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Everything posted by Karranthain
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Agreed. I'd love to see multiple types of "equivalent" armors, even if their stats are totally identical (I have an inordinate love of purely cosmetic choices). I do understand this would take a decent bit of extra artist time for relatively little benefit, though, so I don't really expect to see it. I'd love that too (though, ideally, there'd be slight variance between those "equivalent" pieces). Check out this topic for some ideas.
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Spiritual successor, uhm maybe. I just hated the magic vs tech after awhile. It didnt make sense imo. I wanted to be dual wielding techomage. I enjoyed this aspect personally - but I felt that it wasn't handled that well mechanically. But the effect this conflict has had on the world was presented well, I felt (vide Tarant vs. Dernholm). Getting back on topic, how about them bicornes?
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what is this i don't even
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Nice update, the spells look interesting (I like the druid's playstyle too). Digging the portraits, getting Magic the Gathering vibes from them (I see some Justin Sweet inspiration too).
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On the other hand, if those dangerous creatures had tough hides, I reckon that powerful crossbows and firearms would be more popular. If they'd have speed on their side as well, longbows could see use. If armies were fighting dangerous beasts regularly, I bet Hussite's Wagenburg would see frequent use: Essentially a mobile castle. That's a lot of firepower concentrated in one place: On the wagons: Between them: And even under them: All in all, it's a very interesting topic I must say. How did the arms develop in the world of PE? Which tactics are used frequently? How heavy is the armour?
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"Follow me!" toggle.
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A clarification: "Follow in your footsteps" phrase was indeed a figure of speech, though it could actually be a pretty nifty functionality (when avoiding traps or other hazards, as Lephys mentioned). And, as I've mentioned previously, I'm advocating the inclusion of such toggle (accessible directly from the UI) merely for the sake of convenience. The fine level of control wasn't really needed in non-hostile areas. It has nothing to do with modern TPP games - case in point Fallout 1&2 or Arcanum (and I've mentioned Shadowrun Returns in the OP). -
UK PC Gamer article
Karranthain replied to motorizer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hoped they've already changed the name. -
When playing IE games, particularly when exploring non-hostile environments, I often wished for a simple "follow me!" toggle. Activating it would make your companions automatically follow in your steps, without the need of selecting everyone and then clicking on a desired destination. Such functionality is enabled by default in Shadowrun Returns, for an instance. However, it can be rather problematic in combat areas, since it cannot be disabled on the fly (you regain full control of your party when fighting starts). I'm not sure if it hasn't been already addressed, but if not - it'd be great if PoE featured this as a toggle accessible directly from the UI. 'Tis a small thing, but pretty convenient.
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It's time to inject some Warhammer into the topic! This particular design would work quite well for PoE's rogues, I reckon. As always, I feel that going for such highly detailed and ornamental look is far superior to the latest trend of just making everything bigger, more spiky and flashy. The saber is a neat touch.
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Sheathe the swords.
Karranthain replied to amarok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's hoping that two-handed weapons will be rested on the shoulders of the characters: