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WDeranged

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Everything posted by WDeranged

  1. I wish I could disagree but the situation truly is grim, we've all been used, our grandparents' blood, sweat and tears built a global empire for these greedy bastards and now they don't need us anymore, still, hope for the best, plan for the worst.
  2. The Thalmor weren't mentioned much in previous games as they were long gone, the new Thalmor are up to the same tricks and I assumed they were the ones kickstarting the apocalypse, I'm not far enough into the MQ to be sure though. One of their aims is the complete removal of man from the pattern of possibility, meaning they wanted to reboot the whole of creation (which happens when Alduin comes) without mankind, removing the man god Talos is crucial to that goal. I got to level 32 last night, 100 hours in, levelling is slowing down now thank god, I'm starting to wish I'd gone for dual wielding as all the cool swords so far have been one handed, still, my two handed ebony sword puts most things down with a satisfying thud That reminds me of the faked Radiant AI promo for Oblivion from way back
  3. The Thalmor are pretty much the ruling faction of the High Elves, they're genocidal, eugenics loving fascists but not all elves are part of their organisation, they're basically the Nazis
  4. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.
  5. I'm digging the MQ so far, I just met the Greybeards' leader and enjoyed the twisty lore usage, definitely starting to feel burnout on the game though, it's the never ending fetch quest syndrome that's typical of TES games. Character blandness is also an issue but I've learnt to suck it down over the years, there were only a handful of cool characters in Morrowind and you had to play for months to meet them all. I'll be playing this game for years but I'm definitely looking forward to a break in Arkham City, even if I just found it uses G4WL and the DX11 release is broken
  6. So...erm, I found out you can ride butterflies today It happened by accident but if you're careful you can step on one when it's on the ground and wait a few seconds for lift off.
  7. And here was me thinking my 87 hours was hardcore The endgame is miles away yet though, I haven't even completed a guild questline, I enjoy taking my time with games like this.
  8. I just bought all the New Vegas DLC for
  9. Yeah, there's nothing inherently dark about New Vegas' dungeons, if anything I turn the brightness down a few notches in the config, glad you're enjoying the game though, I'll be playing it again soon
  10. There was plenty of lazy/uninspired writing and quest design in Morrowind but it's easier to ignore in text form, I was even a bit let down when I finally met Vivec, after all the bat**** crazy stuff you read about him I expected more, maybe he was humbled in the presence of his potential executioner but I think he was just blandly written. The real hook Morrowind had for me was digging through the past and finding out why things ended up in such a mess, I'm not sure that Skyrim has the same aspect but I've only read a handful of the new books, it's surpassed my expectations though.
  11. I'm at level 30 and about to do Alduin's Wall, there's a definite increase in dragons now, they're not quite the new Cliffracers but I'm killing about two per session, they're definitely getting tougher, the last one took me out in two hits.
  12. Yeah I noticed this, it's a bit of a hassle as the Large Address Aware switch has definitely fixed a few crash/texture loading issues I had, I kept a backup of the old exe so it's fine for now...
  13. Unfortunately he doesn't use Flash so he's having to learn it first, lots of people are on the case though, there's an Oblivion style UI already on the Nexus
  14. I quite like the killable companions, NPC buffs and heals finally have a purpose in an Elder Scrolls game It can be a hassle though, I've definitely hacked Lydia to the ground a few times now. *edit* Just found a new mod that lets you edit the compass, I'd been using a simple mod to remove all compass markers but this one lets me just remove undiscovered ones, joy
  15. Finally found a two handed weapon that feels right, I got an ebony longsword while completing the Potema quest (very good fun) so I buffed it up at a forge, finally learnt some enchantments and gave it some fire damage, I named her The Black Mamba I'd been using a hammer that I thought was pretty cool as it transferred the enemy's stamina to me but it took way too many soul gems to power, Black Mamba cuts down most low level enemies in one strike and takes ages to run out of soul juice.
  16. Someone has released a new UI mod. I've tried it, it's surprisingly good work, definite install for me if they finish it.
  17. Yeah I often don't use fast travel but I'm impatient and lack self control most of the time, you can disable it using the console but the game doesn't really support not using it
  18. I'm waiting on a Morrowind fast travel mod, it'd be nice for someone to expand the coaches to smaller towns and add a few NPC captains to the unused boats, I could totally play this game without fast travel.
  19. I agree.. So far their main weakness is story, but they are getting much better at it (I feel like maybe they've learned a little from Obsidian ). Yeah I feel the same way, I often get a New Vegas vibe, mostly in how logically the world is laid out and the way the factions push against each other, Bethesda really tried hard this time. *edit* Awesome Shield
  20. So it's not just my brain suffering Skyrim burnout then
  21. No levitation I'm afraid I played about five hours tonight, did a few dungeons, screwed over the brewery and the Thalmor embassy was cool, I'm still somewhat in awe of the dungeons, I love all the little notes and NPC banter. I'm going to attempt a break from it soon, my savefile has two and a half days logged, the game has barely been out a week.
  22. I'm not far into it yet but I quite like the dirty aspect, they're not quite the Thieves Guild of old, they've had to make some concessions in order to survive but I suppose the questline involves getting them back on top. Give them a cup of FUS-RO-DAH. Yeah, mages were raping me with fire until I remembered I had all these dragon powers, they can still be tricky but knocking them down and hacking them to pieces on the ground seems to be working well.
  23. I kind of agree, I've had some epic fights but most dragons go down too easily once they're on the ground, I've also had incidences of them flying upside down and through mountains Two dragons is definitely too much for me though, unless I wanted to use every potion/scroll I had, which was a lot.
  24. The civil war seems to be given at least as much time as the dragons, if not more, all the factional stuff weaves together really nicely so far. Seems I was wrong about the Khajiit being fences though, unless there's some specific condition I'm missing, could have sworn it worked yesterday On the subject of dragon difficulty I was attacked by two of them in Morthal, it was complete murder and I had to run away, level 25.
  25. Turns out I was wrong about water walking, phew I did a good dungeon tonight, it was a haunted barrow that the townspeople were afraid of, it didn't seem to have an associated quest but I dived in and solved the mystery, , eventually though I hit one of those dragon claw puzzles and with no claw I resigned myself to the chance of finding it later, or maybe not. So I return to the town just on the offhand chance that I can mention at least something about the haunting . Of course a moment later his sister comes in and he launches into a rant about how he's told her not to go near that barrow because of the eeeevil within...damn it Bethesda That's a very good question and it's the main reason I played Morrowind
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