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Everything posted by Karranthain
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Previous parts : 1) http://forums.obsidi...designs-a-plea/ 2) http://forums.obsidi...a-plea-part-ii/ 3) http://forums.obsidi...-plea-part-iii/ 4) http://forums.obsidian.net/topic/64003-armour-weapon-designs-a-plea-part-iv/ I also propose a name change to simply : Armour & weapon designs (part V). Would suit it more now!
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The Case for Romance.
Karranthain replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's an exact quote from Josh: You've omitted the highlighted part. Time and budget constraints are actually cited as the main reason, contrary to what you've posted. To be fair, you've actually claimed (in this very topic), that: Which was proven to be false by BAdler, among others. You've missed the gist of the post - those romanceable companions had significantly less content if you didn't pursue their relationship paths. So, answering your question - in order to include so many romances Bioware had to simply cut corners elsewhere. Obsidian, which I'd hasten to add, had to do the same, but they obviously have different priorities. Naturally, it should be acknowledged that we may have different opinions whether it was the right thing to do or not. Personally, I think they've made the right call. -
The Case for Romance.
Karranthain replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As to the notion that writing romances can be done without harming the rest of the content - Mass Effect 2 proves that to be untrue. Most of the characters in this title have starkingly less to say if you aren't romancing them - vide the infamous Garrus' "I'm in the middle of calibrations". -
The Case for Romance.
Karranthain replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're operating under an impression that the resources are unlimited. Whereas, in reality, it's a question of allocation. Obsidian simply chose to employ the writer talent, which they have at their disposal, differently - and some people (I count myself among them) are happy with this decision. -
Slightly surprised you won't be pursuing stretch goals - but I'm guessing it's because you really want to meet the winter 2014 release date. The screenshots are absolutely amazing. The more I see of the game the more are my expectations surpassed.
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Without delving into the other aspects, I'd say that it's the mix of the western armour with eastern attire - which looks rather unique! I'm not an expert, mind you, but from what I've read it would seem that a rapier is a far more lethal dueling weapon; using a saber against one is actually putting yourself at a severe disadvantage. Oh and I'll definitely be looking to add some more examples of the Commonwealth designs!