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TwinkieGorilla

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Everything posted by TwinkieGorilla

  1. well, i hear ya...but when there's really only one series you give more than a fart in the wind about...the importance of that game living up to your standards is a little heavier.
  2. damn. twice in one day we agree? the wind has shifted.
  3. what the hell could possibly be left to talk about regarding NV? we've discussed and got sidetracked on every single aspect of this topic and have had not one single bit of news since the game was announced.
  4. i'm sorry, man. i just think the forum-LARPing is sorta sad. i'm neither willing to read it nor do i care to play along.
  5. first, i'll address this topic. i'm familiar with the ins and outs of said subject as i've produced art and music which has been equally commissioned and uncommissioned. but for music, my first passion, no record label has ever asked me to compromise that which i've done and if they had i wouldn't be signed to that label. of course i eventually think about an audience in a "i wonder if people will dig this" sort of way but the music never come from that angle (unless, of course, it's been commissioned and then i'd say it came from a different place and was created for a much different reason). but all of this is a bit different from the point i was trying to make which is that when selling your product is the first priority, your art has already been compromised and is more a commodity than a work of art. as for videogames? hell, i don't really care about 'em. i rarely play any videogames. but Fallout always has and always will have a special place in my heart. it's the only game you'd ever see me get this defensive or passionate about. do i care if any of you care about any of this? hell no. doesn't mean i'm going to stop saying it though. sorry. @Aram: yet somehow you whining about me whining isn't even WORSE? right.
  6. Personally I'm about to put you on ignore because you're such a whiny dip****. You also use no punctuation and every third word you say is "lulz" so don't whine at people about how they post. you mean i don't capitalize, which is on purpose. i'm looking at all sorts of commas, dashes and other exciting marks in that post you quoted. also, you're exaggerating. also, i don't care. why would i need you to read my posts?
  7. don't care. i can't be arsed to read his pretend playtime posts.
  8. hey, gromnir. just checked out of curiousity. maybe you didn't notice when i told you...i have you on ignore and i'm not going to indulge in your forum-LARP games. wanna talk about self-indulgent nonsense? give your posts a read through, something i'm not inclined to do. want conversation? drop the LARP. until then you can continue having one-sided conversations with me until the end of time.
  9. mark it down, man. the first time KK and TG agree.
  10. seeing as how i'm banned4life from Bethiesoft so the link in the fake FO:NV forum is worthless to me, yeah. it would.
  11. god i hate this one ****ing thread bull****.
  12. experience is not synonymous with talent, wit or creativity. most of the dialogue when not appearing poorly written, was embarrassingly juvenile and corny. while it's always said in these arguments that FO1 & 2 were not exactly up to the level of dramatic satire as Richard Brautigan or Samuel Beckett...much of the dialogue had me despairing or laughing just as hard. you either know how to write well or you don't. Bethesda does not nor will they ever until they hire people who do. i see this whole "you make up your own game with teh imagination!" defense on the Bethie boards all the time. there's a name for this: irrational justification. yeah, but you're sort of illustrating a point here. you have 3 choices which are all going to point to the same NPC reaction. Bethesda wasted most of their character limit giving us the appearance of their game containing rich, branching dialogue with tons of choices. instead we got the same few phrases worded slightly differently over and over. anyway, that's not even the worst of it. as i've said before, the worst of it was watching Bethesda try waaaaaay too hard to be witty, funny or "cool" with their dialogue. like, uh...i know developers are pretty epic nerds most of the time but these guys take the cake. it all clicked when i watched their DVD. srsly. that's one office i'd pay to escape. i've actually argued many times that videogames cannot truly be art because their primary goal is capital gain. art, in it's pure form...exists because the artist has something inside which needs to be purged. selling your art should be an afterthought meant to expose yourself to the greatest audience possible. but creating art with the intention to constantly compromise in order to make money immediately changes it from art to commodity. though i WILL argue to the death that some games are, to use a turn of phrase, more of a "work of art" than others. some games held onto their integrity and sunk their artistic principles so deep into them that they said "i hope people want a game like this. here goes nothin'" and you know what? that's why we have games like Grim Fandango, Fallout and Planescape. so anyway, the heck's yr point? that we're demanding Fallout be "art"? no. look, writing decent to average dialogue isn't that tough. the amount of head-slaps or eyes rolled while reading FO3's dialogue is heretofore unsurpassed by any game, ever. glad you brought that up as i was just about to. nothing felt natural and the choices seemed either completely obvious or empty and arbitrary. i got so sick of the embarrassing dialogue of FO3 that i just started clicking through it all so i could get on with the game (not to mention the half-assed voice acting got old real quick). errr, yeah. yeah you are. i'll just leave it at that.
  13. same here. i can't get tired of it. it's just so hilariously perfect in it's inanity. ya gotta love Bethie. you know what would be really funny is if Obsidian fixed SPECIAL and made it meaningful again...so that a low intelligence would give that modifier [intelligence] and all your responses would be as idiotic as that one. just simply repeating what the NPC says back to them. oh joy would that be ultimate lulz!
  14. nah, it was just eyes, plural. i always thought of it as a shot which ranged from getting debris/shrapnel in the enemies eyes to going right through the eye into the skull. the text box was always a nice touch for those aimed shots too.
  15. who said "one"? (screencapped from Teh Vault)
  16. blinding opponents was one of my favorite past-times all the way through tactics.
  17. seriously, man. the one thread thing is getting ****ing tiring. i posted something in regards to Sawyer's take on religion on the first page and by the second page the ****ing topic changed. and then it always deteriorates into 13 different arguments (of which i'm guilty in perpetuating) which could be avoided if we had separate topics.
  18. verisimilitude & series-congruity, man. don't make me bust out my saved screen-cap every time that straw comes up. i hate that screen-cap almost as much as i hate that straw. i suppose if the S.E.'s were more defined as S.E.'s then yeah, i could accept that.
  19. except in FO1 the alien gun was just a part of the Special Encounters, most of which were supposed to be silly bonuses...like the hidden track on a CD.
  20. ugh. seriously. i couldn't care less about the logistics or reality or how it's based off the Davy Crockett. it's just childish to think that people would be casually using nukes which just happen to be scattered all over the damn place 200 years after a nuclear war. 200 years and people are playing around, making hand-held guns to fire off miniature versions of that which destroyed the country you live in?? how does this not bother any of you more than logistical issues?
  21. well, the reason it's not futile to talk about it NOW is in hopes that Obsidian doesn't make such a juvenile decision in their game.
  22. mikael and i are actually friends, dude. that was jokes.
  23. hell. why stop there? why not just load up the game, leave the vault, fire a hundred-megaton bomb into the air, watch it come down, game over.
  24. you must suffer from selective reading then. i often say that i liked the game aside from: "insert here" and i bet most of the Obsidian members unfamiliar with my posts elsewhere are aware of this if they've been reading anything i've written (not that i care, just don't accuse me of something which isn't true). it's just that the things i hate...i really, really, really hate. and when somebody (like you!) defends the things i really, really, really hate in ways which are grasping at straws and really stretching the topic i have to laugh it off. i've done this too many times, sorry. as for hating the game from the start? ha. you're right about that. i certainly didn't want to see my least favorite company develop my favorite game. i was ready to smash the DVD i just had to buy for some sort of masochistic curiousity after about 10 minutes of gaming. but i didn't. i actually liked the game enough to get through the whole thing (albeit with semi-perpetual groaning) which is more than i can say for many games. dude. no. nukes != missiles. yeah, uhhhhh...have i argued that? we're talking about the Fallout series unless i wandered into the wrong thread. it's called the Davy Crockett and i'm well aware of it. i just like how FO3'pologists ignore the actual points in an argument. the Fatman being casually used 200 years after nuclear wars wiped most of the country clean is, as i said, idiotic and trivializes the feeling of severity and weight that such a concept should now hold. it is in the game for one reason and one reason only: Todd Howard is a giant ****ing child who thinks "violence is ****in' funny" is the key to Fallout. oh sure, yeah. the Megaton incident. which had...um, absolutely no consequences or ramifications on the surrounding area or any single person you meet. even your Dad barely scolds you. yeah. that Megaton incident sure carries some weight, boy.
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