Combat is very fast-paced compared to the previous, party based games. But compared to something like Divinity 2 or Hunted: the Demon's Forge, not to mention that other upcoming action game from Ken Rolston & R.A. Salvatore, it's indeed bit of a dungeon "crawl" in the literal sense of the word.
I'd vote for an option to jumpflip, cartwheel, etc. to be able to manually dodge enemies. As it is now, all the player characters can do is running around. Then again, from the gameplay video it seems the environments aren't open-world, so the issue with my suggestion is that players would be able to leave the linear path.