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Everything posted by Orogun01
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In case you missed the discussion between me and Hurlshot a couple of days ago: No, I didn't, and the reason is because I'm no longer a kid. Sorry but i'm not up to the latest news of Nepenthe land (did you get hair on funny places already?) and just to give you the heads up, the enemies are also more accurate and have faster reaction time. Ahhh, good times.
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It's pretty good, kind of tumbles its way down to decent halfway in. Is fun to sneak about, convenient vents leading you to your objectives are also handy. Real shame about the guards' narrow field of vision though Either I started sucking at this game on the second playthrough, or bumping the difficulty also increased the guards' fov. bumping the security increases guards, yes. But why didn't you play the game in "Give Me Deus Ex" on your first playthrough like all the cool kids?
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I beg to differ, Palladia has been running Gorillaz's MTV world stage. Don't know what I will do after that
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Time to point the obvious but...the guy didn't have a ****. Edit:seriously, you can't say ****? what about ****? ReEdit: sigh, he didn't have a Richard.
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Basically it's what tale said in a nutshell. Companies don't want to have to deal with the issues of having an employee being paid by them to create his own thing that he'll sell for a million. I think engineering companies have similar clauses that control IP of their inventors. But they are not being paid by them to work on their own project, its their free time. Its not even if they use resources from the company that they are working for at the moment, its an automatic measure. It seems too extreme, it will probably kill what little creativity this industry has. They've been doing it in other creative mediums (as I mentioned, engineering stuff and inventions) as well as including such things as "no competition" clauses for employment contracts every so often. Yeah...I don't know that much about engineering but it doesn't sound like that much of creative job. At least is not one where people go into with a need to express their own vision and create for themselves rather than commercially. So now that everyone wants to regard games as art the least they could do its give the same treatment, I don't see actor's contracts neglecting them from having other roles. On the contrary they bend over backwards to accommodate production for star power. Not saying that's how it should be, but there is no artistic medium that forbids you from pursuing your own interests on your own time. More so the publishers should grow the **** up and stop acting like they are designing top secret projects for the pentagon, its easier to get a word from those guys that have anyone spill their guts about a game, a game for god's sake.
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I'm not sure that a step backwards its the best thing, I feel that may kill any form of legitimacy the medium could aspire to have. I'll say what I always say when I hear a horror story from the game industry "its time to get this **** unionazed"
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Basically it's what tale said in a nutshell. Companies don't want to have to deal with the issues of having an employee being paid by them to create his own thing that he'll sell for a million. I think engineering companies have similar clauses that control IP of their inventors. But they are not being paid by them to work on their own project, its their free time. Its not even if they use resources from the company that they are working for at the moment, its an automatic measure. It seems too extreme, it will probably kill what little creativity this industry has.
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Considering the name of the movie, that's pretty hilarious. Is that the one about Bob Dylan? No that one is "I'm not There"
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It was bound to happen as the game has very little competition and summer its a high sales season for games. And so it begins that Eidos finally takes over the world...
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That's a very eschewed view that the writer has "Being a strategy game, clearly I would have to receive an odd number of bumps to the head to play it" What a charming ass.
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You mean president Al Gore outlining an universal health care plan. Both. It's to show that we're in the different universes. There is an alternate universe where you laughed at that.
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You mean president Al Gore outlining an universal health care plan.
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I always chalked up the success of generic shooters to consumer bubbles, the more people who buy them the more peer pressure that they will be on their friends to buy them just because of the multiplayer.
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Have you tried putting a big box on their path and trapping them in between 2? Funniest **** ever.
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As Kalimeeri said they probably aren't going to put much work into it and definitively not as much as they should to make consequences of previous games. I think they hit something gold with the TW2 C&Q, it was a linear but highly reactive story and it made sense. They knew how to control events while leaving the player with the choice of illusion, if they continue along that line and if they improve it, I'm going to be singing praises to TW3. My fear continues to be the great fear of alienating the audience that permeates the industry, and they are not trying to please "their" audience they are trying not to alienate the ones that may be picking up the series at a latter point. I haven't seen that from CD Project, (specially since TW2 continued the cliffhanger of TW) but its something that often seems to keep developers from going the distance with their ideas.
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Best moment in the game "playing the original DX song on the megaphone on Darrow's bedroom"
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This probably one of my least favorite things about the medium (specially since everyone began calling it art) It is not as reactionary as artistic movements who in turn often have a counter movement to the previous one both either moving away or towards classical sensibilities. Whilst games on the other hand are completely market driven, with economics determining whether an IP becomes are series or a bust. Specially after the economic situation when every developer seems to be playing it safe. I'm afraid that text driven games are going to become a scarcity with a unlikely chance of return. I'm crossing my fingers for a change in the market, although that doesn't guarantees a change in games.
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The idea behind a reactionary story its to add immersion by letting the players resolve events in their own given manner. It then again becomes an issue of the story that players want to experience and the story that developers want to tell. At that point its were the discrepancies begin, BW bottlenecks the consequences by making sure that the story moves forward in their desired path no matter what the choices were. CD Project on the other hand made the story highly reactive while maintaining key moments, the difference being that your choices actually affect those key moments. Unlike press A to upgrade your ship and face no consequences.
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Go play Witcher 2. Actually I rather hope they don't take it any further. Don't want to see Geralt redecorate the room with ejaculate. The whores on the Witcher actually went with the ambient in a just right kind of way, no more no less. Eidos went to extremes to set ambient to DX and it shows in the Detroit and Shanghai areas. But they lost me right after Shanghai, it starts to feel seriously underdeveloped and linear at that point with fewer events of note. It does show that they cut the game short.
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You forgot RocknRolla and Robin Hood, also if you are a fan you may be interested to know he is VA for for that new Space Marine game.
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Typical reaction when someone says that Mark Strong was in a movie, the guy is a chameleon.
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I snuck in through the balcony. As did I and yet I found no pleasure in entering every room in a whorehouse where all the whores are clothed and no one is having sex. Plus the ending was really lackluster, I did chuckle at the final code though.
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Berserk It's on a class of its own and as such all comparisons fall short aside from being offensive to such a great work. NOW SOMEONE PUT A GUN TO KENTARO'S HEAD AND GET HIM TO FINISH IT!!! Edit: BTW, has anyone heard from Tarna?
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Psst (to everyone else) are those two mating?