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Everything posted by Orogun01
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Sigh, no PC version i'm here regretting that I won't be able to grasp all the subtle nuances of the animations on the ****ty graphics of consoles.
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I actually think that from the beginning of the project it was meant to be on a tight deadline. It seems that they made a design plan based on an one year release date, which would explain most of their choices. Plus being BW they had to make it be as "epic" as they could make it.
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I really don't like that guy.
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kicks in 0.31 at
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It's as you say it's not to your actions but to Shepard him/herself; the cameos for the most part were something out of a James Bond movie. With horrible lines such as "You are standing in the presence of a living god..." Or something to that effect (Ashley) What the reasons were for underplaying the events of the first game I cannot fathom. I can give two guesses, deliberate neglect or unintentional lack of talent which when look at it's really the same thing. Quick point of disagreement: the original Hassassins were the suicide bombers of their day. Their job was to create panic, hence the very public and bloody attacks.
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I don't think it's much a point as Nightshape just hating on Mike. Keep up the good work mate.
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He was an antagonist on that game. No, he wasn't. The Kain series are separated between the Blood Omen (with Kain as a protagonist) and the Legacy games (with Raziel as the protagonist and Kain as the main antagonist) Check it, then come back and apologize I'm pretty sure they were all called Legacy of Kain. I'm pretty sure that the games starring Kain as the protagonist are called Blood Omen: Legacy of Kain and the ones starting Raziel are called Legacy of Kain:Soul Reaver. Clarification is required and why the hell are we arguing this? I swear that one day we are going end up arguing over the color of the sky. P.S: its blue.
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He was an antagonist on that game. No, he wasn't. The Kain series are separated between the Blood Omen (with Kain as a protagonist) and the Legacy games (with Raziel as the protagonist and Kain as the main antagonist) Check it, then come back and apologize
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Should had said something about it before then a cameo was an effective way to give a tip of the hat to the first ME, make you feel as you have grown from the first game, and stroke your ego without going so far out of their way that the main story isn't affected. That said; Lair of the Shadow Broker was great because it lacked much of this. Well that's something that we can all agree on I guess that's the problem with writing in video games, they still haven't figured out that's a interactive medium.
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First of all, abbreviate. Second, my point about your point about Mass Effect is that everyone does worship you. The whole game is filled with cameos from the most unlikely and unnecessary (I really didn't need to see Helena Blake again) characters who's only purpose is to kiss the ground in which you walk on. Not to mention your companions; specially the romances, that treat you as a god sent no matter what you do.(sans Samara, but she was cool) Which brings us to this please read Joseph Campell's "The Hero of a Thousand faces" all epic tales are some variation of the monomyth....mono(one) RPGs specially since they are derived from the Fantasy genre that draws a lot from epic poems which is the clearest example that you can get of the monomyth. They are closer to it than say Grand Theft Auto. Dude again with Suidoken, what's the deal with a girly looking dude fighting evil with a three section staff. First of all as soon as you begin the story you start the hero's journey. You can skip or omitt steps but the structure remains, also he begins as being a second class citizen, a man in a matriarchal society. He is basically a princess (and looks like one too [second zing]) meant to be married for political purposes, anyone would agree this qualifies as an afflicted position. As soon as you do some research on the subject of the Hero's Journey you will find that what you are actually refering to it's called "Crossing the Threshold" which begins the second stage of the journey visually exemplified with a change in venue (he goes from the comforts of his palace into the world)
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Which part of the hero must begin his/her quest from an afflicted position did you not understand? You think they call it the monomyth for nothing, this is how every epic tale of heroism goes. Also you are arguing the plot of ME2, coming up next plot holes in Teletubbies season 2. Plus development constraints, it's easier to implement a hero's rise than to have a badass become a living god. Also the game world takes your side, right next to you in your virtual bed in the form of various romances which begin as soon as you say hi to the companion.
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So you wanted Shepard to be a gun toting council member who goes after the reapers when Anderson says "I had a vision of destruction..." ?
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He was an antagonist on that game.
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I just see it. The Hydra looks like something that could be in Demon's Souls and the overall design seems to be inspired by it. Also: the archer feeding the hydra with arrows. That or you tapped into the collective unconscious and grabbed the concept for the game from playing Demon's Souls. Like they probably did.
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If you guys are going to keep quoting Japanese RPGs as examples we may as well link to a list. I mean in every JRPG you are the scion of some dynasty, an ancient power runs trough your veins, or aren't quite human.
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And this thread starts on the date in which we commemorate the 50th Anniversary of human space flight...something, something, conspiracy theory, 12/12. Anyways here's some mood music. http://www.youtube.com/watch?v=JDZBgHBHQT8
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You are in love, and are excused. Funny, I get stinking drunk when I'm in love. I need to drown those lying butterflies in my stomach.
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Look at it from a developmental standpoint, this route is used a lot because it allows the player a wide learning curve. Mechanics are presented step by step without confusing the player, as well as connecting him/her to the growth of the character. A great example of what you are looking for it's Ezio in Brotherhood, you start with all the skills that you gained in the previous game and even through the end of the tutorial when you lose them you are still a badass master assasin.
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Basic Hero's journey, the hero must always start from an afflicted position so that he/she is more relatable to the viewer. Such as the case which you present, despite your hero being a prince he begins his quest from a secondary role (he is our equivalent of a princess[ and looks like one too]). Since all stories; specially those relating to heroes, are a variation of the monomyth they have that in common.
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Last week I began my first C++ programming class (what a coinkidink) this is the book we are going to use http://www.amazon.com/gp/product/159200205...8-1&seller=
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Ahh Kubrick, all those fond childhood memories of mine. I gotta give it up for Paths of Glory, one of the best war films ever.
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Before FFVII there were a ton of JRPGs, that while massively popular on Japan they always came short on the West (story of every JRPG) the RPG market was in fact dominated by JRPGs from 94 to 98. Continuing with the timeline of RPGs; the focus switched back to WRPGs because of the advent of 2 major MMOs during 98 (Everquest, Ultima Online) which is what we heraled as the golden age of PC wrpgs. We are taking the whole definition of the genre into account here, and the point is whether that popularity it's hurting them or not. Since now it caters to a wider crowd as opposed to previous gens which were confined to lovers of the genre. Also the companies that you mention were at it's peak 5 years ago when both markets were at their highest. I point out that I am talking about the quality of their products not their popularity.
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I know the war games market as being an offshoot of the PC strategy games, which is sort of related to CRPGs since both peaked at the same time. I would love to see old school RPGs follow the same model of only catering to their; albeit minor, target audience. It also seems that old school it's making it's break onto the mainstream with games like Hunted, DS3 and Kingdoms of Amalur, all these i'm cautiously optimistic. I'm not so sure that the "mainstreamization" of RPGs is a good thing, they were always sort of the outcasts games. Text heavy, drew intensely from PnP games (so it had that added nerd factor) and the mechanics confused a lot of people. By their nature they used to be exclusive, making them appealing to the mainstream has taken away a lot of what these kinds of games were. Edit: I forgot Diablo III.
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You make it sound as though video games are going through an artistic period. With one side embracing blind innovation without taste and the other reacting towards more conservative values. Although the great difference in the amount of resources used and the quality of both products might make me consider mainstream as the clear loser.
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you know that no matter what the Witcher will still be better than DA2?