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Everything posted by mkreku
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dude. get the sand outta yr vag. *Snigger* tee hee. I believe the saying is: You got owned! I actually was believing your arguement mkreku, until you started getting 'picky'. Wow. I got "owned" and "sand in my vag" in the same quote pyramid. Yeah, great new influx of posters. I can almost feel the level of discussion freefalling down the IQ scale. But please, feel free to keep posting how hardcore you are and how everyone else is playing their game wrong because they quicksave/quickload "like you couldn't do in PnP".
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Why? Does it make you feel special? Does it make you feel better? Does it make you feel.. hardcore?
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Are you guys composing ****? I was using it to draw old Commodore 64 sprites (almost)
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I do have a Bethesda forum alias too, but.. after like, I don't know, 50 posts I am at warning level 50%. One more warning and I'm banned. Hate that place. Can't you open just a little forum for Fallout: New Vegas here too..?
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Yes, you're very hardcore and blah blah. Are we supposed to be impressed? You're clinging onto an abstraction (PnP was made to mimic other worlds, the rules were only there because they had no other way of determining outcomes) made by necessity all those years ago (they didn't have computers powerful/cheap enough back then), which by technology's advancement has been made unnecessary again. We CAN simulate those worlds closer to "reality" now! We don't HAVE to play by old PnP rules anymore! And some of us enjoy being able to go through several possible outcomes of a choice in one playthrough. Imagine that, people having fun within their game!
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Wow. You're using a dancing mod animation made by an amateur that's over-stretching the models (thus creating gaps in the skeleton) as an example of why Bethesda's technology sucks. I'm actually not sure if you're kidding or not. You must be one awesome "game developer" if that's not a joke. And you still haven't defined why Bethesda's technology is so terrible.
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Why is Avery punching a 20 year old rookie in the face? Anyhow, Poti scored because of Avery's idiocy. Varlamov doesn't seem to mind so I guess it's OK.
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Yin-yang sounds pretty neat: 4032,16368,32760,65532,65420,130822,126754,116338,126498,130050,79874,32772, 49164,24600,14384,4032
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Fallout sounds like crap: 1920,8160,16368,31224,57852,49652,127430,130822,130822,127430,49652,57852,31224, 16368,8160,1920
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I don't think the Caps are dominating, but they have so much offensive talent.. Lundqvist has been amazing so far and yet the Caps just scored a powerplay goal for 3-0. Sometimes hockey isn't fair. Edit: What the..! Amazing defensive play (after his own mistake, admittedly) by Ovechkin! What's happening to the world? I'm scared
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No, actually, you're not. You just blurt out that Bethesda's technology is terrible. But feel free to specify just what is so terrible about it, because as an end-user it seems pretty remarkable to me. I am also pretty sure that the engine is not restricting the animators as badly as you all think: If that's what one modder can do, I'm pretty certain that the team at Obsidian can do it too.
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Letting Ovechkin and Semin play on the same line so far seems like a stroke of genius. The Rangers just could not contain those two guys at the same time in period one. Let's see what they bring to period two.
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Any engine can be made to support streaming worlds, it's a matter of creating the technology and the pipeline to support it. So you claim that Bethesda's technology is "terrible" and your argument is that all you have to do is make something better..? Sure! Anyone can write a game engine that supports a completely seamless, basically unlimited size world with no loading times/stutter and all the graphical pizazz that's in demand right now, complete with quickload/quicksave that takes less than a second. Oh yeah, if you have five minutes spare, you might as well write an editor too. I mean, it's so easy. Bethesda are terrible! The BS is nauseating
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No pressure, Ovechkin, but.. It's basically a must-win tonight and you haven't scored yet. Lundqvist has your number. Yeah, no pressure.
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Really? Feel free to mention all the other sandbox, gigantic-world-rendering-without-a-hitch RPG engines that you know of, that also ships with an easy to use editor? The only major flaw that I can see with Bethesda's engine is that it has to have loading times when you enter buildings/caves/cities/whatever. That means you can never look through windows and all doors/windows/holes are "painted on".
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I don't think anyone thought Fallout 3 was perfect. This is why I want an official Fallout: New Vegas forum to open up soon, so we can start naming the things WE would want Obsidian to take a closer look at. I mean, I agree with all these complaints about melee combat, stilted animations, too stare-y talking heads, too crowded wasteland, too few dialogue options, not enough choice & consequence from quests and so on and so forth. The good thing is that none of those flaws are impossible to change (except perhaps melee combat, not sure how much control Obsidian will have over that)! I still think Beth tech + Obs writing is a perfect match.
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Oohh, it's even uglier than expected. Perfect :D
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<-- New (somewhat) avatar for the first time in 5 years. I felt inspired. ALthough.. It doesn't seem to work for me..? Odd.
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The engine will be the same, only in the sense that it's based on the same technology Bethesda used to make Fallout 3 with. It's been a year since and it'll be another before this game is released. They will very probably have upgraded, optimized and refined it even further by then. They will have to redo the animations and these particular assets. They can't very likely use the same NPC's in this game as in Fallout 3. All faces will be new. All NPC's (probably) will be new. I would even dare to say that most animations will be new. The talking head death stare could easily be avoided by adding twitching animations, blinking animations, etc. Another suggestion for the missing forum! Oh, forgot to mention: neither the amount of dialogue choices or font sizes are hard coded into the engine. This is where Obsidian's talents will shine, mark my words!
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I'm pretty sure they're using a script language to sculpt the quests (Python? Perl? XML?). I'm also sure that whatever they managed to do in Fallout 2 will be possible in Fallout: New Vegas. I'm hoping for an even vaster world and vehicles!
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Since when are animations and face graphics engine features? How do you think this works? They mo-cap Baryshnikov and it somehow ends up ugly because it's the Genome engine? Or Michelangelo paints a face and once inserted into this engine it's turned into Disney? Obsidian's animators can do better than Bethesda's equivalents. Obsidian's artists can probably do better faces than Bethesda's equivalents. And what's suddenly wrong with dialogue trees and talking heads? You do realize that Bethesda chose the dialogue style based on feedback from the Fallout fans/old games, right..?
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OK, I think we've already found the new in-thing to complain about among the Obsidianite regulars. When I played Fallout 3, I played a game with fantastic technology. Long view distances, huge seamless world (no stutters!), good frame rates, relatively believable physics, relatively high in polygon count, seamless day-and-night cycle etc. Feel free to explain why it's suddenly worse than AIDS.
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I wonder when the new forum for this will open? :D I am eager to start writing down my suggestions and what-not's from my experience with Fallout 3! GIVE US A FORUM! GIVE US A FORUM!
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I don't like you.
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Well, since they're already showing it later this year, it means the engine is done (third party or their own in-house developed engine from another project?). Would it be possible to show it off this year if they had to start making art assets now? I wonder how long they've been working on this already? I would definitely not mind if they used the Fallout 3 (Genome?) engine. It ran silky smooth on my computer and aside from occasional crashes, seems stable enough (with regards to physics, falling through the terrain, general feel etc.). Still GREAT news! The world can never have enough post-apocalyptic games :D I can imagine getting to do an a-bombed Las Vegas must be a playground for the artists. So much inspiration! Seems very generous and brave of Bethesda to invite Obsidian to the Fallout party. I mean, they face a very real risk of being one-upped in their on franchise now!