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Everything posted by Orogun01
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The setting is the 50's the revolution happened in 59, so it would be in the era Gorth described. It's a good starting point for the events to diverge, corrupt regime, revolutionaries in the mountains, and gangsters on vacation. All with tech from the Fallout universe. About Tale's point, I not so sure. Every Fallout so far has been monothematic, each with its own plot with no relation to the others.
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Funny thing is that they guy/gal riding the bus to and back from a bad job, doesn't have the money, desire, skills or time to prepare a healthy meal.
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Shine means that you could have the most awesome screenplay ever written that would fail because of a bad director/producer/actor. That for a story to do its best it has to adapt to the medium of presentation. The writing is somewhat absent because the writer is absent and this separation doesn't help in the least bit. Is one of those things where the writing is going one way and the game completely another way. It happens a lot with comic books, because of the same reason. I agree with you the fault lies not with the quality of the writers, which why I said that Rhianna Pratchett could do better in other mediums. While I do believe that some game writing is "good" that isn't good enough for me, I don't want good as in "adventure/action flick" good I want Kubrick/Spielberg/ (insert your favorite director) good. For the medium to change, move forward, become art writing should find its place in games. Before that it should be define what its purpose is and what the particular of the medium are.
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What you need is some good screenwriting skills (combined with good writing skills for the bits and pieces that are conversation and exposition) I've seen that in games but it's not always enough other media has you experiencing things from another's perspective but games often leave a void for the player to insert themselves into the story (silent protagonist, choice & consequence, ect.) So while games are more immersive they do little in exploring the emotional spectrum, they cater to a small amount of it rather than presenting the plethora of existence because they have to deal with actions; they need to have gameplay. This may come as a surprise but people actually immigrated into Cuba back in the depression at which point Batista's economic policies were doing extremely well. As for the state, there is some suspension of disbelief (at least for me) knowing which landmarks are more likely to have survived a nuclear fallout and Cuba has a lot the old durable architecture that was built to last. Well, in the "real world" 50'es, it was a military dictatorship the first half and a communist dictatorship the second half. Makes it open for interpretation in a Fallout scifi seen from the 50'es perspective. Having the corrupt, nepotist oligarchy of Batista ruling a feudal society when it got caught in the blasts would be a very differnt background setting from the "Americana". I would assume that since the revolution never happened it would still be at that point. But since the Cuban middle class at the point lived well beyond the middle class standards of first world countries, there is a cheap copy of "Americana". They wanted the same comforts and luxuries that people in the States so a lot of the culture reflected a mix of that high living with the extreme level of poverty caused by the regime. There is also the ganster angle, this was the tropical resort of many family heads and famed US gansters. Who modeled the place to cater to their need for debauchery; Vegas style, you ever gone to Tropicana?
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Amy is so-so, Rhianna is good but I feel that she would do better on other mediums. Is hard for me to think of a good game writer because the medium itself is not friendly to writing. In movies, books, comics, you're recounting the events of a story in games you're reliving them is hard for writing to shine in games because the majority of the experience is gameplay and the writing is absent.
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I would like to add 2 factors to that list Healthy food is more expensive and has to be prepared, for someone living under means its easier to grab fast food on their way back home than to make their own. Seen it a hundred of times while on the bus.
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You mean that the both guys who hate the west are fighting each other? I know its wrong of me, but somehow this doesn't feel like completely bad news.
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If they do that they better get landmarks right and I will know But now that you mentioned Cuba shares the same weather with Miami so a lot of the effects would be the same with the advantage that it has better architecture. Everything from colonial to modern you can find, you're walking in colonial pavement looking at stones that were dragged from the sea and used in buildings and next thing you know you have completely modern building on your face. Plus the Capitol is a (better) copy of the White House, more grand (ostentatious) which is a nice tie in to FO3 @C2B: Can you put any examples? inbf Hideo Kojima.
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Somehow I don't see burgers becoming Veblen goods That it will still be consumed its an undeniable fact, but hopefully the high prices will curb consumption enough that retailers will have to adapt into more healthier products. Because high fat products (which are cheap to manufacture and therefore sell cheaply) become the normal goods there is an incentive to create alternatives if the tax affects the product. Strangely enough a variation of this tax could also be used if drug legalization ever came through so we may go along if it works for high fat products. Although there is the chemical addiction to account for, calories are addictive but they don't create a physical dependence like drugs do.
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Hope you like Art Deco then. I still think that aside from the Glades and South Beach we don't really have many landmarks but on the other hand FNV didn't use any of Vegas famed buildings so it could work with Miami in the same way. If they do Miami: Devs, plz put my house in the game?
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Sorry, Gortho. Never occurred to me that it wouldn't be clear. To explain, a lot of economists and other more human sciences utilise complex numerical models and simulations to help predict an outcome without actually implementing it in the real world. It's how everything from road networks to production lines, and emergency call centres are built. not to mention all the eocnomic forecasting national treasuries do. Of course all these models are dependent on data and how it's interpreted, so there is a margin for error. Plus the occasional "looks great on paper fails on implementation" plans, although I can churn those to lack of foresight. Which when we dealing with drugs counts for a lot since there is a great deal of human factor involved.
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It is and it is not true for both games and films. There are less games with permanence than movies, indeed a game has a half life of a few years before it goes through all the retailing and finally becomes irrelevant. Still I say that there are a few exceptions to the rule, games that get re-released in new formats. As for movies; I still love Blade Runner (tears in the rain moment is one of my top 10 scenes) I can still watch Aliens and appreciate the cinematography and the effects. These are films very dependent on special effects. Some games seem to get it, that the characters, plot, storytelling they're all supplemental to the gameplay. Tetris has been a very strong game, and Shadow of the Colossus managed to become memorable without anyone knowing the main's character name. All those comparison between the two mediums (film and games) are fair but there is something that has to be taken into account when it comes to games: they're an active medium. The argument of the "immersiveness" of games has been discussed plenty, and while games are immersive that is not guarantee of an emotional impact. Consider that the games regarded as having the most emotional moments are some of the most linear; with a few exceptions. So whilst in a film you can manipulate the plot to achieve the desired feeling, in games you manipulate the plot to fit the gameplay. Wanna do a shooter? alien invasion! and that's the depths of emotion you're gonna get.
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A few of the landmarks might be different, but it would be too similar to Washington DC to feel "new". FO3 covered ruined metropolises, FO:NV covered desert/frontier style settings. We need more swamps in games, so the everglades would be interesting. Bring in the mutated alligators and lots of radiated water Any significant landmarks on Hawaii? You know I've seen the Everglades and that game would be really hard, and there would be no landmarks or buildings left since the structures are very weak. Plus mutated alligators? Them things sound scary man Nah, they should go to Atlanta instead. Old city, underground railroad, and awful lotta African Americans there to become ghouls and add themes of racism to the game. A Martin Luther King ghoul for DLC
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Well we already look bombed out and we could use the nuclear winter. But the setting must have some remarkable landmarks, so despite a lot of people being against it I'm putting New York forward. They already did Point Lookout, so...
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ehh...stamina is the blue bar, durability upgraded in the workbench. A good, cheap solution is to carry a bunch of other weapons for later use.
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Saved this post for use in 20 years.
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For a second there I tried to argue against this point but then I realize that I'm already arguing for it on another thread Any word on the fat tax actually working or do retailer raised their prices?
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Even if we subsidize healthy food, driving down the prices that's no guarantee that it will sell. You will see an immediate rise but in the end you spend taxes on a project with low return as opposed to taxing fat and forcing fast food restaurants. Plus I will pay you if you get one of those Big Mac fatasses to eat a carrot.
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There are good video game writers? You do realize that Bethesda's games feature massive sandboxes where no one cares about the writing? Its simply not their main concern, heck if you put together all of Bethesda's plots together they would have more holes than a Swiss cheese after a shootout. Besides games in general don't really need that good of plot, just a general excuse to point your virtual guns at someone.
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Oh Bioware...we know
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So if we leave them all alone they will stop calling us the Great Satan, blaming us for all the sand in their shoes and women's trying to be equal? I have never seen anyone so disposed to throw a scapegoat away. Besides, they're too dangerous to be left alone.
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..b-but just imagine how much money the American government would make from taxing fat.
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Hey as video game writers, they're in the top ten.
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Alrigthy then!
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Stephen King's hate of dogs.