Everything posted by Lexx
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Chris Avellone: The Final Frontier
To be honest, I always thought he writes too many words. You can see it in most of his work. Take Cass / FNV as example. Compared to any other NPC in the game she has an abnormal amount of dialog. Or just the intro of Old World Blues... the dialog itself is great, but after 15 minutes of listening, I started to think boy, this could end now. I don't think the overall writing quality would suffer with a lower word count. That apparently PoE2 has double the word count of PoE1 is troubling me too, as even here I slowly started skimming and skipping stuff mid-game... Folks should stop trying to write books, because that never works out good anyway. Fallout 1 never needed 20 minute long dialog sequences. Heck, compared to recent "classic RPGs", this game has only very little text and yet it is loved by plenty people.
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Battletech
Nope, ai doesn't eject, which sucks. Some situations are so hopeless, it feels bad when the ai keeps on going. They should really add this to the game to make it feel more alive.
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Battletech
I've only played two or three defense missions. It's stressful, but manageable... depending on your mech setup. It's important to hit every enemy at least one or two times to attract them to your mechs. Also you have to stay closer to the enemy then, otherwise they switch target again back to the buildings.
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Battletech
Actually I found sensor lock to be more useful in late game than in early game (when you still need all the firepower of your mechs). Especially when I'm setting up a killzone and my mechs are waiting for the enemy to arrive, there is plenty time to use sensor lock and rain some LRMs or long range lasers. You got about 1 or 2 turns to weaken the armor. Works for me. It's especially useful once you see incoming vehicles which can't see you yet, but you want them gone ASAP. Other than that, I just finished the campaign. It's.. well, nothing to brag about. It works for what it is. The game is open-end after that, though, so you can keep on farming mechs, etc. I can really see them adding more content via DLCs. Would be great at least... you know, some bigger expansion packs. More events, more maps / terrains, some new story chains, etc... Worst they can do is mech / skin DLC. That would suck a lot. /Edit: Apparently I've played for about 62 hours, what the hell.
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Chris Avellone: The Final Frontier
Obsidian putting out a statement to this would just draw even more attention. Honestly, outside a few nerd boards, nobody really cares. The big tl;dr that I personally take out of this is: Read every contract before you sign it and weight up if it'll be worth it in the long run.
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Battletech
Yeah, same here. Literally *every mission* I've played has this. It's why I had been so frustrated in the beginning. It didn't just happened sometimes, it happened always. Maybe random just wasn't with me, but that only underlines how bad it is. Even now in the high-level phase, there's *always* reinforcements. Only very rarely I get just one enemy lance. Heck, this is why I *never* go directly to the target marker anymore, but always either left or right, to then stumble over the "reinforcements", so I can take them out first. If this is intended behavior then it's just very unfun and should be reworked completely.
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Battletech
I used the Jagermech for a while as AC sniper, but honestly, I'm also happy about having it replaced with something else. It was good in the beginning, but with later, stronger mechs, you're just fkd. Man, I'm 42 hours in now and I love this game. It has a boatload of flaws, but it's still getting me all tied up. Hoping new patches will roll out soon. Also I can see myself buying some DLC for this.
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Battletech
It makes you sprint further and can increase your evasion. I find it a very useful skill on my mobile mechs. With 5 or 6 evasion, the enemy has a hard time getting you. Heh, my LRM boat is stationed so far away, the ai rarely attacks it at all. IMO they should send out some sprinter to try and get you.
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Battletech
Yeah, not much a fan of the large laser either. If I need range, I take the PPC or some auto cannon. My laser hunchback is equipped with 8 medium laser and it can trash just about anything, is reasonably fast and even though I rush him towards every enemy encounter, the mech barely takes any damage at all (too high evasion I guess). The ai should focus on my hunchback as primary target, but they just don't. Grave mistake.
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Battletech
I've put it on my SSD right away and the loading times are very ok. It's really the memory leak that causes all the problems. I'm curious if this will be fixed, as my experience with newer games is pretty much "pretend it doesn't exist" when it comes to optimization. PS: It seems like I am out of the LRM spam phase. This, including the reinforcements bug, caused most of my problems early on. Now that the mechs are bigger, slower and stronger, the focus has switched to sniping body parts. Pure "center core brute force" isn't very effective anymore.
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Battletech
Yeah, the K2s seem to appear first. I guess if you do one more story mission, the C1s should start showing up. Got a Highlander and a BattleMaster for my rooster now. I'm pretty much wrecking everything at this point. Still keeping my laser boat Hunchback, though, that thing is faster and precise. Pew, pew, pew, pew... body part is gone. :> Now how the hell do I get myself some Atlas...
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Battletech
Finally captured me a catapult. \o/ Took me hours with lots of save & load. Actually I only needed 2 parts, but naturally - as it is in such cases - I knocked out the pilot by accident and got the whole mech. To make up for it, though, the repair bill of my lance was > 1.5 million credits.... Sure I could have withdrawn and sooner or later I'd get enough parts, but I wanted it NOW and not later.
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How do you feel about skimpy PC's? Do you play them, or avoid them?
You can't have more style than that.
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How do you feel about skimpy PC's? Do you play them, or avoid them?
If I get the chance, my character always looks like Sean Connery as Ramirez from the movie Highlander.
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Battletech
I had to let the two ammo trucks drive away, and I had to sacrifice two ammo storages. I guess the best approach to this mission is to quickly rush the LRM turrets, then send a fast mech west to catch the trucks. After that, RNG be with you. Haven't found any turret generators in this mission. Everyone on the internet says "just destroy the generators", but there just aren't any most of the time.
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Battletech
I, too, am curious how you are doing this. At present I experience two kind of missions: The ones where I don't have to reload and the ones where I get wrecked so hard, it isn't even funny. The later one are the missions with instant reinforcements. They would be a lot less hard if the reinforcements would appear a bit later and not right away, making me having to stand vs. 8 well equipped mechs. I just don't like this. It made me create a savegame at every mission start now, then I just run ahead and see what's going on. Then I likely reload and divert to the place where the "reinforcements" are standing around. I'll try to knock them out as quickly as possible, as they usually only consist of light mechs. At this point, however, this lance can't be called "reinforcements" anymore, as someone else already said somewhere. They are just another part of the main lance. It's not exactly fun and pretty much the only thing I really don't like about this game. Well, and escort and convoy missions. The LRM swarm increases the difficulty level *so much* it can't be right. I can beat them with time and savescumming, but it's just not the kind of experience I am carving for...
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Battletech
Anyone knows where I can buy a catapult? Tried to farm one from random contracts, but they don't appear all that much yet. PS: Never thought I'd say that, but the laser boat Hunchback is my new fav+. Totally wrecks most of what is in front of it in one go.
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Battletech
Nah, I'm good to go by now. Running with 2.5 million credits and in worst case I have some mechs to sell that would give me about 1 million additional credits. I'd love to get my hands on bigger mechs, but I can neither find them, nor buy them. Guess I'll have to pick the next story mission to advance the tech level or something. Still, reaching that point took me hours today, with countless reloads because I had to suffer huge losses due to the annoying RNG.
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Battletech
I'm more worried about mech damage than pilot damage. The rooster is limited in the beginning and you can't just swap out mechs. This costs money and time and wasting time costs even more money... and surprise, you don't have money in the beginning.
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Battletech
Ok, I'm slowly drifting into "this is so unfun and unfair"-territory. 8 enemy mechs + 1 veteran + 2 striker vehicles vs. my lance of 3 medium and 1 light mechs. Mission is 2 skulls difficulty. If the LRMs don't toast me, then it's the pure numbers game. Even if I circle the map and rush the target, they all clog up on me and just shred my mechs one by one. It's really not worth the reward money at all. I've won it once, but it had my main dude be injured for 110 days, a mech completely wrecked, and two damaged hard. It's not just the repair costs, but also the time needed to repair them... Oh, and I agree that convoy missions are the worst. Same deal here, just LRM spam and I can't even get close. Hitting the vehicles with lasers and... most of the time I just scratch 'em. Best example for why mechs are useless in real--- tanks are just way more effective and don't cost as much. Also there seems to be a memory leak, because loading a savegame takes more time the more often you do it.
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Battletech
Yup, all from MWO and I am a big fan of that. No matter what you think of MWOs gameplay, the mechs all look great, imo.
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Arcanum Sequel?
Well, combat was never hard. At least for my characters it never took long till they one-hit head-popped everything around. Always playing a technocratic half-elf, by the way. Suit and tophat until I get the power armor. Also I love the mechanical spiders and stuff.
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Arcanum Sequel?
I love Arcanum, but the combat mechanics and encounter design is just bad. It's obvious that the game needed at least another development cycle to get done for real. The game in its release state is something like an advanced beta only.
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Battletech
Phew. I'm beginning to agree that injured mechwarriors need too much time to recover. One hit and you're out for a month... and this happens quickly. I guess the game wants you to use multiple people, but simple truth is, I don't feel brave enough to hire more, as this also increase my base costs. The months are flying by like nothing and even traveling to a different system can take you at least a month. I can see how this might become difficult soon.
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Battletech
Not this mech will fire, but the 3 remaining mechs in your group.