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HoonDing

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Everything posted by HoonDing

  1. Viconia makes Oblivion better.
  2. Was there any honor gained in those battles? Might as well make Medal of Honor: Bay of Pigs.
  3. Dex hotfix means that enemy archers will kick your ass too. Ecce those very fun random encounters with 50 archers in Denerim. *giggles* I just went into Denerim with PC mage, Wynne & Morrigan -> Fireball + Fireball + Fireball = random encounter is over. But, I am not having the impression archery is bugged in my game. Leliana seems to be doing the damage she's supposed to be doing.
  4. Dear Lord, look at how far Kal Sharok is from Orzammar. That's would be a lot of Deep Roads.
  5. TES IV didn't break any lore, aside from not making Cyrodiil a jungle but generic fantasy land and messing up the names of Daedric realms (which was a case of writers passing the wrong notes to programmers, apparently). In fact TES IV introduced some interesting new ideas regarding the Towers & their focusing stones (White Gold Tower + Amulet of Kings, Red mountain + Heart of Lorkhan, etc). Kirkbride wrote Nu-mantia Intercept after Oblivion. If TES V deals with finding a new Emperor before the EMpire crumbles, for instance by tracing old Septim bloodlines (surely there were tons of bastard children created throughout the years) all over the Empire it could be pretty interesting.
  6. Congrats, you just killed the coolest party member.
  7. Bombs & traps seem fun. I'm definitely going to dawdle with that with my Dalish Elf next (if I have the energy to do another playthrough). Does throwing bombs with level 2 stealth break the stealth? If not, it could be ridiculously powerful after littering an entire room with traps.
  8. Hopefully it won't be in Orlais. After 50+ hours of play that Pep
  9. Dragon Age has many instances when you're talking to a group of dudes led by a mini-boss with a huge sword/axe, and when the conversation ends you're right in front of 4-5 melee guys (sometimes backed by a group of archers and/or some mages)... not really a problem for a tank or mage, but for a rogue or archer? Hilarity usually ensues after that.
  10. Deep Roads is ridiculous. After wasting 20 deepstalkers, it's a bit too much to have another 10 popping up from the ground, and after that another round of 10... it would be alright if there were only Darkspawn. ?? I got her approval to 100 this time by leaving her at camp the entire game and showering her with jewelry. First playthrough I always did the noble thing and her approval was +9 in the end.
  11. Too much useless, filler combat. Darkspawn that all die in one hit? Why even bother with that. I just wanted to end the game asap at that point. The last boss was very easy too with Leliana around.
  12. I'm again in the Deep Roads. ... Gawd. It's like Mines of Moria & Shelob's Lair combined, only not epic.
  13. Ironically (?) enough, for me the hardest boss battle of any recent RPG was the giant rat from Drakensang. With the wound system in that game, you could get your ass handed to you in no time in that battle if you weren't careful.
  14. Divorcee? I thought they stoned women instead in those parts.
  15. ^"Archdemon", indeed. Just another lame dragon that doesn't even use Wing Buffet. *snort* Demogorgon > Archdemon
  16. An annoying problem is my mage doesn't have enough room on the quickbar for all her spells & potions, even when dropping useless spells. NWN 2 had 10 quickbars. I thought lyrium was spice from the very beginning. Raw lyrium being deadly and otherwise turning people insane, and all that.
  17. I don't get how rogues boost their attack rating either if they're going the lethality route. At least archers have Aim talent active that boosts attack significantly and with Rapid aim bows, don't sacrifice in attack speed. Critical shot talent also automatically generates a critical hit, but damage output isn't as astronomical. There must be some kind of multiplier behind the scenes active. There are people that have boasted 1000+ damage with arrow of slaying.
  18. I think Reaper's Vestments look pretty cool, combined with Libertarian's cowl. Like something from Elton John's wardrobe... no wonder no enemies ever resist Horror spell in my game.
  19. Speaking of cunning, anyone know whether Lethality works for bows too? And I don't understand how Leliana can do 200+ damage with Arrow of Slaying... and without Lethality.
  20. I'm still waiting for a Summonable Genie Merchant. Like the one in Hordes of the Underdark. That way I wouldn't have to leave all those valuable Frostrock, Lifestone, Leather helmets & Grey iron daggers behind.
  21. What's Ego Draconis like on the scale (pun intended) of Drakensang to Dragon Age? Can't really compare since it's not party-based, but Ego Draconis > Dragon Age > Drakensang (although I think the Dark Eye universe is the best of any RPG, along with Elder Scrolls). Just because there are no repetitive, never-ending dungeons like Deep Roads/Carta Hideout/Temple of the Urn or Grolm tunnels. And because Kirill Pokrovsky >> Inon Zur. It's better to compare with Risen, but I like it more than that game as well. There's a ridiculous amount of combat near the end of the game too, but unlike Risen your PC is so bad-ass before the end of the game that entire hordes simply get wasted almost without lifting a finger. So it's not really an issue.
  22. Spanish Eurogamer gave it a 9. I think like with Risen, it's again a case of reviewing it for X360 but putting the same score for PC too. I didn't encounter any of the technical issues that are mentioned near the end of the review.
  23. BioWare games need their romances, just like Bond flicks need their Bond girls.
  24. Eurogamer review I don't understand the score since the review was quite positive, but it's Eurogamer so...
  25. At least in a Bethesda game, Shale would have been replaced by a huge yellow exclamation mark. How awesome would that be?
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