Everything posted by Undecaf
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Fallout: New Vegas
The logical alternative to what you're suggesting is that you shoot enemies and nothing happens while enemies shoot you and nothing happens. True. There could be some mean control (supply and ammo scarcity for example) to prevent the stand-shoot-stim-repeat situation, if there isn't already, though. I mean, if the combat works how it is explained, there's a world between HC and casual, and I don't know how it feels, even with all the improvements you've done, if the general feel of the casual combat is still the same (with the aforementioned situation in mind). That said, though, I need to experience it before judging. Just giving my impression of the info we've been given so far.
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Fallout: New Vegas
doublepost...
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Fallout: New Vegas
Agreed. I'm not opposed to some damage going through against the player (even the 0,2 can turn the tide in certain situations), but this gives an idea that if I choose not to use HC mode (if I decide I'm not into dehydration and stuff this time around), the combat turns back into me standing put holding the trigger down and spamming stims as damage starts to accumulate even when fighting against foes with heaviest of heavy armor. Anyways, I'll see how it goes in two months.
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Fallout: New Vegas
I'm honestly not sure what is the design reason for this. Then again, it's easily fixable in the GECK. Me neither. I've tried to think that it's for a certain group of gamers who just don't understad the system and get angry if they shoot and shoot and nothing happens, but that sounds kinda cheap solution.
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Fallout: New Vegas
DT for dummies, from Bethboard: That 20% of damage will always go through, was news to me.
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Fallout: New Vegas
Would a "Fistress" go with female, then? About the podcast... I don't know why, but every time I hear Todd talk about RPGs I get immensely depressed. DLC confirmation doesn't move me, got to be one helluva DLC for me to get it (still crossing my fingers for an expansion). The new F:NV music sounds pretty good though.
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Fallout: New Vegas
- RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
I'm speechless.- Fallout: New Vegas
Maybe they should offer a healthloss penalty for fasttraveling based on the distance and armor (or the lack of it).- Fallout: New Vegas
Didn't Sawyer say, at some point, that armor affects fasttravelspeed?- Fallout: New Vegas
Care to elaborate on how these movement penalties are implemented? Because if it affects the speed at which the player walks from point to point in the gameworld outside combat, that's going be become a significant reason for me to avoid character builds that use the heavy stuff. I'd like to know that too. Though, for me it would be a welcome tradeoff for high DT. No more backpedaling away from enemies without a worry (if the effect is that strong, that is).- Fallout: New Vegas
About DT, since there probably are no different DMG types (like plasma, laser, normal etc) with separate DTs for each (or is there?), do the different armors affect the player in any other way that the DT? For one example: armor affecting moving speed to make light armors have at least some benefit over heavy armors, and to make the choice armor a bit more tactical?- Fallout: New Vegas
Ausir's F:NV preview part 2 Haven't read it all just yet, but this caught my eye:- Fallout: New Vegas
Have to agree with this. Shame, really, if DLC for what ever reasoning (be it Beths "people have to wait too long for an expansion" - with which I totally disagree - or whatnot) are now becoming the golden standard of expanding a game. It, kinda, feels like wiping the whippedcream leftovers from the edges of a caketray.- Fallout: New Vegas
Then again if a feature a perk offers is meaningless, doesn't that too make a perk meaningless? Cannibal and mister sandman come to mind on top of my hat as examples of nice features on paper but in the game they only have curiosity value.- Fallout: New Vegas
I wonder how big the sway effect of lacking STR will be per point.- Heroes of Might & Magic 6
Good question. Hopefully not in the cutting room floor.- Fallout: New Vegas
As did I, and I hope the current music is up to par whit the originals. Though knowing Inons work, I doubt it'll be anything but forgettable, no offence to inoon should he read these forums.- Fallout: New Vegas
The music certainly hit my ears. I'd actually love if it was like in arcanum, but setting specific. Too bad we won't get Mark Morgan. The atmosphere is mostly created by music, or the lack of it, and sadly the current composer knows no such thing as atmosphere (at least in this setting) - until proven wrong.- Fallout: New Vegas
"fap" indeed.- Fallout: New Vegas
For some reason, I got the urge to help the CL. Pretty good opening speech.- Fallout: New Vegas
I rather like it the way it is described. Some thinking for the player too. Maybe it just should be made clear from the beginning, that some things are worth investigating closer (if there are more instances like this).- RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Whoa, hope they nail it. My DK is starting show some wear after all these years.- Dragon Age 2
It can be that the dark area between changing too much and changing too little is being crossed on both titles, too. And changing the right things.- RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
The more I read about this new biosomething game, the less interested I get. Moving on... nothing to see there... - RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground