving around the village is comfortable black jeans, a light shirt over darktshirt..and a harley davidson leather jacket. While I can be charming and personable.. I know I'm not a visual lurve god. Hence.. Paranoia.
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I'm growing paranoid. It's been the third time in recent days that I've been out running errands around the village..and had a group of students wolf-whistle at me.. And yeah..it's been a different group of mixed male/female students in a car each time...
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I find it a legitimate concern that the focus on DXHR is "about the same as DX1, but a little less of this and that". That's playing safe and not pushing boundries. What new features to the gameplay are there? What is the scope? Certainly nothing to raise your eyebrow about. That doesn't mean that it is not going to suck, far from it. But it will not be a stepping stone to the genre as the first one was either. Mediocrity or banality should never be accepted. One : The hacking system, that's advanced beyond the "one button click / use multitools". Now there's an actual system you can game against, and depending on how you play it, can potentially open up other rewards if you're willing to risk the alarm being raised. Two: The 'social' aspect, that's supposed to be much more advanced. Not sure how well it'll come across, but apparently reading "body language" and suchlike to figure out what's the best method in persuading them to your side. Two areas that should have significant impact on how you play the game, and both taking advances that could potentially go horribly wrong.
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Although they have yet to show off the PC version... And it has been said the PC will have a different HUD setup to consoles.
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It has been said by EM, that while the "basic tutorial level" is the section pre-jensen-augmentation, the first "proper" mission is also tutorial easy and laid out in a manner to guide people into proper DeusExy attitudes. And various comments have been made by the people who got to play the 3 hour demos that the highlight isn't as glaring if you're playing the game compared to how it jumps out at you if you're just watching someone else play.. So that's possibly a good thing for general immersion and other things in the game keeping your attention.. (and yes, I know that could just be the naive optimist in me..)
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I think what threw me partly was the amount of time in each act.. It felt like I spent half the game in act 1.. and act 3 was barely felt.. And sure, I became the "Champion of Kirkwall" but I never really felt as if I was some central power role within the city. Just more the annoying wildcard that kept causing the people who were in power positions to do stuff. I enjoyed a lot of the game, but a chunk of it did disapoint me. The way Bio had made so much fuss about showing your character becoming this prominent character and effecting the city over the 10 years... Maybe that caused me to expect something that could never be, but .. yeah, wasn't expecting what we actually got.
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There has been large amounts of cleaning things up and shifting things around.. in preperation for this alsation puppy in a short while.. Now the evenings in and I'm just having one of those spacey times where I can't really figure out what I'm in the mood to deal with or dabble in.