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Everything posted by entrerix
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thinking of trying FF14, it looks pretty, plus dragoons!
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my thoughts exactly.
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i've heard it said that you can make up for small size with enough skill i wouldn't know, my upload is HUGE
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yeah i played it for maybe 8-10 hours or so, i think i was just sick of oblivion by the time it came out so it didn't do enough to make me fall in love with it
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i didn't think much of shivering isles, I'd say Morrowind was the best thing to come out of bethesda even when they produce a "bad" game, like oblivion, i still end up playing the heck out of it though, so i'd take a "bad" bethesda game any day of the week
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but games without level scaling don't need to be hardest at the beginning. you can design large areas near the start of the game with very weak monsters, and then have it ramp up in challenge once they leave the opening/starting region by placing tougher monsters
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i'm also not totally bought into the whole "DAO was SOOOO MUCH BETTER than DA2" i don't think those games are that far apart in terms of quality. origin was much larger and polished feeling, and lacked the non-existent level design and empty space feeling of DA2, but DA2 wasn't a total failure either, varic was cool, and the combat definitely had its moments of punchy fun DAO was, i think, a better game overall, but the difference to me was not as large as it seems to be for some folks
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agreed, they should be focusing on polish at this point, not adding new features unless said features would be very very easy to put in game is looking good though, real good.
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they really said that? it would have been better just to say "the qunari in DAO were stupid, these are better, so we fixed it"
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whoa, i don't think i've seen anyone who liked oblivion better than skyrim just curious, what things do you feel were better handled in oblivion?
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as far as im concerned, qunari didnt exist before DA2. that one guy, sten, in DAO, he was just a large bigoted human with a learning disability. (ie an american) oh self burn!!!!
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a game like that sounds "next gen", and i don't mean consoles for it to be really good, i think it would require a big budget or an incredibly talented team, and i bet most publishers would be too scared to greenlight a game that broke such new ground then again, it could get pitched as something like a AAA minecraft with more focus on exploration and less on building stuff?
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i can understand someone not liking rdr or gta 4, but calling them the same game with a different skin makes absolutely no sense (thus destroying the credibility of the speaker), i didn't even notice that comment before....
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from a quick read, Frontiers seems to be closer to what i had in mind than Wander, but i love the idea of something akin to tomb raider or uncharted (ie an indiana jones type game, but one where combat is rare/optional and not a major component of the game) taking ALL combat out of a game does limit the feeling of danger, and thus the feeling of tension, which is something important to me in a game.
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no doubt, a dedicated pirate is never going to be a customer for any game developer, and no thought should be paid to their kind. But companies should always consider ways to discourage casual piracy, so long as their chosen methods do nothing to hamper the enjoyment of their paying customers. A staggered pc release might be one way to accomplish that goal
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There was a game called Frontiers that got funded on Kickstarter a while ago. Seems like it will focus mostly on exploring and survival, as well as crafting. http://www.kickstarter.com/projects/railboy/frontiers-explore-discover-survive That sound pretty good. I'd love a big open world Tomb Raider with no enemies. Talk to villagers, read ancient manuscripts, explore the land, descend into caves and catacombs, scale cliffs, avoid fiendish traps, piece together clues, find relics. And all without having to gun down a couple crazed cult members, or mummies, or ninjas, or whatever, every few minutes. Man, that would be awesome. This Frontiers game sounds as close as anything else to that. that concept sounds really fun to me, exploring a land looking for lost treasures WITHOUT running gunfights against armies of pirates/cultists? sign me up!
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console sales have to be worth a bit more than pc sales simply for the fact that casual pirates who really want to play gta 5 will buy the game on console 6 months before rockstar even announces that there will be a pc version dedicated pirates won't care, but if Rockstar can get an extra few thousand sales by holding out on a pc version till the one year later mark then im not surprised they go that route could be a million other reasons too though
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that game is a lot of fun, and bonus points go to them for hiring my friend to perform the drum solo for the boss fights. (harry cantwell, currently the drummer of Slough Feg and Bosse de Nage)
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i played diablo 3 once with each character, and that's pretty much the point when i realized that the game just has no legs at all (especially when compared to diablo and diablo 2) because replaying the game with the same character is more or less pointless, as there are no choices to make when levelling up at least the console version doesn't have an auction house, so in theory you could play two barbarians and end up with somewhat different characters since they would find different loot along the way (whereas in the pc version, neither barbarian would find any loot, and would buy it all on the auction house for less than it cost to upgrade a few gems)
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That was the only feature I saw any possible intrigue in while the rest looks pretty standard fare and kinda underwhelming. But yeah, if I get it, it will be from the bargain bin for me too. it's weird, because if Rockstar had said "when you start a new game you get to choose from 3 characters, each has their own unique skills and strengths!" i would have been excited. But instead its: "we made a super long movie with three characters in it, and when its time for the movie to change scenes, you will begin controlling whichever character that scene is about." frankly, other than the last 30 minutes of RDR, i don't think rockstar is as good at making movies as they think they are. so playing a twenty+ hour movie about three old retired gangsters sounds very different from my idea of a good time.
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I'm going to wait on gta 5 until it hits $20 or less. i didn't enjoy gta 4 very much and part 5 looks, honestly, kind of annoying having to swap between 3 characters.
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Still haven't finished the game. After the Fall chapter started, I somehow totally lost motivation. I'll guess the game felt too repetitive to me. How knows when I will decide to finally finish it. i do wonder about that, so far it seems like the devs have done a decent job changing up the scenario from chapter to chapter, but like RE4, it could end up growing a bit repetitive/overstaying its welcome. i tend to think that games relying heavily on tension and storytelling would be better keeping their length in check to avoid that issue. I'm pretty sure you are past the halfway point, (you are farther than me, but probably not by much)
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i dont remember fart pants in the pc version, is it console exclusive? some kind of meta-joke at blizzard about how console gamers are all 12 years old? did they drop off a normal enemy or were they in some easter egg type setup?
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and i have found a new quote for my profile. ty
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oooooookaaaaayyyyy this is where i get off the boat. it was fun for a bit but now its just getting too weird. (STALKER was pretty awesome btw, I hope my proclamation that Metro was below average didn't imply that STALKER was a weak game, i enjoyed the first one quite a lot) edit: this guy HAS to be volo in disguise. in one breath he says resident evil 5 killed the entire genre of survival horror, but then brings up a bunch of games made AFTER RE5 he says are survival horror at its best. soooooo which is it: alive or dead? also, too bad every company in the world stopped making fps games after cod 4