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bronzepoem

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Everything posted by bronzepoem

  1. A very very small advise. When equip a two hand weapon into one slot,shadow the other slot.
  2. So,are there some kind of arch wizard grimoires, which can hold more spells than normal grimoires?
  3. Coordinated Positioning Coordinated Positioning sound a powerful ability, but not very logical. How will you design the animation to show it ?
  4. A litte complain,josh said there are 140-150 maps,fewer than BG2.But I never feel BG2 was a big game.I play BG weidu
  5. Err..Did they? I didn't have such feeling although I watched the video several times...anyway,is that a weakness? Yes it is - it's not a game-breaking one, but it's distracting when I'm looking at more effect than combat. This is an IE-style game, not Street-Fighter Alpha A larger effect from spells is ok - having a rippling from a basic hit seems strange to me. Yes, I get your point.A muscle power shouldn't have a magic effect. If the can design a model action to show that ability, that would be great.But ,it do cost money~
  6. Indeed!The animation overkill is a good design. Although that wound cost more in PoE because of the 3D model,but I still wish it could come back. And the crazy spell in PS:T,yes, I love them too! Although the final damage was disappointed In my opinion they are not only aesthethics issues, but gameplay.
  7. Yes,indeed I‘m talking about aesthethics, combat aesthethics,more accurately. In fact, the gameplay of combat deeply influenced by the aesthethics. The thing here is, most elements about gameplay can be achieved by 3D game now. If we change PST or BG into the aurora engine like DAO,it will just become a better game.Nothing lose.(maybe except the magic in PST,that will be a enormous cost to design CG for those magics) So the few elements which hardly achieved by 3D engine, are worth to be considered seriously. Besides, I'm not really worry about non-combat elements in PoE, Tim will deal with them like a piece of cake, with the great experience from Arcanum. So I may more care about the combat part.
  8. No,not necessary to change.The team of PC are just level 1. When the level get up, Skuldr ability will be nothing to PC.At early game,such ability improve the challenging and support great fun in combat. Fun is most important, second is balance.
  9. After IGN released the video, some of my friends complained about the model actions.They feel the combat actions are inflexible and unreal, even compare with NWN1. Of course it's nonsense and incomparable.But that make me think another question.What's the advantage of 2D game in the combat aspect? As we know when we play 3D games,the realistic models and combat actions make us enjoyable,that's a big advantage. But too realistic also is a weakness.I saw the E3 video of DA:I. It showed a rogue's ability which use chain to catch enemy far away.I think it must cost a lot to design such a complex action.But if in a 2D game, that should be much easier. Like that,in 3D games an action like knocking out the weapon from enemy's hands will be hard to design.But in 2D game we could to do that easily,like in Arcanum. A monk trip enemy down by leg,such action is just a special FX in 2D game, but in 3D game they need to design a lot of new model meshes. The combat in 2D game is much more abstract. Let's imagine more. For example, to design a top level ranger's ability: summon a griffin(or some flying creatures else) to catch an enemy, then throw it down, or just ride the griffin into the sky,then attack enemies on earth by arrow.A designer of 3D game must be crazy about such a job.But in a 2D game, it just need an animation, and a shadow on earth. Although PoE is a 2D/3D game, but most of the combat abilities showed by special FX. So if those combat elements, which hardly showed in 3D game, can be add into PoE, and can be variable enough and balanced enough, the old-school combat will show its great glamour.
  10. I agree with this - some did seem a little over the top I didn't think so.They should improve the power of enemies, but not subdued the ability.That's the sweet spot of combat. By the 'ability effects' I was thinking of the special FX rather than the power of the abilities - some seemed very big for what was a small ability. (large waves of power coming off it) Indeed. The fighters seem to be equipped with personal forcefields You mean when Calisca opened Defender modal,the ability should be a model action but the FX looks like a magic spell.Yes, that's a problem, but really a small one.You know to design a new model mesh will cost much more than add a special FX.
  11. I agree with this - some did seem a little over the top I didn't think so.They should improve the power of enemies, but not subdued the ability.That's the sweet spot of combat. By the 'ability effects' I was thinking of the special FX rather than the power of the abilities - some seemed very big for what was a small ability. (large waves of power coming off it) Err..Did they? I didn't have such feeling although I watched the video several times...anyway,is that a weakness?
  12. By the way, I wonder that if the character have a very low DEX, will the throwed spear missing, or hurt Heodan?
  13. Yes,wholeheartly understand. My friend who order the basic edition of PoE share his opinion to me after watching the video:"The model action EVEN worse than NWN1!" EVEN! I wish I can kick his ass. Obviously he have no idea about the budget of NWN1. The character model is enough for me.The problem is,how to reflect the advantage of IE style engine on combat field.In DA:I,they will cost a big amount bucks to design the chain attack(showed on E3 video),but in a IE game,such design will be much easier. Could the characters in PoE have more this kind of ability?
  14. I agree with this - some did seem a little over the top I didn't think so.They should improve the power of enemies, but not subdued the ability.That's the sweet spot of combat.
  15. From the information now, we know in DA:I there will be several non-combat companions in the stronghold, who will build deeply relationship with PC. They will manage with the diplomacy and finance issues, even will lead an espionage apparatus, to perform some spy or assassinate missions for PC. And in the crafting system, PC can design different parts of weapon,choice the shape and name the equipments they builded.Sound interesting. But consider that we have Tim's super brain, I think those stuffs in PoE will be better~
  16. I just saw the news,Dragon Age:Inquisition will have the stronghold(or something like that)and crafting system(extremely interesting,they said). So, You guys may have more pressures now,genius in Obidian. Who will win, Obsidian or Bioware? Who will design the most talented systems.
  17. I can remember how I beat the bear outside candlekeep in BG1. That's bloody hard, but really enjoyable!
  18. Hi Tim,could I have my own wine cellar and table game room
  19. Well, it seems like the first one is basically saying "What's the matter... can't handle anything but a weakling?", and sort of flexing your "muscles." That's why it's a Might check. If you're too puny, it wouldn't work. It's pretty much a taunt, though. While the second seems to be appealing to reason. You know, "If you really think about it, killing him might not be the best idea." Although, the way that's worded, it COULD also just be a threat. So, I don't think you're weird. It almost sounds like "Kill him and see how long you live..." BUT, it could also be "Just think about it... we don't really have a reason to kill you yet, but if you kill him, we suddenly do. What's more important? His death, or your life?" *shrug* EDIT: I failed to mention that the "threat" is worded awfully intellectually. You could almost start it with "Confucius Say," . So, yeah, that reinforces the "you're not weird for thinking that." About the first one, yes, I understand "Strong or not" need to check "muscles".But the logic in the dialogoue is very wired.In my opinion, only a fool attack a stronger enemy first while a weak hostage under his control. And the second one, the logic is reasonable.But the words make me confused.Maybe this one will be better: "Release him and we will let you go,I promise.Otherwise you need to face our blades."
  20. Wow,Dream demo! But It seems the charcters' route finding still have some bugs~ And when Heodan ran back to step on the first high light floor tile,nothing happened.Is that a bug? About the dialogoue, when Heodan be controled,there are two dialogoue need attribute qualifier; [Might 14]Only a fool attacks a weak enemu while a stronger one yet lives. [intellect 13]You can kill him but you might as well be killing yourself. But my feeling is the first one should qualify Intellect, the second threat one should qualify Might.Am I wired? By the way, I wish the Glanfathan leader could have a few special equipments or skills(he is the leader!), to make the battle a bit more challenging and funny.
  21. Every hardcore gamer were new gamer.So we couldn't ingore them.
  22. Sounds like by that point they've already bought it. CHA-CHING! err...what is CHA-CHING
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