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Malcador

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Everything posted by Malcador

  1. http://blog.wolfire.com/2010/05/Saving-a-p...le-Indie-Bundle Maybe that ? I seem to rememeber much righteous outrage over this on this forum or others, heh.
  2. It's pretty much impossible to tell what someone is going to buy or not if they're still using it as if it was purchased. Self reports are among the most ureliable reporting methods ever. What a person says and what they do are regularly at odds. Like smokers who think they could quit anytime they want to. You take away their FPS games for a week and they're going to eventually give in and buy one. Unless they can get it without paying for it. Well then, assumption must be correct then. As for Steamworks, I don't think that it's impossible to pirate. Civ V was released by skidrow or something and it uses Steamworks. You can always prevent it from calling home, just takes more work for the groups. Copy protection like BIS did for Arma 2 was fun, basically it breaks the player experience and was an effort to circumvent if I recall. But I suppose the real idea is, it's easier for the consumer and if you delay the scene release for a while you could grab a bunch of people that you'd have otherwise 'lost'.
  3. Been a while since I held a nice printed manual, but what the hell.
  4. Until console piracy gets 'out of hand', which I'm not guessing is that far off. Then they'll find something new. Why exactly would you quit if you found out people were pirating your game ? I assume you'd get into this field due to a love of programming or game creation (certainly not for the work environments).
  5. Well as long as you get paid for the month, I'm sure that sting will go away. I suspect that people outside of NA/EU might be fall into that set you've mentioned though. If you're going to call it a loss, well then you're claiming every 'stolen' (heh) copy was money you would have gotten. Not guaranteed to be the case, and they can't verify that. Not really a 50% 'theft' rate though, Blizzard shipped 3 million copies, so to speak, rather than 6. Hm, kind of hard to think of software applications that way Anyway, Piracy Bad.
  6. And sterile to boot.
  7. Wardell's stance on it was akin to what I was getting at. If they weren't going to buy it, what did you lose ? I suppose it is a problem for the PC industry just for the temptation though and their solutions are usually all useless (yay for open-ness, though). Funny to talk about piracy today, had a nice walk through Chinatown today,
  8. Ninja Master. woo
  9. No, but it's nothing to upset them as they're not a factor. I wonder if anyone's totalled up the piracy numbers for non-torrent sources though, for both console and PC.
  10. Well in that case, you've actually stolen property. The tangible kind. Why developers still make games for the PC, I guess the revenue they get still nets them a profit so they're happy with it, I guess.
  11. Wonder if the pirates would have bought it to begin with.
  12. Phew, for a moment there I thought it was a problem. Good thing it's not as big a problem as someone elses.
  13. Early days, heh.
  14. Everyone knows you gotta sit in the office for 10 hours a day to be productive.
  15. Was an Office Space joke Course, Lawrence was dumb, if I had a million dollars. I'd mix Samir and Peter's options. Invest, and do nothing.
  16. You can never code enough. Never. Unless it's LISP. To meet the two, you first need a million dollars.
  17. Relationships just detract from gaming/coding time.
  18. Nah, doubt it'll be as bad as DX2. Will probably come close to the original game, but with "cool ****" like cinematic takedowns, kill cams, slow motion when you use some special aug, etc.
  19. Oh, so you meant Dugas and crew are returning to Spector's roots. Not sure how Obsidian works into that, heh. Also, not sure how DX:HR is returning to that, aside from talk from Dugas.
  20. Whose roots is Eidos Montreal getting back to, exactly ?
  21. Nice to see that inventory system. Still glitz and words at this point, but it might not suck total ass, huzzah! JC was such a downgrade.
  22. But this time YOU, the player, get to experience it. It'll be a game based on a book based on a game. Genre maker, right there.
  23. Ah ok that highlighting junk is due to an augmentation, my mistake.
  24. Yeah! TIE and DF2! Obviously he doesn't know what he's talking about. Many of the books are awesome too, IMO. There are a few really bad ones too, but if you pick the ones by right writers, you won't be dissapointed. You mean just Zahn. Anderson can go die in a fire (and for Dune too, bastard).
  25. Well, they make it easy to see items.
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