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Everything posted by Orogun01
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I'm of the opinion that leaders are made not born and in particularly made on the battlefield. This sleuth of new officers that came out fresh out of West Point has had a hard time keeping troops on point, not so much now as in the beginning of the war. When your subordinates are accustomed to gang life and to a particular ethnic group you're are going to have a problem with discipline. On the Ethnic side I know that they didn't like taking orders from a whitebread gringo, and when they are in a gang their rules supersede those of the military. For as long as they don't rock the boat to much, they get away with much and it gives them confidence that they have control and officers don't have many punitive resources as their main job it's to keep their unit together. It's a few cases where officers play by military rules when the rest are playing by prison rules and of course there is the most heinous case where the officers are the perpetrators. Because the military turns a blind eye to many of these events and tried to keep them under wraps, the few good men are stuck with no justice other than the one they make.
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It just comes down to how you can break down the individual to reshape into a soldier that abides by those values, but when it comes to gangs the same things that make them viable candidates also makes them resilient to training. Plus a lack of leadership has contributed to almost every recent problem on the military, guess that "strategic thinkers" (college boys) don't make much of a leader.
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Sigh..it's the rule. Now we all have to replay it, I wonder if there are any mods that would change the experience. Actually I've been wanting to try out this one http://www.moddb.com/mods/deus-ex-unreal-revolution So I guess that I might as well
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Gangs usually keep themselves in shape and have a higher tolerance for violence and danger, aside from having a low level of education which affords them few other options. So...they are fit young men with a tolerance for the job and no other option, or as the recruiters know them: "Jackpot!"
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Thanks , I will try the demo and I am reeling for a good old style crpg but since the main selling points of this game were RA Salvatore and Todd I was doubtful
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On the recruitment level it becomes a matter of them needing bodies on the ground and if it helps cull out the the gang numbers it's a win win. But for the gangs it's an opportunity to gain training which since the Zetas raised the bar has been copied by the surviving gangs. Aside from the consequences it's a convenient relationship for both.
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Hey guys, remember that time when ME was going to be a game when the choices from the first game would have consequences on the third one?
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Is that really how Maria looks like?
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I'm thinking about buying this game, is it worth it?
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Hi...welcome to the forums.
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That is terrifying. I thought it would be common knowledge by now. The military it's a stepping stone that helps many an impoverished people to rise above their class by helping with their education (college loans) Unfortunately there is also the insidious element that want sanction to murder and since they don't like taking orders they inevitably reverse back to the gang life.
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Boo, are you by any chance...trolling?
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I love Mr Average McCrewcut, immersion really goes out the window for me when they try to make dramatic character backstories. I still remember that I almost didn't play Dead Island because I made the mistake of reading the sob stories of an excuse that were the character description. But I soldiered on nicknamed the game "Drama Island" for the first few hours until I didn't care that my ex-alcoholic, born again Christian, ex-football player character was chugging down whiskey bottles like water.
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Condolences. Ahhh ****... He's not dead... he got released and apparently has a hole in his heart >.< Have NO idea what I was saying My friend; it is high time that you understood that most families are crazy. Whenever I see a happy family I treat them like the Dodo: at first am skeptical and them I try to put them in a reservation. Just bear with it and try not to do or say something too drastic that you'll regret, because in the end you will miss them when they are gone.
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Any clarification as to why Malaysia readily cooperated? Aside from them not really caring about human life.
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My condolences
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So you like the new system because it makes your premature power ejaculation seem more relevant?
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He is one of my absoulte favorite composers (for movies).. I hope he plays a big role in the ME3 soundtrack. Hans Zimmer didn't perform to my expectations on Crysis 2 (but I hold the developers responsible) and Harry Gregson Williams did the Metal Gears series so he's aces in my book (not to mention the OST for Spy Game) So i'm 1 out of 2 for my favorite composers working on games, time to see if Clint adds to that number.
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I guess that TIM as the bad guy is a plausible answer to having Cerberus as a bad guy on ME3. It just really makes Shep look stupid for having spent all ME2 hauling ass for them. Also I get this nagging feeling that this a cheap plot device, but then again this ME and BW. I shouldn't hope for much.
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Seriously, What the F? Does BW hired M. Night Shamalan to retcon the hell out of ME3
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Well if it had more seasons it would have gone through the usual, everyone hooks up with everyone, someone dies/transforms into a demon from another dimension, then they get back together; despite all the grudges, for the sake of something greater than themselves and just when they are about to fight it they cancel the series without a conclusion.It's the Whedon cycle.
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Apparently there is. If you turn over the base, you see a bunch of Cerberus ships show up at it. No debris, no IFF, ummm... I had always assumed that after the suicide mission IDI was able to replicate the IFF for Cerberus. Of course, that raises a whole slew of issues by itself - namely, if it's possible to replicate the IFF what sense does it make to immediately hook it up to your ship and rush through alone? Cerberus has resources - send through a probe and see what's there, perhaps, or send a ****ing fleet. Perhaps I could buy that course of action if there were some legitimately believable time constraint which forced immediate action, but there really isn't, especially given how apparently weak the Collectors appear to be (as I've gone over in all my previous posts). Or..the Cerberus ships showed up because panning away shots showing the might of the empire reinforce the badassness of whoever rules them. This just seems like an aesthetic choice and not a conceptual one. Although this issue with the IFF does raise the question to why they sent just one ship, so I will say that BW dropped the ball on that ending.
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You don't need any of the upgrades to beat the Collector cruiser, and none of the upgrades are "super-secret" other than the weapon upgrade, which even then only elevates your frigate to cruiser-class firepower. The Collector cruiser clearly lacks the strength to pose any threat to actual alliance space, which has been my point all along. If Vietnam and Napoleon (it was actually the British) had something to teach was the importance of mobility, "an army walks on its stomach" if you will.On a frontal assault the Collectors would be crushed but their strength lies in the Omega 4 relay, they can attack anywhere with little fear of repercussion since (before the events of ME2) no ship can survive the journey. Actually, scratch that an armada will probably crash with all the ship debris. So unless there is a way to handle that, they are still untouchable post ME2