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About Criimson

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    (1) Prestidigitator
  1. The game does let you choose you companions. You can run with 2 at a time out of 5 available.
  2. The issue isn't with PC. I also play on PC and it is fine. The issue is with consoles.
  3. My wife and I have a bookshelf of guides going back to games like Daggerfall. We love having the guides to look at after we have played the game once or twice. Like looking through a scrapbook of our vacation.
  4. To each their own. I personally liked that they had these things in the game in a natural way. I can understand if you want a refund if it doesn't sit well with your conscience. Just not sure that they will give you a refund. Could always put it up on craigslist for like $5-10 less than retail. Someone will buy it
  5. My wife plays on the Xbox and that was one of the first things that she said as well.
  6. I have taken every flaw, except crippled because the movement penalty was just too severe for my tastes.
  7. This. As someone that codes and designs game spaces I would love this. It would be a blast to allow the players to create added areas, quests, etc to the game.
  8. I agree that they aren't mutually exclusive ideas. However, I understand the sentiment of the person you were quoting. Some people like to figure the game out before jumping into the harder settings. Some people, like you and I, don't mind the challenge and occasional frustration from learning things the hard way. To each their own.
  9. Supernova has lots of saving without mods. I do not have any mods running and the aforementioned saving works. It literally says in the description for Supernova that you can do 3 things only with your ship: fast travel to your ship, sleep in your ship and save in your ship. The rest of saves are when you transition zones.
  10. I had not, but I just googled it. I love the cyberpunk world. Still have my SNES and Genesis Shadowrun cartridges. Will definitely put it on my radar.
  11. I am not going to bash on Beth or FO3. As someone that played FO1 when it was released, hell I played Wasteland on my C64, when I first stepped out of the vault into the Wasteland in FO3 I was blown away. Sure by Obsidian or Black Isle standards the writing wasn't the best. It didn't matter to me. I was my own story in that world. I explored every rats ass in that world and loved every second. However, I have been playing for about 30ish hours on this play through of TOW and have yet to reach the end. The main story may be short, I am not timing it, but the world has so much to do and so many side quests that it is unfair to claim that the game is lacking content (ie is too short). If you run through everything, if you skip every dialog, if you keep choosing the chat option "get to the point" then yea I guess you wasted your time. I judge a game like a movie when it comes to value. A movie is, what, $20 to enjoy it (movie, popcorn...more if you bring someone along) for 1.5 - 2 hours. $60 for 20+++ hours of entertainment seems like a steal to me. Just be happy the cost of games hasn't risen at the same rate that everything else has or you'd be selling your kidneys to play the next hit.
  12. You can refuse any flaw. They happen when something happens too often. like you eat too many times, you jump off a roof too many times and get hurt. My next play through I am going self inflicted iron man mode. No save other than auto, no refusing flaws and no scum saving/loading. Supernova again because, well, I grew up on games like Wizardry: Proving Grounds of the Mad Overlord. Games now are easy mode if not pushed to the highest setting.
  13. If you are playing on PC the "X" is a command you can give your companions. It works especially well when they are set to defensive mode. It orders them to attack. If in passive mode they will only attack the one enemy that you told them to. In defensive mode they will attack that enemy and then continue to attack until the area is cleared. EDIT: If you are about to fight an area and want to (or even can) snipe the enemies. Say taking out 1, 2 or 3 before the others get "wise" to the attack. This command and defensive work wonders together. Set your companions to defensive and then snipe a couple. Survey the area. Snipe one dead, hit your TDD and snipe one or two more. If you have a the ability to stun enemies on hit (3s or 10s) it will allow you to seperate them enough that your companions will wreak havoc. Kill the first, stun 1 or 2 more and then when TDD stops hit x on the closest enemy. Watch them all die in a beautiful scene. I love this game. Companions, when you learn to use them, and the in game mechanics are so much fun.
  14. I would have to agree with you. I have a similar flaw and I have just gotten used to looking up at that bar and I know the icon to look for now. When I see it I react accordingly
  15. I haven't seen that option. However, the gas giants would be difficult to explain. Maybe an orbital station or something, but I don't think it would be plausible to try and terraform a gas giant to be habitable. There being a questionable amount of solid mass with which to work.
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