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Orogun01

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Everything posted by Orogun01

  1. I resent that comment Fable 2 and 3 are utter crap, and Fable is slightly less crappy.
  2. Nothing to do with luck but with just observation and care. The stealth path is deeply intertwined with the explorer (at least at low levels) since there are very few ways to get from point A to B without encountering resistance. At higher levels there are upgrades to help your infiltration, a great deal which specialize on determining enemies routes.
  3. No no.. He's a lawyer.. he should do it via Origami.. I mean, he should have plenty of documents and lawbooks to utilise... Hence the barbecue. What are we cooking? BTW, paper makes for poor taste. Can't you smell what the Nep is cooking? No ITT: we discuss witty banter (disclaimer: no "wittyness" required)
  4. It is actually easier to look for the fixed spots at which the enemies stop walking and occupy themselves with other matters. At least when you are in close quarters, otherwise they will hear/see you. Plus I can say for certain that it's not as easy as it looks, opening the wrong door (just the act itself) is enough to make enemies react. The AI for stealth gameplay purposes works just fine. I guess what i'm trying to say is that its only fixed until you add your own element to the mix.
  5. Nice touch indeed, but sadly it's not random. There is enough variation to make it unpredictable, with the added touch of the radar only targeting known assailants (either through sound or visual) and with a very limited range. Its a fairly entertaining challenge. On the MSG comments: I tend to cut the game some slack because of two things: 1) The MSG series began the genre of action stealth 2) Its style that of fantastic realism, so they obviously don't go for the same kind of mechanics as SC One thing that bothered me about SC mechanics; at least on the first 3 games (the last two should be struck from canon) is the grading system and the lineal progression that it had. Probably because I became accustomed to MSG. But as a comparison it's more like R6 than both MSG and SC.
  6. Yeah it's called Metal Gear on high difficulty levels, and we manage.
  7. No no.. He's a lawyer.. he should do it via Origami.. I mean, he should have plenty of documents and lawbooks to utilise... Hence the barbecue. What are we cooking? BTW, paper makes for poor taste.
  8. I don't think so, I happen to have excellent peripheral vision in real life. Try working that into a game mechanic.
  9. Being completely first person kind of kills it feeling like Gears of War. A total lack of blindfire and inability to see over the cover while in cover does that. More like what Crysis 2 has. I find it obnoxious in FEAR and Crysis 2. Crysis 2 at least lets you mark targets so you can tell their position while in cover. FEAR... the game gets much better when you no longer need cover. forgot about Crysis 2, still every enemy in F3AR constantly gives away his position by yelling every 0.5 sec. So not a problem to pin point his position, I actually found it to be kind of fun. You wouldn't want your kills to be handed to you on a platter would you? Anyways new trailer
  10. Most recently you have the cover system in F3AR, feels like a gears of wars but completely first person. But yeah the DX:HR cover system it's strongly reminiscent of the Rainbow Six, considering that I actually recognized it before I actually knew that it was inspired by it.
  11. wilkommen to the interwebz! wilkommen to ze intarwebz! [fixed] Willkommen auf der Internet! [fixed] TOUCH MY MONKEY!!
  12. Not particularly. You seriously are a downer
  13. But its misuse won't affect the charter of human rights itself, clearly put: they won't change the human rights charter by misusing it. Besides is not like they want to do something wrong, you seem to have an obvious bias against it though. Don't know why. Although if the courts feel like you do, maybe it won't happen. So cheer up mate, there is going to be future generations of undergraduates but the human rights remain pure and sacred. That's all that matters, ain't it?
  14. True enough, but setting contributions aside the entertaining games of our past will be lost to memory as technology progress. Example of it "Doom" at one point it was the zenith of FPS nowadays you have health regen and yearly CoD. Games have a short life-span because of technology.
  15. Remember, Remember the Fifth of November...when a bunch of drunk brits set stuff ablaze.
  16. After finishing season 3 of Breaking Bad I was surprised to see this song in one of the episodes. http://www.youtube.com/watch?v=L2Osol5CofM
  17. Maxed out Katarina, just pick every pragmatic choice that benefits you E.G: choose to keep rewards, or spare the lives of characters you can use to your benefit.
  18. Sounds like an interesting story, feel like sharing? Or are you still under a non-disclosure agreement?
  19. No, the really sad realization is that whilst Citizen Kane has survived because of the IFC and the AFI we have no organization that preserves old video games. (the closest thing we have to it is the emulation community) The classics still are part of the courses that anyone trying to become a filmmaker has to take, but as we say on our school "We are in game art we don't play games"
  20. But with a fear of being blacklisted by every publisher I don't see anyone within the industry standing up for an union, mostly people who get fed up and leave. What ? I don't understand what you mean. If the poorly treated developers want justice they would organize and form a union. When the union has enough developers in it, they can and will achieve better working conditions. You can't blacklist the whole union. Now the only thing working against this is laws that govern individuals rights against illegal contract termniation i.e. job security. If the local law does not provide protection from being fired illegaly (term defined by each society by their norms) then you truely are ****ed. To put it into perspective is like being the first person to jump forward after the bad guy with the gun says "who dies first?" sure you can overwhelm him with massive numbers but without the certainty of a backing and with a job to lose, I don't see many people lining up to be the first. As for the illegal termination, well those cases drag out and even if you win and actually start an union you are still going to be a troublemaker in the eyes of the publishers.
  21. Yeah, but just like tweens don't really get why Citizen Kane is a great movie because they are dumbfounded by Michael Bay new "VSFXathon" they don't really get why DX is a good game.
  22. Hurray, now games can be become the mature medium that they always were meant to be, with deep story telling, fleshed out characters and.....wait a minute
  23. Wow, Wals you really have taken this thing an ran with it. Isn't it a bit of hyperbole? Before the scenario you describe could happen, don't they need to have a whole bunch of trials based on the precedent and people behind it? Plus there is a difference between alienable rights and privileges, what you describe are the privileges of the rich.
  24. Bummer, we still have a similar program here at the states. Don't know how you guys manage, ever consider studying overseas?
  25. But then there is the fallout that's going to come out from the publisher side: firings, legal preceding, and there are a lot of available scabs. I simply do not see this happening within the industry, specially since there isn't a guild or something resembling it to organize a strike. Edit: The most likely scenario is to make publishers believe is in their best interests to treat developers right, way of a company's success and further expansion using a developing model that offers both good results and doesn't exploit developers.
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