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Gargantuan

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Everything posted by Gargantuan

  1. Those are good, well thought out ideas, I agree with them. I wonder if the system allows the fatigue or stamina levels be alleviated or increased by stimulants you can concoct or buy from merchants. Buying a roll of beddings or even some sort of tent to pitch for rest could increase the effectiveness of sleep or provide the increased rate of convalescence at less amount of time spent. And sleeping during the day as opposed to night (in regards to monsters who may be nocturnal, dirunal) might present some interesting way of planning.
  2. Romance in games is quite a tricky concept, since one delegates the emotions attached to a certain being through the perspective and experience of another who design the events and dialogues. I personally find it quite creepy to substantiate the emotional state involved in romance through such vicarious manner. One could contend how that would be different from a book or film, but I feel they are realized via established characters acted out by consummate professionals within careful crafted narrative that I merely identify as one removed from involvement at a certain distance.
  3. Could the fantastic world of Eternity have some sort of advanced currency system where paper money is possible, which itself has some weight, or have an abundance of fantastic malleable materials that have no perceivable weight and fashioned into coins? If gold has weight, maybe there should be a bank or something where hoarding of wealth can be done with convenience.
  4. Some very salient and astute observations here. I also believe the challenges and difficulty 'plateau' should be distributed on a variety gameplay options in an encounter or objective. Like mentioned before, the difficulty could hinge upon environment where there is a restriction of movement, placement of enemies, or even a time limit. And the solution should reflect the variety of design that is available. If the combat is difficult, then there could be a diplomatic option. There could be a very dangerous area, but you could skirt around it to reach a destination, although it may be a bit longer to trek and outside of reaching possible side objectives. There could be secret areas where one could definitely visit for the sake of difficulty alone.
  5. Onyx won't be used, and the backgrounds will be combination of 2D and 3D. As to how that would affect the chance of modkit even being viable, I wouldn't know, but it wouldn't certainly be as well documented as in the case with Skyrim. In the end, I personally think the game will be as moddable as previous BG games were.
  6. I would also prefer the journal system in Arcanum that is editable with personal comments, with log of the most recent conversation available to draw more information from if your perception rating is high enough. Maybe you are not the only one who keeps a journal, a companion or two can keep a journal, comprised of simple entries, that you can perhaps spy on. Also ability to add a coordinate system to the entries that corresponds to markers you can denote and view on map would be nice.
  7. I would buy into this solution were they to include one more thing: 0.25$ rebate to KOTOR3. This just basically confirms the existence of KOTOR3 in development, in the well respected hands at Obsidian.
  8. Well somebody's gotta have to cut the check, if any progress on either the patch or the fabled content update is to be made. I think Obsidian's working on contract per patch basis here, if there is no funds, due to LucasArts not consenting, there isn't going to be anything.
  9. The thing about Troika is that their products didn't sell enough to remain a profitable business, that is a shame. KOTOR 2 is selling well, and has been one of the best selling games in UK recently and in US. I hope Obsidian try harder next time, that their standing within the industry enables them to do so. The sad reality is that they are one of the last remaining RPG developers on the PC side. People will certainly move on, a lot of them tacitly did already, but they will be assuredly more wary of the kind of mishaps and oversights. And it will figure into their future purchases if the market for RPGs flourish again, what with Dragon Age, Oblivion, Gothic 3, Fallout 3, etc. So no more free rides, lol.
  10. I feel storywise that KOTOR I and KOTOR II did their respective plot justice. The first one had this powerful character in the form of Revan, that really took hold of the game plot's flow and tension, while tantalizing gamers with lack of info and rather obvious twist at hand. KOTOR II has Kreia, whose significance in the plot really expounds upon the intricacies of good and bad and your place in the galaxy, delving deep into philosophical roots of your actions as you face off with a new kind of Sith threat. I think in RPGs the role of villainy cannot be emphasized any higher, and both KOTOR featured exceptionally well rounded adversaries.
  11. I heard of some mod that one can download from some KOTOR fansite that makes the game very difficult. http://www.starwarsknights.com/
  12. I guess the amount of bounty supposedly set in a way made them forego their erring on the side of caution.
  13. I saw the trailer for it and came away rather impressed at how they manage to use the Lego premise by making the blocky feel for the aesthetics of the game. It's pretty neat to watch droids combust in block pieces.
  14. Your analogy is ok, but you'd pay a lot more for a car than a game. As I understand it, a car is covered by the maximum of 10 year / 10,000 mile drivetrain warranties for some brands, whereas the best one could hope for from a game is 90 days with unopened packaging. It's been established from the very beginning that in this business complaining would get you nowhere. You either mail them detailing the kind of problems that you're having, trade in the game that you just cannot cope with, or wait for the patch.
  15. Bastilla threw herself because if not then the game would have been unfun. I think she was even credited in the credits for helping the game design along as 'convenient plot progress device'.
  16. I bought one component from a droid vendor on Nar Shaddar. I guess if you've missed some of the components by not punking on the HK droids, then you would have to buy them.
  17. I am taking my time too and at 22th hour I am on Onderon or so says the game. But time flies by so I really didn't notice. It would be nice if KOTOR2 had some areas where all you can do is just relax and view your handiwork from afar. Uh, like after you've finished the game, you can still go places and stuff. The forms just change numbers as others've already mentioned, and their related effects gameplay wise.
  18. You should have the ability to fall off any ledge and fall to your death. Just like in Jedi Academy. Choke somebody and let them fall. And you have to be able to jump. And kill anyone you please. It's all in the expansion of gameplay, I guess. If the environment in the current KOTOR becomes hundred times more interactive and larger, I would be just fine with what it is in terms of graphics. The perfect game for me would be KOTOR in a Grand Theft Auto mould. Go anywhere, drive some vehicles, do some missions, fool around as a Jedi or Sith.
  19. Yeah, it's strange. It's always the Bioware games that give me performance trouble. Speacking of which, I have trouble running NWN well, either. I am having doubts as well since XBox has NVidia chipset and if KOTOR 2 runs a bit slow on it, I guess I might as well opt for Nvidia next.
  20. Yeah, why? If you are the one to save the world, right. Wouldn't they be looking all over for you to teach you and stuff? Oh, I get it. They are running all over the place looking for you while you are doing the same!
  21. Hey it sounds like Grand Theft Auto! You know, when you reach a certain point in the game, the game kicks in with event driven scenario or mission. I guess this is more interactive, though. But what happens if you earned enough DS points to advance the storyline or reinforce it, but do a 180 degree flip and earn enough LS points not only to offset the DS but earn enough LS to trigger another one of those storyline events? Is it any different when you've changed your alignment, there being more than one possible such events? That'd be nice, especially coming from the theme of redemption and something along those lines.
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