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HoonDing

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Everything posted by HoonDing

  1. I think I'm just going to make my Dalish Elf rogue a pure archer and take Ranger specialization. It may be a bit underwhelming in the beginning (ha!), but eventually with Arrow of Slaying & Scattershot it is pretty good. Doesn't matter anyway, since mages do 50% of party damage in my playthroughs. Not to mention those summoned pets don't sound bad. But eh... archery isn't bugged like the daggers, is it?
  2. Playing with a rogue is where I wish the combat was turn-based. I think any % elemental damage on anything save staffs only adds to spell damage. Staff damage is calculated by multiplying a factor (ranging between 0.1875 and 0.25) with Spellpower, IIRC. Elemental bonuses & Staff Focus further increase power.
  3. Is there a tactic that lets rogues automatically get behind & backstab enemies? Nice thing about warriors is that they don't require much micromanagement and can simply wade in and do their thing. Same thing goes for archer girl who does her thing well without getting into throuble. I basically always micromanage my mage, who runs around the battlefield throwing fireballs, freezing/shattering mooks, casting sleep, etc. If I make a PC rogue, I don't have the energy to constantly micromanage two party members in RTwP and figure in this case I'll have to bring along Wynne and not rely on any offensive magic damage aside from the pew-pew staff... and basically rely on the rogue for damage. Which would kinda suck a lot. So with my style of play, I'm not really seeing a playthrough with a rogue. I've actually already made a Dalish Elf rogue and will test a bit, but I will probably reroll a Dalish Elf DW warrior.
  4. Yey, another crazy biotic. Combined with Subject Zero, it's fire & ice.
  5. What exactly is the difference between Nightmare & Hard? Do enemies do more damage, have more HP or simply have more resistances?
  6. I always play on Normal. As for Arcane Warrior, in the end it is faster & cooler to simply "shake & bake" all enemies. Sure a frail Elven chick running around in Juggernaut armour with Spellweaver is fun at first, but it also turns the game into a round of whack-a-mole. You're invulnerable against anything that isn't orange marked, but without melee combat abilities just auto-attacking everything gets really boring.
  7. It seems the cheesy solo dragon slaying tactics work on Flemeth too. If you stand at the right distance, the Dragon will refrain from the Wing Buffet and simply stay put (aside from the occasional Roar) and blast you with fire ad infinitum (which can pretty much be shrugged off with Shimmering Shield). Takes some lyrium potions, though.
  8. Hey! That cheese knife is actually a pretty awesome dagger! But that lock wasn't pickable either.
  9. Deep Roads is worse than Drakensang's Grolm tunnels. But luckily on this playthrough I can now simply storm through it as an Arcane Warrior without losing too much time. Really, if the Dwarves wouldn't be the only allies that are worth a penny, I'd skip that entire section of the game.
  10. Base attack (50) + combat magic bonus (5+spellpower/5) + aura of might bonus (5) + weapon bonus (Spellweaver runes)
  11. No biggie for me. Stealing/lockpicking = worthless. Clearing out a dungeon, then returning with Leliana to open some locks & find only leather helmets & whitewood shortbows... is just embarassing. There really should be an option to bash chests, or destroy them with magic, though.
  12. -Dragon Age -Divinity 2, playthrough as ranger this time. Mage > ranger > warrior in this game. As it should be.
  13. ^I've had Imoen-Chick doing 153 damage with Marjolaine's Recurve... and it took away 1/3 HP of a Dwarven archer. *sigh* It seems the Redcliffe battle is hard when one genuinely tries to save the militia schmucks... I don't bother with that.
  14. Anyone have any tactics for the cranium rats in the beginning of the Human Noble origins? Oh, wait.
  15. ^How rich are we talking here? I'm replaying the game and again I am having serious trouble making gold. Leliana pickpocketing doesn't really seem to help much. Those distillation/concentrator agents don't come cheap. I can only buy nifty equipment for my PC mage, but that's about it.
  16. Dragon gets owned: Shimmering Shield FTW. The bugger even died before I could do the fancy slow-mo 'coup de gr
  17. Heh, Sand hardly is the ace attorney. If you let him do all the pleading, you're bound to lose. Bards ftw.
  18. Storm of the Century > Inferno > Fireball
  19. There's a Persuade check with Captain Isabela too. I had level 2 Coercion, but failed it.
  20. On my first playthrough I burnt all my lyrium potions during the Revenant battle in the Mage tower (level 7/:) and eventually I had to do the End boss of that level without any potions at all... without Force Field & Cone of Cold, it would probably have been impossible to win. I was lucky that I had just continued developing the spells Morrigan started out with, instead of giving her fire spells...
  21. On my next playthrough, I will count how many times Shale says "Squish".
  22. Brecilian Forest first, without Wynne? There are some very challenging fights there for a low-level party. I'd take Circle Tower, followed by Redcliffe-Denerim, then Elves, Urn & Orzammar.
  23. Huh. First time I did Battle of Redcliffe, militia got wiped out. Second time... same result. It's best to leave Redcliffe before the battle, and leave the schmucks to their fate, imo. Same difference.
  24. *points at enormous shoulder pads & Dalish Elf bra armour*
  25. Cone of Cold still owns almost everything on normal, especially after a Vulnerability hex. I figure Misdirection hex later in the game makes Revenants (and any other heavy hitting mini-boss) cake. But on Hard/Nightmare most critters probably have ridiculous resistances against everything. Bio's idea of making a game hard.
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