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Everything posted by TwinkieGorilla
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Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
lulz. ok, yeah. i always forget about that abortion of a game. @grominir: see above sentence. also, please answer my question...and don't do so by asking a question yourself. also, i'm not trying be clever and the intended irony isn't what i'm commenting on. rather that your posts read like the attempts of a third-rate Joyce fan at best. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
not sure i follow you...which is to say i'm not sure you're amazed for the right reason. i think maybe you're amazed because you lack an understanding of where peoples' complaints are coming from. just out of curiousity, what games do you prefer? as one who deems himself a connoisseur of the written word (though, ironically, your posting style couldn't be more contrived) you can't tell me you think the writing and dialogue of Fallout 3 is on par with anything Troika has done. i mean, you can...but i'd just have to giggle. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
this works both ways, you know. i could say "well, console gamers tend to be easily amused. thus any game that looks shiny is automatically awesome!" (point being, this is strawmanning. nothing more.) -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
admittedly, i think i belonged to that camp. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
err, yes? should i be taking a poll of every living gamer? i didn't say "all" because that would be a faulty argument. maybe i should have said (though i thought it would be taken for granted) "since the release of Fallout 3, i've witnessed the thoughts day in and day out of people at the Bethesda board, NMA, D&C, The Codex and now here who obviously have very polarizing views on why the game has either failed or succeeded." anyway, dammit man! that sentence wasn't the point of the post. i hate when people grab some random part of my post and seclude it. the point was "it's not impossible to make the old-school fans happy, as long as you stay true to the original games complexity." -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
oh, bullocks...not this wad of b.s. again. *blows straw-pile off computer screen* it's pretty simple, lad. you make a game with a working SPECIAL system, hire dialogue writers who aren't monkeys, and give us some actual consequences to our actions and we're off to a pretty amiable beginning of a relationship. not only did Bethesda fail in those key areas, they just kept failing all over the place. quite a mess we were left with in the end. most of the people who seem to really like FO3 like it for all the reasons most of the old-school fans hate it. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
you are so from the internets it hurts. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
you must be from the internets. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
ok, well scratch Planescape off that post then. i was thinking more of a game like M.E. which keeps pushing you through the door until the end of the game. also, now we're going to teeter on the edge of subjectivity as i don't particularly think those 4 games you listed have better dialogue than FO1&2. but really, did you just kinda miss my point? it wasn't so we could actually go on making lists, man. the point was that FO1&2 are games which are not "good for their time" but still more complex and innovative than most of what we've seen since then. -
Fallout 3 DLC Broken Steel out Today!
TwinkieGorilla replied to GreasyDogMeat's topic in Computer and Console
(hasn't there been only one game in TES since Morrowind? ) there have been a countless amount of interviews with Todd, Emil and Pete wherein they perpetually cite their desire to include "cool stuff, dewd!" instead of anything meaningful. which is why we now have DLC which is nothing but console-code tweaks posing as perks, and a bunch of quest'sploshuns. this DLC was obviously marketed toward kids with xboxes who just want see go boom! -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
EXACTLY! i don't get why the FO3'pologists keep ragging on FO2 as if that's the "be all, end all" of the debate. imo, Bethesda took the theme of the 50's influence way too far, made it corny (re: funny in a bad way) and made it their primary focus. i know Gizmo's brought this up...but in both FO1 & 2 those references weren't constantly in your face. things were more focused on how people had been evolving on the outside instead of "get ready kids, here's another wacky 50's reference/joke!" well, it's a video-game. i can't think of even the most realistic videogame which isn't cartoony, inherently. but i didn't feel that FO1 was "goofy" at any point. and, gol-dang-dammit man...the realism argument...AGAIN?! i can't even do it. not enough coffee, too much straw. good for it's time? name 10 games since those two which have lived up to that kind of role-playing experience in terms of character-building, choices/consequence, innovative and original dialogue & story, and overall atmosphere without be completely linear-driven. i'll give you two: Planescape and Arcanum. now you only have to come up with 8. I have no idea what your problem is here... tell me, how many fights could you get into and how much stuff could you collect in FO2 if you just continually wandered the wastes? what? ok, first off...you were limited because everything had weight. you could dole things out to yr NPC followers but you couldn't have an endless supply of guns, armor and ammo. those things have weight and you eventually have to get a bit specific about what you really need. heh. that's not happened to me a single time (perhaps it was a bug fixed in the Enhanced edition?) -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
the fact that you don't see this as what could be at best described as a faulty exploit and at worst a complete negligence for cRPG'ing complexity and realism is exactly what's wrong with the current picture. -
Fallout 3 DLC Broken Steel out Today!
TwinkieGorilla replied to GreasyDogMeat's topic in Computer and Console
audience research? maybe. but have you seen interviews with teh Toddster? i don't think his gaming-mind has developed much beyond "Hey, make it a'splode again, loL!" -
Fallout 3 DLC Broken Steel out Today!
TwinkieGorilla replied to GreasyDogMeat's topic in Computer and Console
pointless on two counts: 1) in FO1 you actually had to TRY to keep Dogmeat alive. getting through even half the damn game with him alive was a great feeling. 2) instead of actually having to use strategy in your battles and remember to heal Dogmeat like in the original games, Dogmeat HEALS himself after every encounter in FO3 making anybody who actually lets Dogmeat die in FO3 a complete console-tool who should never, ever own a pet...IRL or otherwise. seriously, it's just plain stupid. Bethesda does NOT want even the most retarded and incapable people with a joystick to lose in their happy little fantasytard world. -
Fallout 3 DLC Broken Steel out Today!
TwinkieGorilla replied to GreasyDogMeat's topic in Computer and Console
hey, i could care less about the logistics. all i know is that Bethesda have created "poop"-storms three times in a row now. -
Fallout 3 DLC Broken Steel out Today!
TwinkieGorilla replied to GreasyDogMeat's topic in Computer and Console
this is the most ultimately embarrassing thing Bethie has done to date. this entire DLC is based on the idea that all kids want these days are big guns, over-powered leveling (the perks are not only painfully uninspired but also just completely antithetical to the spirit of the genre) and A'SPOSHUNS, A'SPLOSHUNS, A'SPLOSHUNS!!!! and as if the content of the DLC's aren't a big enough transgression toward the franchise, Bethesda and their bedfellows...GFWL have gone and screwed teh pooch on EVERY. SINGLE. ONE. of their DLC release dates. epic fail, and epic lulz (it would be epic tears if i wasn't so damn used to it by now). -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
that goddamn dice game and pazaak are some of the best (re: most addictive) mini-games of all-time. and that goddamned dice game is so beautiful. i walk around looking for people to play dice with even if at the moment i can't be arsed to actually do any quest-ing. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
this could be fixed by implementing varying effectiveness of ammo such as armor-piercing, etc. FO1 & 2 survived pretty well giving weight to all items and i always thought it was SO much more interesting to have to choose a "favorite" few weapons and specialize rather than being allowed to magically carry EVERYTHING i found. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
how about this for a groundbreaking idea which FO:NV could implement: ammo is a physical entity and has WEIGHT!!! OMGWTFOHNOES!!!! -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
+1 to the "please god, no more majick clothing" suggestion. -
Obsidian making Fallout: New Vegas
TwinkieGorilla replied to CoM_Solaufein's topic in Computer and Console
ugh. i'd think you'd start to get sick of me posting this, but i guess not: -
my favorite thing about you is how you call people out for doing the exact thing you are consistently and perpetually prone to doing. lolerskates!
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superior? damn, dude...i don't even KNOW you. wtf? i couldn't care less about what people do. you want to play Second Life? fine. but that's not why i play Fallout and that's not the type of game Fallout began as.
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speaking my mind = drama queen? nice try.
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yeah, and you know as well as i do what those 200+ hour type-folks tend to do (house decorating, fake LARPING, dress-up, etc).