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Promethean

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Everything posted by Promethean

  1. She's the character Faith from ME wanted to be. I dont think Ancel can make a generic action character. His games have too much life and flair.
  2. The worst thing about GTA IV (besides Niko) was the removal of bikes and planes. Do they even have time to implement vehicles in a meaningful way? Having them just be there would suck.
  3. Or how about they just never use the Aurora engine again. Ever. Like if they think about it, they get shock therapy
  4. Unlikely. They are still working on the engine. Apparently the camera system is suppose to be pretty complex too. Both Rabbids Go Home and BG&E2 seem like big projects.
  5. What are you babbling about? Two teasers and we know that entire game will have a "dust color" despite the fact that was a damn colorful teaser and there wont be any anthros cause why? Who even knows if this is the only planet? Maybe there is a reason we only saw humans.
  6. Its almost certainly a different planet. Hillys was a water world. All the media so far point to a desert environment.
  7. Political Correctness, a cancer of creativity. Like I said, that hasnt stopped games before.
  8. As long as they don't release the game together with say Assassin's Creed 2, it should be fine. BG&E was released at about the same time as Sands of Time - madness. The fact alone that Ubisoft allowed this sequel to be made was already a huge surprise for me. Ancel must've done some serious lobbying. Apparently he sold his soul and the evil Ubisoft overlords made him develop 66 Rayman Raving Rabbids games before he could make this. He didnt work on any of the Rabbid games. He only came up with the characters and the concept. His Rabbids game, a platformer starring Rayman, was never made. I dont even think he is working on the Rabbids adventure game.
  9. Why would religion cause a problem? Religion is often the big bad in many RPGs and most arent even subtle about which one they are using to fill the position. Christianesque religion is probably the evil in as many games as Big Government.
  10. Considering Pokemon mainline still sells 16 million plus and every spinoff recently has gone million seller...ummm yes. The TV show and card game are still around to if you wanted your mind melted some more
  11. I'm so excited. All that hoping paid off. I just hope this one doesnt bomb cause I dont think Ancel has the clout the push the series past the marketing division a third time.
  12. CAPS LOCK IS CRUISE CONTROL FOR COOL!!!!!!!!!!!!!!!!!
  13. Until procedurally generated content doesnt give me violent feelings of copypasta, I'd say no. Not to mention personal stories and character interaction seem to work better on a smaller scale. Less pointlessness, more meaningful places and things and people.
  14. My favorite mainline Pokemon game. Last game that really added to and changed the formula in meaningful ways. The battle against Red was wonderfully epic.
  15. Brios is who you're thinking, not Briareus, which is what the link puts on top. i have no clue who the guy who the link goes to is. he were a Developer for black isle... you not see title o' thread and follow back to origin? perhaps now you is seeing the point o' the post? a black isle developer speaks to the questionable commercial success o' fallout. bad 'cess to twinks, zigs and gorillas. oh, and chrisA has gotten plenty o' millage from ps:t... but that were kinda the high water mark for him. sorry, but unlike aristes, we were pretty damned unimpressed with the motb joinable npcs. each character were a cliche-- with a hook. 'stead o' the textbook cleric/paladin that questions faith... we gets a winged chick who literal only sees in black n' white. make the character a male-human paladin and who gives dove a second thought, eh? gann... a jolly-rogue womanizer... with mommy issues? makes an elf and how quick you thinks we hear "cliche"? worst of all, we never made no connection with the titular character... can't even recall his name. is not that motb were horrible, but am not thinking it were particularly great work for chrisA. at some point somebody should pull chrisA aside and tell him that characters should be profound, rather than trying to make 'em say lots o' profound stuff. maybe has chrisA read children's books like "the phantom tollbooth" or gaiman's "coraline". heck, gaiman's adult characters not go 'round vomiting forth coffee shop grade existential philosophy... 'cept for maybe in American Gods. kids books is great for beating the excessive introspection habit out o' young authors, 'cause young readers simply don't get such stuff. make chrisA write his characters as if they is speaking to a 10-year old. ravel weren't profound 'cause o' what she said, but 'cause o' how she were used to advance story. kreia were an excellent character as well, though she got a little preachy... but in a star wars jedi that kinda goes with the territory to some degree. don't get us wrong, chrisA has produced some fantastic work... his targos stuff in iwd2 were high point o' the game. even so, he is miss almost as often as he is hit. HA! Good Fun! Gromnir makes some good points here... Here's my take... Obsidian guys have made some decent games, from a perspective of fun, but from a perspective of software I'm not so certain. Often work has been done using other companies technologies, infact all released titles have had most of their input from extenal sources. It is certainly questionable in regards to how successful Obsidian and Black Isle have ever been at producing good technology, if we take a closer look at these projects what we see is that most failings have always been in the area of technology or bad assesment in regards to production. Lets look at Obsidian's titles: KOTOR II: Content was cut effecting the result and quality of the end of the game, the development time was short, about 12 months if I remember correctly. The content being cut must obviously be due to an over estimation of what was achieveable within the time period a costing, time estimation, and production failing. NWN2: Brand new rendering engine, all in all on release the product suffered from terrible performance (I'm not sure if any content was cut which effected the overall quality of the product so I'd sooner not comment), but clearly there were technical issues and bugs galore on release, meaning that their was an overestimation of the teams capibility to produce desired results over the timeframe allocated. Thankfully the performance has been greatly improved, and the following expansions required alot less focus on developing new tech and more time focusing on content. I can only speculate on the reasons why NWN2 was a bad piece of software on release, legacy code through to over ambitious technology through to lack of technical expertise, it's an unknown but a failing obviously existed. If we go back further and look at BIS titles we begin to see that the lack of technical knowledge having an effect on 3D titles, Torn, FO3, and BG3 all had issues, far as I am aware FO3 and BG3 had pipeline failings, the content pipeline is one of the most important and most used pieces of software in development a long content processing time coupled with potential bugs can kill a game dead before its even begun. All the successful BIS titles used IE, a simpler engine, with an established pipe from bioware, who knows if it was good or bad. I love Obsidian's products, but I wouldn't say they were solid pieces of software, and that is from what I can see having observed and followed the talent for 10 years their major failing and where the focus to improve should really be. This isn't to say that they don't have loads of talented guys working for them, I'm certain that they do. I also have to admit that with every title they continue to get better. In brief, Obsidian can suffer from being a wee bit over ambitious for their development timeframes. My expectations of FO:NV are that it will be well written, fun to play, and probably a more balanced experience, with a heavy focus on content. I do believe that they will likely have Beth's crappy gamebyro based engine dogging them, and the potential for obsidian to fix that broken POS is fairly small. But hey... I'm just guessing so what's it matter. Well remember that KotOR II's release was pushed up. I agree though that Obsidian needs stop taking projects on short time frames and be more economic with dev time. When I heard next year for NV I facepalmed though it could mean a fall release, with TES V coming in the spring of the following year. This is why I dont want a big game like FO3. The bigger the world is, the more exponentially complicated and resource draining writing and unique area creation becomes. It clear with games like Bethesda's that assets creation in this day and age is just way too costly and comes at the expense of other areas. It was a lot simpler with the 2D engines. Start small and work your way up as tool and assets creation becomes better. I'd take a map a third the size of FO3's for better writing and animation, or good AI. I think those things affect immersion more. And wasnt BG III's failure the issue of Interplay management screwing up?
  16. A cinematic mod would seem to fit the Max games very well. (IMO the same does not fit so well with FO, but that's a preference I guess). I wouldnt count excessive slow mo and ****ty camera angle as cinematic. A game like Vagrant Story or FFXII had a good cutscene camera. Most games with cutscenes dont seem to know the first thing about camerawork. If you are gonna do it, do it right please.
  17. In my experience, true is applied to the first game (or the peak in a line of similar games), and any major deviation from that game create a reactions amongst those that dislike the drastic changes, like old RE versus post RE4 fans. Its the same thing as people not counting a black sheep, i.e. DMC 2, Deus Ex 2, Escape from Monkey Island, Ultima IX. Though I think all those are different from Fallout 3 in that they are universally panned. Still FO3 was a drastic change in the formula, that wasnt a spinoff and meant to establish itself as the true successor. And sometimes I think its just fear that they will never get another game like that, or anger at the fact that the new group of fans doesnt appreciate the originals or dont think the original formula is worth anything anymore. It rare for a series to revert unless the change is a commercial **** up like DMC 2 .
  18. Cinematic mod is much better. I just found out about it a couple days ago, loaded up the game, tons of awesome.
  19. Something is wrong if you dont die a lot in The Dark Spire.
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