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TwinkieGorilla

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Everything posted by TwinkieGorilla

  1. the worst thing (the worst thing? heck. there were so many worst things!) was the idea of an "evil" oriented character out looking for his dad (and no this is not justified as a "grudge-search" since that's just about the most juvenile thing i've ever heard of).
  2. word. i like this sentiment.
  3. i mean this without a trace of facetiousness, but you should go and do a bit of reading at The Vault (Fallout Wiki). it's not the same as ruining something by reading the documents, but it gives you a pretty good idea of what was to be, and some extras we might see in the future (since i think we are quite likely to).
  4. i only kept up with NMA during the development stages, i never read the documents. not because i don't care...but because the entire situation was far too depressing to me. should we hold a bet? because i bet you're wrong. just on a hunch. even the FO3 DLC's have bits of VB.
  5. i hypothesized early on that if Avellone and Sawyer do indeed work together on this that they'd try to pack as much VB stuff in as possible, if for no other reason than the epic disappointment they must have felt after it was canceled.
  6. and furthermore, since the Nameless One cannot remember himself at the beginning of the game...you have carte blanche to decide what type of person he is "this" time.
  7. in before lock? also, about this: i've been having this argument since the beginning of time. i even saved a screen of a post so i didn't have to keep writing it up. [blues voice]wanna see it here it goes[/blues voice]
  8. dunno. i'm kinda puzzled why you'd quote it at all since it was neither the point of the post as a stand-alone sentence or very important at all.
  9. i've been going back and forth about this in my head. and what i've decided is similar to this: yeah. i agree, except i am really hoping that SPECIAL is given an overhaul and implemented with a more discerning eye. not to mention Sawyer's dislike of VATS, i'd assume he'd at least tweak SPECIAL or skills to interact with VATS to make it less of a cheat/easy-out. but yes, the game will look the same. same crappy character animations, same low-res textures, etc. let's just hope other than a new "expansion" with a better story/dialogue we also get some better (or old-skool) role-playing. choices, consequences, rewards, punishments, creative character-building...you know, gee wally...kinda like FALLOUT. yep, yep and yep. also...you have the greatest avatar i've seen on a Fallout-related forum. Jim Woodring is a personal deity to me.
  10. here's a question: will Bethesda allow Obsidian to change something as integral to their version of the game as V.A.T.S. (or really any other style of gameplay/mechanics) or are we basically just getting an Obsidian-made story as DLC?
  11. now this one i read.
  12. i prefer bite-sized chunks. it's like, don't post like it's going to be your one and only post, y'know? christ. we only have one thread...take it easy. we have time.
  13. cronicler: gah, gah, gah, cha, cha, cha. J.E. Sawyer: tl;dr
  14. hey! way to take the least significant part of that post, single it out, and ignore the actual point of the post! anyway, let's not get into a debate about what "role-playing" is. i couldn't think of a more common and less boring subject.
  15. "sillyness"?? what's silly about it? even Leonard Cohen can make poetry of the groin-shot: "It's their ways to detain, their ways to disgrace, their knee in your balls and their fist in your face." it's human nature. the ultimate insult to the male physique.
  16. and what the heck's wrong with that, exactly?
  17. You set us up the bomb! [intelligence] So you say all your base are belong to us?
  18. and lost your ammo! DOH!!!
  19. how can we be sure? we can't, of course. i for one am hoping that Avellone gets involved. but aside from that, look at my signature and ask yourself how hard it would be to improve upon that.
  20. well, because it's role-playing and getting specific adds to the scenario. not only that, but the text-box descriptions of what happens to the enemy if you've targeted a certain area was a big part of what gave Fallout that "Fallout feel", knowhutimean?
  21. lolercoaster! (i'm TwinkieGorilla, and I approve of this message)
  22. lulz. i love how people basically have to troll in this thread in order to change the topic. good thing we're limited to ONE THREAD!!!
  23. a better bet in what way, exactly?
  24. heh. i was thinking the same thing. i liked the way Arcanum and FO1&2 handled travel. it gave the impression of a vast wasteland (or land in general) without having to see it in front of your face. i agree that D.C. was a bit too covered in "terrain" and there should be more flatlands, but fast-travel with random/special encounters FTMFW i say.
  25. of course there is. Billy West (one of the greatest voice actors of all time) often talks about this problem . that said, i still say that voice-acting is over-used in video games. Baldur's Gate II, imo, approached it well. use them for certain important bits, but not all the damn time.
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