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Everything posted by Monte Carlo
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Michael Moorc0ck's Melniboneans were the best take on elves I've seen, amoral, chem-addicted, Medici-like ubermensch living long lives characterized by cruelty, torture and ennui. I always see elves as baddies: superior, aloof, clever, scheming, deadly. In folklore elves have always been slightly sinister, the nature-loving bow equipped hippy trope makes me puke. As for Dwarves, I actually liked the Dragon Age take on them and their culture.
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$2.0M: so very close!
Monte Carlo replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Player House is selling themselves short when it is clearly some sort of BG2-inspired Stronghold Quest. -
I think Grom is saying that romances should be **** or bust, all or nothing, to work compellingly. Which would require a CRPG where the romance was a major story-arc. I have nothing against such a project, I wouldn't buy it but it would certainly be viable. But given that the pre-cursor products that inspired PE had only marginal romance content it isn't appropriate for this.
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How old is everyone?
Monte Carlo replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am only 768. I think. By drinking the blood of CRPG romance fans and trapping their souls in my phylactery, I extend my lifespan infinitely. -
$2.0M: so very close!
Monte Carlo replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I support localisation as I think it's a useful strategic feature for future sales. But I am inclined to agree with BSoda in that, as a stretch goal, it does kind of lack va-va-voom. I don't mind the current theme of stretch goals but more details might fire the imagination of potential backers... for example naming and showing the picture of a new NPC or detailing in general terms the feature of a quest... STRETCH GOAL --- HAUNTED MANOR MYSTARY! At this tier we will build a significant standalone adventure where your character has to explore a mysterious haunted mansion and solve a murder. Puzzles, suspects, loads of dialogue and role-play, will you find the murderer and free the tormented souls of the slain, or make an unholy pact with the culprit? Features Azakiz, a tough dwarven gumshoe. This new investigator / rogue NPC is Project Eternity's version of Sam Spade! This adventure will add 6-8 hours of gameplay with a dungeon, quests, loot and an inn. OK, you might not like the quest, but descritive details might make the potential backer sit up and listen. -
Hello. I hope that spell-casters in this game don't look like they were dressed by Hugh Heffner. Mages tend to schlep about in robes, togas, dressing gowns, dresses. Why? They have to creep through dangerous ruins and zap monsters while carrying spell components, scrolls, crystal balls, wands, toads and stuff. They should look a bit more like this: http://i.imgur.com/hjIos.jpg Than this: http://community.wizards.com/dndnext/go/thread/view/75882/28956183/Cartoons_on_DD_art Please post great wizard pics of spellcasters not dressed for a slumber party.
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New Game + vs Once and Done
Monte Carlo replied to Cariannis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My re-plays on Infinity Engine games look like this: 1. New race / class / build / approach and just play the game again Then... 2. I play with my own party Then... 3. I solo Then... 4. By this time some mods or XPs are out so I rotate back to 1 and play again with the new stuff --- I hope this new game will allow me to do this. In fact implicit mentions of replayability features will probably get me to up my pledge. -
Cannibalism and ritualistic human sacrifice really creep me out. Basically, Apocalypto, the idea of stumbling across this decadent, diseased culture that has convinced itself that it can sacrifice it's way out of oblivion. Euch.
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Was chatting to Ferg on Skype earlier. They intend to: * Establish a colony of QA Monkeys on Mars by 2015 to terraform it using the Unity Engine * Bring peace to the Middle East * Cure twelve different aggressive (and hitherto incurable) cancers * Make a Transformers movie that doesn't make you want to puke * Buy Electronic Arts and move the executives to the new Mars Space Station to work in the new Quadrilium Mines established there * Pay for Katy Perry to have singing lessons * Invade Canada This is on a projected $3.5 million budget.
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Let's name this game.
Monte Carlo replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the extraordinarily cheesy "Soul Survivor" wins. Although "Shadows over RomanceQuest" might be cool. -
[Merged] Combat Friendly Fire
Monte Carlo replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Friendly Fire is important, if you don't have it the game gets all arcane howitzer with no real thought. Skilful use of cloudkills and fireballs mitigated against excessive cheeze in BG1/2. A bit. -
Stretch goal thoughts
Monte Carlo replied to phimseto's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
* Mega-dungeon stretch goal -
Forgive my ignorance, Pids, but can Spanish speakers understand a Portuguese language version and vice versa?
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- project eternity
- chris avellone
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Beta-Key Add on
Monte Carlo replied to Hero__2's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've said it before and I'll say it again: I don't want to beta-test with cheapskates -
Of course a mega-dungeon should 'fit the story.' But that doesn't mean that it needs to segue into the critical path. Although my personal preference is that a small part of it does, revealing the possibility of exploring the rest of it (optionally) if the player is so inclined. I am only positing a classic feature of BG1 & BG2, i.e. Durlag's and Watcher's Keep, which were wildly popular. And those in turn were inspired by old-skool dungeon modules that were at the heart of the hobby in the old days.
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Romances, yay or nay?
Monte Carlo replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Although, to be fair, a Japanese turn-based game with insect people would be good. Just get rid of the romances. See what I did there?- 231 replies