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Everything posted by mkreku
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Avery is benched. I wonder what's going on in the Rangers locker room..
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http://www.amazon.com/Disarming-Iraq-Hans-Blix/dp/0375423028 The weapons inspectors said there were no weapons of mass destruction in Iraq, but the war started before they could bring forth the necessary evidence.
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Yes, he may say that. And the day Tim Cain becomes god this will be required for every RPG, but until then it's irrelevant. As far as I know, Tim wasn't involved in Fallout 3's development (busy working on his MMORPG). Why would Fallout 3 adhere to his rules? Sure, it's simplistic. Sure, you can find the battery on the way to the roof. Still describing it as "Slaughter everything" reeks of prejudice and bias. You are trying to make Fallout 3 sound dumber and simpler than it is. And sneaking worked fine for me and my silenced 10mm. Why is it broken? Because you had problems sneaking? And this is the gist of it all. Of course you can complain about anything and everything if you want to. It's the easiest thing in the world to do: complain. It takes no skill, no intelligence, no wit, no knowledge. All you need is ignorance and bias, if even that. It doesn't matter if the discs are placed in plain sight. If they weren't you'd still be complaining about how Bethesda makes you pixel hunt for the discs. This is what happens when bias takes preference. And you keep describing Fallout 3's quests like this.. Don't you realize that it's entirely possible to make every quest in Fallout sound equally idiotic, using the same method? "Slaughter the master. 95% combat. Kill/convince incentive is identical rendering the decision moot.". It's your opinion shining through, nothing else. Sure. No mention of that little kid and his father. Or the fact that you can take the kid to either Rivet City or Lampshade afterwards. Or that you can either kill or spare the queen with different results. I mean, it's very easy to make things sound dumb if you leave out every detail. Whether it's pointless or not is not relevant. The quest may still be complex. Also, it may be pointless for you, but for someone else the choice may mean something. Since you hate Fallout 3 with a passion (something you're bound to dispute), nothing in it will matter to you so you can easily discard everything in Fallout 3 as "pointless choice". Convenient. Fallout 3 may not be complex (or at least not as complex as Fallout), but you're greatly exaggerating how simplistic it is. Also irrelevant. Fallout 3 is more combat heavy, but what does that have to do with quest complexity? And at least the combat in Fallout 3 is fast. No rats creeping around for several minutes while your level 20 machine-gun wielding character waits, even though he could probably stomp them all to death if it weren't for the broken combat system. I, too, hate the fact that quest decisions in Fallout 3 rarely matters and that the quests never intertwine. But your way of describing things so unfairly is still grating and unnecessary. Fallout 3 can certainly make its own case why it's not perfect, it doesn't need your help.
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Funny you should mention it, I went there yesterday and watched the videos of it. I'm cautiously excited about it.
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What's even the point in making a list like this if you're not going to treat both subjects (games) with equal standards? You excessively describe the quests in Fallout in minute detail and only give extremely short, ridiculing descriptions for the Fallout 3 equivalents? If you had at least treated them fairly, the list would have some value. As it is right now, it only shows your own prejudice. Oh, and to add to the idiocy, you make it sound like the only solutions to any quest can be "diplomat, infiltrator or Rambo" because that's how Fallout did it. How convenient to discard the different outcomes of Fallout 3's quests because they are mostly karma-based instead, huh? Ridiculous. I'm not even a big fan of Fallout 3, but this list was so biased I just had to modify it a little: It's still not fair because I'm too lazy to go to a walkthrough for the ones I can't remember off the top of my head. But you've clearly tried to ridicule and intentionally simplify the description of every Fallout 3 quest. I'm sure you'll disagree with every change I've made. I mean, if you describe Reilly's Rangers with "Slaughter mutants" and fail to mention awakening Reilly (or finding her in the first place!), the situation on the roof, finding out what happened to Theo, fixing the elevator (or let someone else do it) etc.. Yes, it has a lot of combat, but does that give you the right to lie about how simple it is? You intentionally make it sound like Fallout 3 is all about combat and Fallout had none. But we who played Fallout can clearly remember having to watch 20 rats slowly crawl towards you, one by one, in several different quests/places. Something you've conveniently forgotten to mention in ANY of Fallout's quests and happily mentioned in every Fallout 3 quest.
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Second mood trailer from Risen is up: http://risen.deepsilver.com/blog/pages/pos...mood-clip79.php This time showing more of a harbour town. It reminds me of a colourful Khorinis from Gothic 2. That's a good thing (except perhaps the colours that remind me of Fable..).
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Lots of goals in the Detroit - Columbus game.. Fun to watch!
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The weapon wasn't showing when he was talking. Maybe he put it down somewhere before entering the conversation? Anyhow, I liked most of what I was seeing. Still, watching these videos make the game look like 95% combat and even though I know that's not true, it bothers me. I did not like the voice of Sie however. She sounds like she's 60!
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There are a few of us here too. I have the same wants as you do and funnily enough I've been lowering myself to playing with the animals on here too. But there's no point, apes enjoy slinging **** around. I don't.
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Norris trophy finalists: Chara, Green and Lidstr
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Not really funny, but.. I thought it was good enough to qualify here:
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Not really, walking through towns and through the wastes looked the same, but the world map and town maps had different scales. If anything, it was more like FO1 and 2 than like FO3, since you transitioned through exit grids from the more detailed town map to world map that showed the various locations as single squares, and had random encounters on the way. Huh. I distinctly remember walking up to a town in Fallout 3, only to be faced with a short loading time and a "different scale" on the inside. Scale as in much more detailed, totally confined and full of interactivity. Just like in Wasteland. The actual size change of going from one map to another is more like the old Fallout's, yes. I also remember walking through the wasteland in Fallout 3, only to be constantly attacked by random encounters. Just like Wasteland. Not much of a difference from either Fallout 3 or Fallout/Fallout 2 there. Although in Fallout 3 you were able to avoid the encounters altogether so that's a plus. I guess it depends on how you see it. The main difference between Wasteland/Fallout 3 travelling and Fallout/Fallout 2 travelling was that there was no interactivity on the map travel in Fallout/Fallout 2. In the other two games you manually had to walk to places (through deserts, over bridges, swim rivers, getting stopped by mountains etc.). The sense of exploration was much greater for me in those two titles than in Fallout/Fallout 2, where all you had to do was click on a point and watch a dot creep over the map.
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I agree (except for the combat part). But the hatred for Bethesda and new, scary things somehow colours all their opinions about Fallout 3. Yes, the quests were bad. Does that automatically mean the combat was bad, the technology was bad, every new idea that Bethesda brought to the game was bad? No, not really. And this is why it's so annoying trying to discuss Fallout with fans of the series. It's like they all played the old games ten years ago and forgot 95% of them. I've actually seen conversations on this board that went something like this: "Should I play Fallout 3?" "No, the animations suck, the graphics suck and the technology sucks." "But how about Fallout 2 then?" "Oh yeah, that game is the best!"
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By the way, Wasteland didn't have map travel. You had to manually walk the map to every town/Citadel/village/farm yourself. So in a sense, if you accept Wasteland as the 'real' start of the series, Bethesda went back to the roots when they made Fallout 3's players travel by foot everywhere :D
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Basically, I agree but the setting is in Nevada. How do you manage to express a vast and waste desert in a game without boring the players, then? By creating content that makes you want to explore. If you have a desert, you probably have a half-withered road (if you start in some sort of civilized area, which I assume you will). The road might lead into the desert, and all you can see is kilometer after kilometer of sand and a mountain range on the horizon.. except for a small dot in the distance along the road. When you bring out your binoculars, you notice an abandoned gas station a few kilometers away.. and so you start walking.. and the game is on. That is how I would start the game if I had to start it in a desert. Make people walk to that gas station, find an abandoned motorcycle (or Humvee or any other vehicle), let the players play almost an adventure game trying to assemble the vehicle to working conditions, let them drive it along the road and end up in Vegas (or lost in the desert if they choose that path). Huge map, not much combat (perhaps a few sand worms along the road), lots of tiny quests in the starting suburb/village/house, even more tiny quests in the gas station, and then it's off to Vegas where the real adventure begins, (I assume).
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People saying Fallout & Fallout 2 had huge maps are deluding themselves. You had a little dot slowly creeping from one square to another without ANY interaction with the map whatsoever. Once in a while you might get a random encounter, but they were the same over and over and they were (for the most part) totally uninteresting (and often seriously imbalanced). And Fallout 3 is pretty big when you just take a look at the map size and go wow. But that feeling of size is wasted because someone at Bethesda thought "People don't like to wander too much" so they made sure to put generic raider camp #103 a maximum of 30 seconds from wherever you stand in the gameworld, complete with a little arrow always reminding you that it's there so you never feel all alone or lost or anything. Bethesda are great at building gameworlds (I absolutely love how they've managed to tell little stories everywhere, like the skeleton sitting slumped over a table with a bottle of whisky in one hand and a revolver in the other.. or the female corpse in the bathtub with a still connected radio by her feet.. or the drainage with the lonely corpse and a ham radio.. or the shelter tube with a tiny skeleton and a teddy bear.. etc). They've managed to fill very much of the world with interesting details like that, if you bother to look. Unfortunately they suck at writing meaningful dialogue and making quests with consequences. This is NOT game engine related, by the way, and this is the area where I expect Obsidian to shine. It's like Bethesda has ten different teams writing quests and dialogue trees.. and for some reason these ten teams are not allowed to interact with each other until the game is shipped. The individual quests are actually not all bad (well, some aren't), but the way they're shallowly just laid out on the playing field without ever affecting anything is.. sad.
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Yes, because one comment by one guy somehow redeems decades of right wing idiocy from the Fox network You call it "irony", but it's just another simple solution for simple minds.
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Try these instead: http://sarien.net/ Leisure Suit Larry!
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Yes, I have watched all games of this series so far. And to my knowledge, the Rangers still lead the series 2-1. Offensively, there's no contest. The Capitals must be one of the most dangerous teams in the NHL in the opponents zone. Defensively, however.. This untested rookie keeper seems solid, but guys like Mike Green (a fourth forward, almost) are defensive liabilities. I also read somewhere that the Rangers blocked something like 20+ shots in the first two games. They were doing a damn good job of keeping Ovechkin & Co on the outside. It just didn't work in game 3 when Ovechkin paired up with Semin.. I wonder if Vancouver will sweep St- Louis tonight?
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Got to love that label "terrorist"! Just stick it to anyone and according to US laws, you're now free to torture them, kill them, rape them, etc. And as usual the Fox crowd doesn't react at all. "No, it's OK, it's just a terrorist. Someone said so!".
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This is what happens when we're confined to ONE thread instead of a dedicated forum. Not only that, this thread will be locked soon. Closing in on 500.
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You never know. Maybe it was a "Here's a heap of money. Make a game" type of deal. No hands-on at all. Or maybe Bethesda rules with an iron fist from above. Who knows. It wouldn't hurt if one&several of the developers wrote something about this.. anything.
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That's actually a pretty good question when you think about it. Will Obsidian be able to choose which composer they want for the music (within reasonable limits)? What the budget they're dealing with? Are they in charge of choosing which voice actors to use? Can they fork out the money needed to buy (for example) FaceFX to improve the talking heads? Or Euphoria to help with the animations? How much control will they have over the technology? I mean, they obviously don't want to end up in another KotOR2 situation.. Should I ask this on the other forum perhaps..?
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Sure, you're "lamenting". Everyone, on every forum, needs to know how sad you feel for being repeatedly banned on another forum. Right. And me getting sand outta my vag is surely not "ad hominem" and obviously thread relevant? What's your next step? "You started it!"? Besides, this thread is dead. The Fallout: New Vegas forum is at Bethesda.
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Haha, I just saw your posts in another thread. You're actually bragging about how many times you've gotten banned.. geez. They need an age limit to this place. Edit: Oops. Directed at the teen codexian of course.