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Everything posted by Briosafreak
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Well fist change graphic cards, to enjoy the good artistic level of the game, and stop the slowdowns during combat, that's a big no no. Read everything about mods you can, you are going to use them, either for small fixes or get better textures, or in case you're underwhelmed with the game like me to try to fix it. Wait for the beta patch that is coming soon, i already had 6 CTDs, breaking all the records in my comp *sigh*, maybe you could wait for the final patch though, that would be wiser. Then get the game and if you're lucky you'll enjoy it, if not there are always ways of swapping it, or sell it through e-bay
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As the PC gains one level, so all the other NPCs, making his gains irrelevant, meaning worthless. Let's turn to wikipedia: What i am saying is that in fact in the motivation rows, the "why should i care" rows, you could place a null value, since no change of the surrounding context would ocurr, meaning that for x+0 you can put 1, 2, 3, 10000 but the result will always be Zero, so you very well can put Zero and get on with your life. If everyone wins something everyone stays in the same relative position, with the problem that you have to fight hard and spend time and resources to do it, while the others gain it automatically. So while your character gains a level, you in fact lost resources and time while not getting a real benefit in relation to the other parts of the gameworld, just status quo. This is not balance, it's an algorithm designed to make everything stay the same while LOOKING diferent. This way the devs don't spend their time balancing things while giving the right amount of unbalance to allow movement. You react to try to find a balance or to brake the current balance, in order to have gains ,that might be of selfish self interest or altruistic nature, by balancing things again more to your liking. Movement to defend a balance, movement to create a new balance, that's defense and attack, that's what games are, and for that you defend one equilibrium or attack another. Movement comes from the balancing of diferent forces, but if everything is perfectly balanced there's no movement. Wich is the position i'm now in Oblivion, what shall i do to solve this? If i won't have real gains in relative terms to the gameworld, why should i bother leveling up? Edit: this answer was to the metasomething guy, if he had replied like Stillife i wouldn't have continued the discussion. Learn a thing or two about debating with him metadudeguy, you really need it. Stillife i understand where you are coming from, but still i'm not going to be convinced, the nothing to gain with the leveling in relative terms can create a nice sandbox, but not a fullfilling game to me, it's like making tourism instead playing an epic, wich was what i was promissed. Still if some folks found a way of having fun with the game that's great, that doesn't bother me. Trying to be paternalistic when you haven't "leveled" enough to do it, that's another thing
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Yep, seems like a good idea, i'll try it after i make some more exploration of the delights of vanilla Oblivion.
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So all the NPCs, making this a null sum. Get it now? Yep, i had figured that
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Gromnir have you ever thought that they don't work because, well, the system makes any need or motivation about leveling pointless? that simple, we can racionalise all we want and try to patch things but in the end there's simply no point. The game could be an FPS, with better guns and more polished skills giving the progression the player character would have, that it would mean something. Like it is it's a null sum. metadigital there's nothing falacious about the game killing imersion with how the leveling up of the world occurs, and imersion was the main selling point of Bethesda regarding the game. There's nothing falacious about the gameplay beeing broken to a few players that were expecting some motivation about developing your character, wich is easilly proven by the fact there are already a bunch of mods trying to fix things up, either with some low scale changes like in the same field of what Gromnir proposes or trying to get a feeling of acomplishment by leveling up almost like in Dagerfall. And again if you don't care why are you still replying with poorly thought short sentences? Don't you have some moderation to do, or go and buy the horses armour? They were made just for the gamers like you, enjoy.
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If you can't see my idea why are you replying? It's not a problem of not beeing able to play the game, but why should i play it? What is my motivation? Like MCA once said, why "do i give s&%$ ? And talking about sandbox games, the better examples of that sort of games are MMORPGs, WHERE LEVELING MATTERS, and the freedom from games like Fallout, WHERE LEVELING MATTERS. So it seems you haven't thought things over the soundbites you hear from Beth, that's too bad. By the way i thought this was a topic on general impressions regarding the game, not just about positive impressions, so why are you complaining about my peeves with the game? It's not that i am the only one either, you should try the TES forum a few times more. Since you haven't told me why leveling matters in this game, meaning that the devs could very well not allowed any leveling that it wouldn't matter, i really don't understand your stand. I don't mind people having a blast with the game, like my old time friend Eldar, and making it fun for themselves somehow, i'm just stating why the "inovative aproach" is flawed in my view, and that the game has many other problems, specially for those that saw this type of game much better made in GothicII, with proper leveling that wasn't a balance nightmare, but an engaging experience in rope playing (with many problems too, but at least the AI wasn't silly beyond belief like in TES:Oblivion...).
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Leveling is in order when you want to go to places where the difficulty levels rises, and to finish things in places where you went underpowered. This comes from the vertically placed dungeons from the RPG pre-history, and it's one thing that always worked, beeing the game a slasher , a CRPG, JRPG, whatver. If i have to fight hordes of monsters, tune up speech skills or develop your thief character to a more advanced stage to get loot1 or loot 2 and then if you do level up EVERYONE also has loot1 or loot 2 and you find out it was easier to finish quest a or quest b if you didn't leveled up (a few are cruising through the game without sleeping because of that) than what is your motivation to level up? You can get an item y from a dificult monster at level 2, if you get to the location without leveling up, but if you go there at level 18 things will be harder, and in the next level you'll find items y in bandits or on a small dungeon, making you wonder "why did i had all that trouble"? This is not balance, this is creating a pointless game mechanic. Sawyer i'm sorry for saying IWD2 didn't had good design, it has ten times more depth and role-playing than this arcade mutant Oblivion is. I'm really sorry.
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Oblivion feels more and more like "Shenmue3", uninteresting characters running around in a world filled with boring arcade minigames. Geez, i really hope it gets better, in the next levels, but since everything levels up with me i just can't get the point of leveling up in this game, so i don't know what to do...
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Obsidian is searching for a new lead designer
Briosafreak replied to funcroc's topic in Computer and Console
This Chris Taylor has nothing to do with the Dungeon Siege one. And Akari is Richard Taylor, no connection with the other Taylors, as far as i know... nice guy, by the way. Fallout Chris Taylor is bigger than ChrisT (a funeh! don't tell the cartoons mob please...) -
Those are Stukas, from Junkers manufacturing. This was my Sawyer moment of the month.
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I used the normal patch, not the fan made ones, and only have an old 2100+ athlon and a Radeon9600 with 756 of old 133 SDRam, and still i don`t have slowdowns except during the cutscenes. It really works faster than HL2 on my comp, don`t know why... i play it at 1024/768 with no antialiasing, and the game looks and plays great, the last Catalyst drivers seem to have helped the game running faster. I`ll have to try the Malkavian someday, if i only had the time to play more...
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Yeah, so far everyone i know that played the russian version is having a good time, seems the game is like Sentinels but more "RPGish", the diferent paths seem to be a blast.
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Nightwatch, no idea if it'll come to the states <{POST_SNAPBACK}> It seems it sucks bad though, from pretty much every report i`ve heard so far, we`ll see.
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Not right away, but i`m game! I really am looking forward to it, wich is rare these days... Hey Kumquat the Interplay forum is going to reopen soon, early December or even sooner. I just mentioned this because you were talking about Zombies
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Hey that`s the Science Boy mobile lab, cool!
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I`m sorry, please take it as what it is now, just interesting concept art.
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In hereyou`ll find concept art of a cancelled game. Many of those drawings and sketches were made by people that now works with Obsidian. It`s only four pages.
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Shocking News! Daikatana dude leaves Midway!
Briosafreak replied to Llyranor's topic in Computer and Console
Good luck Sawyer. All the best to you -
Fallout Developers Profile: Chris Avellone, Part 2
Briosafreak replied to funcroc's topic in Computer and Console
Tonight I`m going to ask Odin if he exists , when he shows up on messenger as usual :D EnderWiggin is right, but the interview has a more bitter undertone than it might look like in a first impression. Interesting read, at various levels. I love MCA`s mother tight ass, by the way :D -
Dreamworld is a good idea, not completely useless too, the attunement system is interesting, for the rest is a combat heavy hack and slash. A very simple game, nothing special. For that price you could get much much worse.
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My kid has a Nintendo DS now, to add to the GB, GBA and GBA SP posse, any good games for that? The ones he has kind of...suck...
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He`s not exactly a cliche lover, truth to be told... Anyway i had a few good laughs with that 1st part of the interview, i`ll leave the comments to the NMA topic, but i rolled on the floor laughing a couple of times, good show MCA :D
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For the first time i can post this: Good news It won`t be PA for sure, since i know they didn`t found a publisher interested in PA games, so what will it be? I really hope you don`t disapoint me this time, Obsidian...
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By the way if you like New Reno try to play it in 1600*1200 resolution :cool:
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Actually no, i`ve seen quite a number of posts by people trying to defend their rather poorly written arguments with the "u re teh fallout fans fallout fans teh evil lolz u suck" argument, much much more than i ever saw anti Obsidian fora posts at NMA. Check again if you don`t believe me. What channels?...What disruption?... almost no one cares at this place, no one from the NMA team posts here, and Obsidian isn`t making a game that should be covered on the news, so the only thing that was ever discussed was to put the MCA nomination on the front page or not, and with so many PS:T and Fallout fans there the reply was positive, of course. And if Rosh is devastating to Fergus the others on the NMA team just don`t care much about him, you know Odin and Kharn don`t hold a grudge about him although they aren`t very excited with his views on us too. You got what, a couple of posts about this place over there, with a lot more of posts against Fallout fans here, so neither of your ideas makes sense. And yet again what disruption?... Well he