Jump to content

mkreku

Members
  • Posts

    8329
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by mkreku

  1. Since when are good graphics and good gameplay mutually exclusive? Newsflash: they're not. Flawed argument. Way to miss the point. I chose chess because, yes, it is a pretty simple game, yet it would be possible to "streamline" it. Get it? This is what streamlining means! You take something that wasn't overly complicated from the beginning and enjoyed by many, then streamline it further to catch those people who think Fable's one button combat is the height of accessibility. In the process you ruin the experience for the people who now think chess has become Halo. It is not elitist to think the original chess was better than the console generation chess now, is it? I don't even know what this sentence is supposed to mean, but now your arguments are not only ridiculous, they're flawed too.
  2. Apples > pears.
  3. Funnily enough, that's the only one I'm interested in. I think it's an excellent idea, especially if it's anything how I imagine it (very void of people, with a dark, almost blueish gloom over the devastated city, with dogs howling in the distance). I think they could make a really great expansion from that idea, especially if they're using lateral thinking when designing it (flooded subways, mountains, skyscrapers, etc). Did I mention that I loved the underwater sections of Fallout: New Vegas? Very few games allow me to explore under the sea.
  4. Why are you arguing with someone so clueless that he doesn't even know the meaning of the word ambition? "It's been done before, therefore it's not ambitious!".. Holy crap, that must be borderline retard level.
  5. BAN THIS SICK FILTH!
  6. A game about fapping and beer?
  7. And let me guess.. Black Ops got 10/10 in the same mag, correct? Gamereactor is just. So. Bad.
  8. Oh yeah, those challenge experience points really were over the top. I mean, the game forces me to defend myself against all sorts of monsters, and every weapon had at least one challenge associated. It is inevitable that I'll be racking these challenges up in no-time. Hell, I even think there was a challenge for completing 50 challenges! I like the challenges, but did they really have to give xp too? If everything you do grants you a heap of xp, you quickly devalue the meaning of xp.
  9. Wow, I had almost forgotten that I have this on preorder for Friday! Guess I'm going to have to marathon play Fallout: New Vegas until Thursday night then.. And who cares if the voice overs are a little whack? I had tons of fun with Two Worlds despite (or perhaps because of) the ridiculous voices.
  10. So that's why ED-E died so quickly in there! He survived the fiends outside, but a few tiny insects took him down in no time.
  11. But why four red balls..? THE BALLS THEY'RE DRIVING ME INSANE
  12. People love to blame the Q&A teams for this, but I would bet my house on most devs knowing about the bugs before the game ships. In any case an easy explanation would be Obs trying to do too much, not saying enough is enough early enough. I have a lot easier time to put up with bugs when they occur in a game like Fallout: New Vegas. Or Gothic. Or Boiling Point. I've almost come to expect them from highly ambitious games, and Fallout: New Vegas is right at the top of the heap of ambition.
  13. The two Wild Wasteland differences I've noted so far were rather discrete. The first was when I went up to that sniper spot overlooking Goodsprings. I don't remember if there was always a named corpse lying there, but I am pretty sure that the four big red balls lying in a row were not! It was very odd. The other time, I was in Nipton's northern parts and that weird music started playing. The only thing I found that weren't there before were two named corpses. I forget the names now, but I really should google them to see if I missed some kind of reference.
  14. But why are developers so afraid of presenting a challenge to the player? I would have been perfectly fine with finishing the game before I reached level 30. As it was now, I spent 75% of the game being level 30 and not increasing my character one iota, except for the occasional skill book and unique weapon. It got boring fast. I used a rebar club with my melee character last night. I went from level 6 to level 10 in a couple of minutes, massacring hordes of cazadores with ease (50 xp each, even though I am one-shotting them). It makes me miss the five minute battles with one orc in Gothic 2.
  15. So because not all games were more complex before, that means no games were more complex before, is that what you're saying? And what are you referring to as elitism? The fact that not everyone want every game to be accessible by everyone? Chess is not accessible to everyone. It has quite complex rules and you have to learn the movement pattern of all the pieces. Should they "streamline" it so everyone can enjoy chess? Make it so there's only one type of chess piece, with one movement pattern. Would you still consider it chess if they did? Are everyone who wants to play chess the way it is now elitists? Ridiculous arguments.
  16. Before the war ~100% of Iraqi children got free education (school). After the war? Under 30%. Before the war Iraq had an infant mortality rate less than 20/1000. After the war? Close to 100/1000. And so on. There are lots of reports on this. Here's one: http://www.nejm.org/doi/full/10.1056/nejm199209243271306 Iraq was pretty highly ranked as a country before the war. Now? Bottom.
  17. MY $110 HAS SPOKEN!
  18. I think they should make Gothic 5..
  19. $110 of those $300 million were from me! Don't forget that! I should have a say in Obsidian's next project.
  20. No. No, it definitely is not. Change is usually slow and orderly. By voicing your opinion, by using diplomacy, by outside influences, the people itself, politics, etc. Not even during a revolution are things abrupt and chaotic, mainly because all the underlying systems remain intact and only the head is changed. Unless some warmongering country from across the world suddenly wants your oil and bombs you back to the middle ages. Then it's fast, abrupt and chaotic.
  21. Yes, I could also tie my one hand behind my back so I can't reach all the controls at once. Seriously, are you suggesting that I restrict my own world because the game world is not up to snuff? Pointless argument.
  22. I played through the end game wearing my trusty spaceman suit. I had no trouble with the praetorians or that big baddie (forgot the name). I just kept leaping off a cliff if he got too close and kept shooting him in the face with the Gobi sniper rifle. In fact, the only creatures I thought were a challenge after level 15 (or so) were the cazadores. They moved so fast it was difficult to get in that first sneak shot, so I started using the All American on full auto instead. They die very quickly from that, even when in large groups. Strangely enough, I was out sneaking with my new level 3 melee fighter last night, trying to reach Chance's grave when I met a horde of cazadores. In panic I started flailing my combat knife in front of me.. and they dropped like flies (pun not intended)! Apparently melee is very powerful against cazadores. I wish they had split up the gun skill a bit more. I mean, it's not exactly the same technique to fire an Uzi at full auto as it is to hit a target at 300 m. using a scoped rifle.. It kind of feels like cheating to max out the gun skill and get access to everything from muskets to revolvers to Uzi's to Anti Material rifles. It's just too easy.
  23. What was wrong with the combat? To me it felt like I pressed a button and he swung a sword? I thought it was fun..
  24. I thought the first 5-7 levels felt great. But then you suddenly find powerful weapons, you become powerful yourself and you start downing enemies like there is no tomorrow. Naturally, the experience points start rolling in as well. So yeah, I would also like the first few levels to stay the same and then the levelling could slow down a bit. Would it be possible to change the experience needed to level up on a per level basis? Like, keep the the same numbers up to level 7-8, and then double (or something) the amount of xp needed to reach the following 22-23 levels? Is there an editable table that keeps track of this? Something like: Level 01: 1-500 Level 02: 501-1000 Level 03: 1001-2000 Level 04: 2001-4000 ... I'm at work right now so I don't want to start googling game-related stuff too much..
  25. It's amazing how many things I've found that I've forgotten about though! I mean, just in Primm I've found hidden stuff that requires 75 lockpick to open, but I know I never returned to actually open them when I had the skill.. and I will probably forget them this time around too :D I also found a quest I failed the last time I tried it. And this character isn't suited well for it either (it's a hidden quest), which is why I am beginning to think I may have to restart again.
×
×
  • Create New...