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Lexx

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Everything posted by Lexx

  1. Yeah, if a mod has the necessary quality, why would it be bad having to pay for it? What makes such mod teams different than "real" game developers that they aren't allowed to get anything but fancy words back from it? Making mods isn't cheap. In fact, all of the great mods that have been and will be released cost actual money to make. Development time, voice actors, final polishing, etc... the list is really long.
  2. Damn, didn't know he was dead. I always liked watching Hercules / Xena back in the days (both shows were running back to back). It was cheesy as hell, but also had something to it.
  3. Well, I'm not saying that RPGs back then were drastically different, but that I lacked the experience to notice all of that (which kinda is what this thread is about.. the "noob years"). Even the most simple fetch quest looked interesting, while today I notice it exactly for what it is: A simple fetch quest with not much work spend on it. Let's take Fallout 1 as example. After level 5 you are able to help Irwine in the Hub to get rid of the Raiders on his farm. Back in the days I never thought much about it. I liked this quest, because it was action and you got a cool reward for doing it. When looking at it today I see that it's simply a (not very complex and detailed) map with some mobs dropped in. Heck, they don't even react in any way on the player except for activating combat. There is no dialog, no movement, no nothing. It would take me literally 15 minutes to put such a quest into my Fo2 mod, no hyperbole. On the other hand, if this quest would have been done today, they probably would have worked down a checklist for things you *have* to be able to do in this location, which, while making it much deeper than the original, also feels more mechanical, more checklist-esque, if that makes any sense. It would probably lack creativity in a unique way and instead offer exactly what you expect for such a quest to offer: Combat, stealth, diplomatic path. I'm not saying this is bad, it's just predictable.
  4. Yeah, pretty much. If someone would come and say "I'm going to remake Fo1, but I'll also add this new content"... I'd not be pleased at all, because IMO content wise the game is exactly how it has to be.
  5. Yeah, I kinda get behind the argument of "the ship layout made no damn sense at all, so we try to fix it!" but honestly, I doubt the people who gave money to the KS were bothered with it... like, at all. Just expanding on the KS demo would have been *totally enough*, because that's exactly what people were expecting in the first place.
  6. /edit: well, that was twice the fun.
  7. I never had "noob years" - if at all, it were "experience years" or something like that. No idea how to call that. You've explored something new and it could actually really get to you, even the simple things. Today, all I see is fetch quests, pretty fetch quests, gated quests, triggers you are walking in, and variables switching. All the magic is gone and instead replaced with pretty graphics and cutscenes. Everything is so mechanical and "designed". Meh.
  8. He could make a clerks-like movie set in a hospital with patients standing and meeting on the floor.
  9. Why do you have to pay for it if the car was stolen and someone else did the crap? Also, is it still worth it or are you about to f all?
  10. What a surprise!
  11. Finally watched the latest Blade Runner yesterday. I was hesitant for a long time, because honestly, the first one is good, but it never truly kicked with me. Also it's just so damn long... ... turns out, Blade Runner 2049 is pretty awesome. Plenty folks said it was long winded and boring, but watching it, time went by like nothing. Heck, the movie was suddenly at the end and I enjoyed nearly every minute of it. I agree, though, that you need a great TV and sound system for it. Watching it on some old junk hardware likely doesn't give the same experience at all.
  12. I don't really have a problem with the combat system in Kingdom Come, but I also can't remember any of the combos... and the ones I do remember I find very hard to execute.
  13. Metal Gear Survive is called "Survive" because you gotta survive the money drain.
  14. It was always bugging me in Arcanum. There's not a single bathroom anywhere in the whole game.
  15. Ahhh doesn't it feel great to have someone to put all the blame on?
  16. Is there anyone around who could spare a couple minutes to go over some ~160 words "news broadcast" text that I have written for my current game / mod project? I need another opinion on it, also it might need tweaks, as I am not a native english speaker.
  17. This is still not fixed either, no? Can't check right now, because of mobile phone. Does the forum getting any updates anyway? What about security issues? I had my data stolen on quite a lot boards in the past couple years, seeing my "have I been pwned?" counter steadily go up. Makes me wonder when the Obsidian Board will show up on the list.
  18. It would be a great idea if public transportation in these zones would be revolutionized... but it will not be. Prices still go up, timetables are worth crap, every vehicle is crammed full, ... list is so long. Honestly, it drives me mad how politicians can wonder about the increased private car use in our cities when at the same time using public transportation becomes even more unattractive as it already is. Heck, couple years ago you'd pay 65€ for a month ticket here. Today it is about 89€, bus and train drivers are on strike at least once per year for a month, and all in all everything is just garbage. It is just not worth the hassle.
  19. To get away from this annoying left and right and race and whatever crap.... ... I've arrived at the Monastery location now and it looks awesome. Some parts of it remind me a lot of how the farm of my grandparents still looked like barely 10 years ago. Funny how little certain building styles have changed in the last couple hundred years.
  20. Apparently comments are disabled? So I checked the bug reports and... lel.
  21. Yes, was. Back in 2016. Nobody really talked about it anymore since then.
  22. Do read Eisenhorn and Ravenor trilogies if you haven't. Did already. I think Eisenhorn was a lot better than Ravenor, tho.
  23. I've read all of Dan Abnett's Gaunts Ghosts books, and the parts I enjoyed the most were always the ones that had interactions with civilians in it / were showing civilian life / anything of lore outside of pure combat. Why is nobody making a 40k game with that in mind, even if just barely? These games, they all look the same, they all have exactly the same focus, and they all bore the hell out of me after just a short time. Really, if I had the resources and would be working on a 40k game, I'd have the player start out as an imperial soldier in some sort of WW1-styled landing operation, do some combat stuff and then drive it all back into a kind of detective adventure game with only little combat encounters. Something that has you interact with a more "down to earth" kind of setting, as much as it'd be possible.
  24. Apparently one of their planes costs $100. That's a damn serious amount of money and these things must look and feel like a real world plane to justify THAT price tag, imo.
  25. Yeah, it's weird at times. I'm also getting these stutters every once in a while. Not sure what is causing this, as it doesn't happen all the time. Once they appear, I'll have to restart the game and it seems to work again. Maybe a memory leak or something... sometimes it doesn't appear at all, though. Still. I'm 33 hours in now, and I certainly did not expect to play it for this long. There is still 1/4 of the map in fog, so unless there will be only tiny side quests, I have a couple hours more in front of me.
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