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Lexx

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Everything posted by Lexx

  1. That just reminded me we still don't have any dlc for that game, no? I remember they announced some expensive PvP only dlc which was extremely disappointing.
  2. I thought they would just increase the resolution and be done with it. The bad frame rate from these other games suggests this at least.
  3. What the hell, that's brutal man. Lucky they got such a clear image of his face.
  4. I realized the series is not for me - in fact Persona 3 burned me out on the genre (mostly) for good. 70 hours of grind in a randomly generated 200 level dungeon (all of it very similar) to see the outcome of a story that ultimately collapsed in on itself and amounted to nothing was the most soul draining experience I ever had in my 18 years of gaming. Haven't touched a jRPG for any length of time since. It's especially funny considering how hard it was for games like Deponia or A New Beginning to get on Steam just a few years back. Now it's like Valve just winking through whatever comes by.
  5. Don't forget to mention that they've also threatened valve if they don't give out the clear names of the people.
  6. Still working on my ArmA3 campaign. Currently I am wrapping up the intro video. It's almost done- just needs a few tweaks here and there.
  7. I find it impressive how the houses often look so rundown, but all their bathrooms are twice the size of my living room.
  8. I don't believe there will be that much cinematic content in StarCitizen. In the end it's probably mostly about audio and text. Keep in mind that SC is the multiplayer game, so it is probably mainly based on player to player interaction anyway, with lots of fetch quests (ship this over there and maybe shoot a little bit, then come back). Squadron 42 will be much more cinematic, I'd guess. I am kinda wondering why we are hearing so little about it, though. /Edit: Additionally, the world of StarCitizen won't be *that* big. It's no No Man's Sky with a billion of planets and space stations "to explore". If I remember right, they said in the last presentation that there will be only a few planets and space stations and that's it basically. Granted, the planets are damn huge, but don't expect a truckton of content around every corner.
  9. Honestly, this looks creepy as hell. /Edit: I wonder if you can already buy... you know... mechanical... hardware... adapter and so on.
  10. Well, the whole area is using the same assets and layout from MGS5. They just edited the map a little bit and added more junk & destruction. I didn't expected the game to use the same engine, tbh. Still calling bs on this one, though, especially because seeing this coop thing pains me a lot. Why can't they make it in style of the MGS5 singleplayer, just with multiple people and unique tasks? Not this stupid zombie survival wave shooter stuff. To me this feels like they completely missed what the people really wanted. Again.
  11. I dunno about the security. The stuff will be before the router, so if nobody gets through my router, nothing bad can happen. As far as i can tell, my mobile phone would be a much easier target + it is with me most of the time, therefore actually being the better deal to get hacked. I've researched the hardware a little bit today and yesterday, and found out that nowadays we even have damn LED light bulbs with wifi. So I wouldn't even need to exchange my lamps or rewire everything--- just exchange the light bulbs. Awesome. On the other hand, this stuff is really expensive. Equipping my 2 most important rooms would already cost me quite a bit. Though I probably could connect some objects via "wifi outlets" and some with LED light bulbs (I don't need them new light bulbs everywhere). Then again, I have no idea how much this would have an impact on my energy usage. It can't be a lot, but even little things can add up in the end.
  12. Toying with the idea to modify all my rooms with smart home stuff. Controlling lights and other devices. Might get quite expensive, but nothing I can't handle. Damn, I just love the future.
  13. That would basically ruin the whole point of the game. :>
  14. Hated the inventory shuffle so much back in the days that I am done with this thing for ever and ever.
  15. Must be a bug, because I didn't killed anyone and don't remember that.
  16. Same advice for Incubation. keep your men to cover each other or they die like flies. Maybe I should buy Mordheim. /edit: when I had my Windows phone I never understood what troubles the people had with autocorrect. Now that I am using an Android mobile I am beginning to understand.
  17. Simple truth: I never really liked this anime styled stuff. I simply don't like it. It just doesn't look good to me, only stupid. What's the point of that Gunblade? Why everyone wears this stupid hair? Why everyone looks like a teenage emo who actually shouldn't run around like that anymore? Why do most girls look like a pedos dream? List goes on and on...
  18. I thought people argued that in TW3, due to the war, the monsters "flourished" again or something.
  19. well there were some hidden stashes here and there, but I liked it very muchBut that's hardly the same as "loot every other step" :> Really, Oblivion and especially skyrim I'll remember very well here: so many containers everywhere and all of them got a gold coin or other random junk nobody needs. Fallout 3 does the same, and so even New Vegas in big parts. Basically it's a typical Bethesda thing. tl;dr - In Gothic you feel rewarded when you find something. In Skyrim it's just another coin. /edit: from open world to loot distribution. Does anyone remember the horrible loot in Mass Effect 1? God damn that was bad. Switching your main weapon every half an hour with a different color that had slightly better stats. That was so not rewarding in the end.
  20. There was no minor loot every other step in Gothic 1/2. If I remember right, Oblivion and Skyrim are the culprits here.
  21. ^ but thats how a good game works. It needs "gates" to unlock- be it monster you can only beat after getting stronger or solving a few tasks first. Games where you can go everywhere right from the beginning without any challenges (i call this "the American way") are a boring slog. Just compare Gothic 1/2 with Oblivion. Both are open world titles. One is American, the other European. I am always loving how they differ from each other so hard.
  22. Agreed. I mean MGS5 also has its fair share of repetitive content, but the gameplay was crazy fun and the presentation well done, so I didn't mind it at all. But when it comes to Mad Max... graphics and driving etc = cool beans! The rest... meh. It feels like they made this huge deserty world and then went over it saying a camp here, here, here and here, some racing track goes here and let's fill up the holes with scrap "scavenging" and some Intel NPCs. Really lazy work.
  23. Started doing some Mad Max again. when it was released, it got overshadowed by MGS5 which i played for weeks without a break. So... now i got back to the wasteland and i really like the driving. Even the Batman combat isnt so bad. What I absolutely hate, hate, hate, hate, is the "open world" with it's 100% repetitive content. There are only so many camps I can clean and only so many scrotus symbols I can destroy before becoming madly bored. Who the hell thought that this is fun gameplay? It's exactly the kind of bs i loath in every other "open world" games and it makes me wish for this genre to die a painful death.
  24. Only played FF8 on pc and only 4 of 5 CDs. Couldn't bear it anymore after that, because it felt like every CD / chapter was basically the same story just with different characters.
  25. I tried replaying D3 a short while ago but I just can't get into it anymore. It feels like work to me, regardless of all the changes they did since release. PS: I still think the auction house was never the problem. It was their dumb drop rate that forced the players to use the auction house.
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