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Raithe

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Everything posted by Raithe

  1. Had one of those slightly annoying nights where the moment I got into bed.. my mind suddenly decided it was totally awake and not at all tired. So pretty much didn't fall asleep until the dawn had started creeping in and the birds were singing outside my window... And after a weekend of cleaning and hoovering and assorted spraying due to the discovery of some fleas on the cat... we've now found a single flea on the puppy. ... I'm hoping it's just one that was trying to flee the cat.
  2. Raithe replied to Rosbjerg's topic in Computer and Console
    Since The Force Unleashed 2 was going on sale ... I thought wth, I'd see just what it was like. After all, lightsabers and silly force powers, there has to be some fun to be had. At ?7 that translates as about ?1.70 per hour of game play you get. So, eh, not too bad. But yeah, short and way too manyt QTE's.
  3. Raithe replied to Monte Carlo's topic in Way Off-Topic
    I re-read his Killing Pablo the other month. He certainly puts a lot of research behind his efforts to tell what happened. Of course, I was utilising it for my research as well.and now the spine is rather bent..
  4. Raithe replied to Monte Carlo's topic in Way Off-Topic
    Clive Cusler's Trojan Odyssey. More enjoyable pulp nonsense. Throws up some interesting ideas.. but I think even though its pulp silly, I kind of wish he kept up more..continuity and fallout from big events he's done in earlier books.
  5. And where is the real Wals? I'm detecting a pod-person.. I think it's time we checked up on when the Alien Invasion is due....
  6. I have to admit, I run into people I went to primary, middle or secondary school with, and they're out with their kids.. and I can never quite make up my mind if it makes me feel too damn old.. or as if I've never actually grown up....
  7. Hm, out of curiousity, does the Blu-Ray LOTR extended actually have anything beyond what's shown in the normal extended set? Or is just the same in better picture?
  8. Raithe replied to Gorth's topic in Way Off-Topic
    Tron Legacy Soundtrack - Daft Punk goodness..
  9. I thought it was Pixar...
  10. Raithe replied to Monte Carlo's topic in Way Off-Topic
    Valhalla Rising by Clive Cussler. Pulpy nonsense, but enjoyable all the same.
  11. Picked up Solar 2 on steam with the sales..and.. it is strangely enthralling in a way I can't quite understand...
  12. There was just something about it that I could not get into. How much more its focused on hack and slash, push the mini's to highlight combat zones.. It just didn't feel as if it was geared to do that much out-of-combat rpg'ing. Maybe if I'd waited until the plethora of books were out rather then just the core books I'd have seen more, but it just didn't feel like the wide variety of options were there. It just gave a vibe more like "WoW at the table" then something to have fun roleplaying with. Maybe I just got spoiled by 3.5's ability to mix classes as you levelled, and picking feats to really tailor a character for more then just combat. >shrugs< It's hard to put a finger down and say "This! This is why I hate it!" but after reading the core books and giving it a little kick around, it just did not gell in a pleasant manner. Beyond the art. Man there was some damned good art in those books.
  13. Since we've been having the whole nuclear / solar discussion.. I thought I'd throw this news report in for the amusement value... Jellyfish shutdown Nuclear Plant
  14. And the BBFC have provided a 15 rating for DE:HR BBFC classification for DE:HR
  15. I find Hitman to be like a really strange adventure game. Especially Blood Money. Which is why I think I enjoy it. give Donuts to FBI An adventure game with multiple solutions.. Well, the donuts was a classic. The explosive bbq was fun for that level as well. Although I usually ignored the clown diguise... The New Orleans level in Blood Money was a little less strange adventure game, but I definitely get where you're coming from... Edit: And on the DE:HR news front, the latest tweet from JB
  16. Behind 2027 - The Cities of Deus Ex
  17. .. and the joys of discovering that the cat has picked up fleas from somewhere
  18. The original had Charles Bronson in the role that Statham played and Jan-Michael Vincent as the Apprentice. Directed by Michael Winner. And in the original, he dies. No last minute reprieve, no slow rewind to show an escape. He was dead, he expected it. (and yes, he still had that setup and the message left for his "apprentice")
  19. Raithe replied to Walsingham's topic in Way Off-Topic
    Was listening to the soundtrack to Ferris Bueller as I was running around the village taking care of various errands. Now that's making me hanker to dig out the dvd and re-watch it.
  20. But they gave it a happy ending! I mean, sure it was competent and fairly good for what it was. But hollywood changed it to a happy ending!
  21. Taking the day as it goes.. Realised I was in the mood to read something fresh and pulpy, so ordered up a Clive Cussler book. Yes, they tend to be silly, but they are good clean, pulpy entertainment.
  22. Is Cole Phelps a Psychopath? Kind of amusing in its own way... Although I'm taking it more as a bit of fun then out and out serious. But it can make ou think...
  23. I'm amazed. We've had more comments on this thread based on the stealth mechanics in various games in this one day, then in the previous month about Deus Ex.. It's always interesting to see just what directiosn a thread will turn in..
  24. Since we have the TOR mention, just in case no-one had seen this before (it is about 6 months old) I'll put a link in... Daniel Ericksons Quest Breakdown
  25. One thing about the "radar" in DE:HR is that it starts off being quite fuzzy. Or at least, it doens't give you all the detail. When you start to improve various augmentations, then it'll start to add in things like visual cones of people, highlights of where they can start to hear you.. things like that. Which makes it interesting is that they combine hearing as well as visual aspects for the sneaking.. and that the AI is designed so guards will (supposedly, at least according to demo's they've given) randomly look behind them and such like. It's the little things like that that add to the overall stealth experience, not just whether there's a "cover" system or a "light/shadow" system or such like..

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