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Monte Carlo

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Everything posted by Monte Carlo

  1. I'm getting the snot kicked out of me at level 44 on Nightmare, second part of Act II. These flaming goblins ('flaming goblin' sounds like a c0cktail) keep burning me alive... damn the barbarian. Guess I need a monk. Tigs has a high level demon hunter who is a one man army, mebbe should level up one of those suckers.
  2. Got the whole lot on Steam (game +3 exps) for
  3. Sounds like a Civ IV bundle is the answer. Thanks all.
  4. I can't wait for Scottish independence, frankly.
  5. The Infinity Engine was mentioned, wasn't it? And Alex>Nikita. I think one of the new sports sims uses an 'infinity' engine.
  6. Krezzie, you need to get on a plane out of the land of spiders and skin cancer. Italy is a first world country. Warsaw is more first world than Adelaide. I take your point about Russia, though, it's got a 100 AD political system, or is that unfair on The Romans?
  7. Hmmm. The last episode was a bit meh IMO and I love GoT. Too much to tie up in an hour, so they didn't. SPOILERS --- and the sudden zombie invasion... WTF? All a bit sudden, wasn't it?
  8. Wow the score for that is by LOL Slovenian band Laibach!
  9. Rift still has a subs model. I tried it but couldn't get into it, I think MMOs aren't for me. I liked the look of the Conan one, though.
  10. Hi guys As a strategy game sucker I am tempted to try out Big Sid's Civ games. Any pointers which one (s), as a complete novice to the series, I should be trying out? Cheers MC
  11. Hurlie, you need to do something about that MMO habit dude. You're like Al Pacino in Scarface, but instead of mountains of Gak you surround yourself with more and more MMOs
  12. Can't happen quick enough.
  13. ^ That was a good vid, I agree with a lot of it. I think Blizzard will make changes as the game goes on, especially re. the AH (which is still down for gold btw).
  14. I know it had to happen sooner or later but Hitler's comments about Treasure Goblins are priceless.
  15. ^ Because MMOs suck donkey balls?
  16. Just make one up.
  17. Will piut you on later, will be up late hrs GMT on nightmare. Tigs it too cool for skool, he's on hell. I suck at Diablo. I'm not even up to Act 2 on normal yet...you guys will be way ahead! BB, no drama, I've got a load of characters I need to get through normal.
  18. I want to open a crystal-meth / memory hacking factory with my pimp-cyborg assassin character.
  19. Will piut you on later, will be up late hrs GMT on nightmare. Tigs it too cool for skool, he's on hell. I suck at Diablo.
  20. Go TN's Mom, GO!!!
  21. Don't fancy waiting for the new improved BG2 that they're working on? I thought that was BG1?
  22. I'm thinking of getting BG2 on GoG then I'll never have to worry about where my discs are ever again. Is the GoG version patched to the last one so it's good to go mod-wise?
  23. Just beat four very good Allied players (up to level 14/15) in a CoH 4 v 4 and got promoted to Level 12 (Panzer Elite). Never thought I'd see the return of Kanga spam but this dude tried and mangled my Panthers. Tried the Hummel heavy arty for a change and lots of booby-traps... usually go tank hunter or luft in MP games but it worked out OK.
  24. I thought I'd share a character class with you, a little peak of the juicy gaming pianata that is (Advanced) Fighting in Tunnels The Sapper Races: Any except Hobbits, because Hobbits live in pansy forests and have birthday parties and go on adventures with elves (yuck). Dwarves make good Sappers and receive a +10% Exp. bonus for the first three levels of their career. Hit dice per level: 2d6 The Sapper (SAP) is a tough, resilient dungeon explorer, engineer and an excellent addition to any tunnel-fighting team. Skilled in disarming traps, opening locks, first aid and identifying dangerous stonework, the sapper needs a good STRENGTH, AGILITY and SENSE scores (no less than 10). As they advance in power and skill, Engineers may opt to specialise in healing technologies and alchemy or tunnel engineering, traps and locks. All sappers can dig through tunnels, with the right tools, at twice the rate of any other character. Weapon skills: From their early days as a Sapper's Apprentice, Sappers are drilled in the use of small weapons ideal for fighting in confined spaces. They receive an incrememtal, level-based bonus with daggers, short swords, hand axes, the Cestus, clubs and light maces. They normally eschew missile weapons, but may use them if they wish. EXAMPLE SAPPER LEVEL PROGRESSION (1-3) 1st Level - Apprentice Sapper - HD 2d6 - No attack bonus. Skills: +1 Spot trap / disarm trap / tunnel-sense / digging 2nd Level - Tunneller - HD 4d6 - Attack bonus +1 with class wepaons. Skills:+ 1 first aid 3rd Level - Tunnel explorer - HD 6d6 - No attack bonus (received every other level). Skills: May choose 1 skills point to add to any two skills
  25. I suspected you were a man of taste and a proper role-plaeyer. The initial release of (A)FiT will be by Q4 of this year and will be free. Once addicted to the gaming opium that is (A)FiT you will then pay through the nose for a series of completely original adventures where you fight increasingly powerful giants (in tunnels) before moving to the UnderTunnels (or the tunnels below the tunnels). There might be one with a spaceship too. I am completely serious. The core rulebook (using my proprietary 'd6 system') will be released free, gratis and for nothing. That way some of the whippersnapprs here can sink their milk teeth into some meaty old-skool goodness, back to the days when dictator-like GMs (or, in (A)FiT Tunnel Masters) made rules up on the fly and you'd get through six player characters in one session before deciding to adopt the last surviving henchman as your PC. And every party hada PC called Bob. Excited? You bet!! Yours in Tunnels, E. Monte Carlax

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